安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
This is the link for the WOTC version (says unofficial but Pavonis is never touching their mods again so this is as official as it gets)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126071432
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
More useful than scanning support.
- Get notepadd ++
- Go to Steam/steamapps/xcom2/xcomgame//config/classdata.ini
- Search for "SquaddieLoadout="SquaddieSharpshooter"
- Then just below that add on a new line
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="SMG_CV")
Yes. This mod is incompatible with LW2 itself due to the code in this mod allready being implemented in LW2.
Yes. All the mods previously released by Pavonis Interactive are included in Long War 2
And the winner is:
http://gamersparadiseolafr.tumblr.com/post/154642276720/the-winner-of-the-modder-of-the-year-award-2016