Total War: ATTILA

Total War: ATTILA

AoC Diplomacy for Grand Campaign
70 Comments
CarlNoLastName 21 Mar @ 10:09am 
Diplomacy definitely makes alot more sense, I thought it made diplomacy easier but it actually makes diplomacy harder (once you establish logical alliances)

Like if you treaty and ally with factions your ally don't like, their attitude towards you drop by like 100pt
Rex Insanis 10 Mar, 2022 @ 2:04am 
Works very well. AI send me after some turns a peace proposition with paiement, surely because I was militarly stronger and had a full army near his capital.

I also was able to easily stop wars agains distants factions without direct conflit (as a Frank, Caledonians who declared war on me, and Suebians in Lombardy who were allied to Alamans).
Mascarada 19 Jan, 2022 @ 2:14pm 
The mod works! I've just ran some tests with it and it does continue to work and makes the diplomacy a lot more reasonable. I did not find out if it was savegame compatible, but I will return with that knowledge.
Riekopo 7 Nov, 2021 @ 9:48pm 
Can you update please?
Dunadd 25 Oct, 2018 @ 1:36pm 
Actually from googling it it seems to be a bug with The Last Roman Campaign that was in it when it was first released and still hasn't been fixed, so likely nothing to do with this mod
Dunadd 25 Oct, 2018 @ 1:02pm 
Thanks for making this. Think i've found one bug. In the Last Roman campaign i went separatist and Justinian's Rome went to war with me. They eventually asked for peace and i agreed. Now every time i try and declare war on them when it goes to diplomacy, after i choose to untick "call your allies to join" , the game hangs and nothing will happen - have to use ctrl-alt-delete to shut it down.
GamingMunster 25 Aug, 2018 @ 6:21am 
Is this save compatible?
Emperor91 23 Jun, 2018 @ 11:14am 
ok thanks a lot i would definitely try some!
Working Joe  [author] 23 Jun, 2018 @ 9:49am 
Mods are completely free :)
Emperor91 23 Jun, 2018 @ 8:43am 
Hello i m new with mods i havent used any and i would like to know how do you play with them. Are they free or do you pay for them? I would appreciate an answer.
J 30 May, 2018 @ 9:18pm 
does this conflict with agressive ai mods like this? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=573719662
Pharaoh 18 Jun, 2017 @ 10:56pm 
THANK YOU THANK YOU THANK YOU! it may be the dark ages but there were still civilized folk.
Emrys of Ailliau 30 Apr, 2017 @ 4:12pm 
does this work with all factions diplomatic options?
Working Joe  [author] 7 Aug, 2016 @ 4:58pm 
Works with vanilla
Emmortael 7 Aug, 2016 @ 4:54pm 
does this work with vanilla? or only for AOC
God Emperor D 1 Jul, 2016 @ 10:38pm 
Thanks friend
Working Joe  [author] 1 Jul, 2016 @ 6:47pm 
Updated by request!
LostSoul 25 May, 2016 @ 11:09pm 
I would love an update for this mod, if possible! Love the concept!
God Emperor D 14 Apr, 2016 @ 1:23am 
Yeah. Needs an update.
MCHANNEY 1 Apr, 2016 @ 8:49am 
Needs Update :(
Tongobongo 19 Mar, 2016 @ 10:25pm 
Does this mod work with radious?
Hat8 12 Mar, 2016 @ 12:10am 
Does this mod still work? Does it affect achievments?
ickt2000 26 Feb, 2016 @ 6:05am 
Update plz!
Riekopo 25 Feb, 2016 @ 5:40pm 
I think the latest patch changed the AoC diplomacy.
Jury 25 Feb, 2016 @ 10:12am 
Update please!
Just a Bill 18 Feb, 2016 @ 2:31am 
Does it make the AI more willing to form trade agreements?
Aradir 2 Feb, 2016 @ 1:48pm 
So, they will make peace and avoid wars, but will not actually have an public order penality? I do not own AoC so I don't know how exactly the AI reacts to the War Weariness. That's why I ask. :D
Working Joe  [author] 2 Feb, 2016 @ 12:36pm 
@Aradir,

In practice, yes. Technically no though. The AI is not affected by War Weariness.
Aradir 2 Feb, 2016 @ 9:17am 
Do I understand right, that when I use this Mod together with War Weariness, that the AI will react to their own War Weariness?
Aristoxenus 24 Jan, 2016 @ 4:30pm 
Is there a mod that allows to play in the same year of the dlc charlemagne but as Grand Campaing?
ByzantineLatinikon 22 Jan, 2016 @ 5:58am 
Is this mod save-game compatible with older vanilla saves?
McCoy! 10 Jan, 2016 @ 5:47pm 
Rolling on Linux Version and the workshop isn't working. Anyway could you please upload the .pack file to mediafire and share the link so we can enjoy this mod? We are stuck having to install everything manually.
Thanks!
[RPPK] ☠BlitzKriegOfD34th(4K)☠ 3 Jan, 2016 @ 3:55pm 
happy new year BI****S!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Working Joe  [author] 31 Dec, 2015 @ 11:16pm 
Happy New Year! :D
ANZAC 31 Dec, 2015 @ 12:58am 
Thank you mate. Have sent thanks and a little feedback on the Rome 2 AoC Diplomacy page, hope it helps a little :-) . Have a Happy New Year :-) .
Working Joe  [author] 31 Dec, 2015 @ 12:01am 
@ANZAC

The mod has been released :)
ANZAC 28 Dec, 2015 @ 11:44pm 
Thank you mate, cannot wait :-) .
Working Joe  [author] 28 Dec, 2015 @ 10:46pm 
@ANZAC

Yes. The mod you seek is in the testing phase right now :) It won't be long.
ANZAC 28 Dec, 2015 @ 10:45pm 
G'day.
Will there be a back port of the AoC Diplomacy mod for Rome 2?
Coldsnaps 28 Dec, 2015 @ 8:51am 
I've noticed that the AI is weird with non-aggression pacts. I've had them break a pact, then the next turn pay me to accept the pact that they had just broken.
[RPPK] ☠BlitzKriegOfD34th(4K)☠ 26 Dec, 2015 @ 4:30pm 
so this mod helps maintain peace with other factions?
Working Joe  [author] 26 Dec, 2015 @ 4:03pm 
Yes
mr.hanky 26 Dec, 2015 @ 4:01pm 
Is this mod save game compatable?
Working Joe  [author] 26 Dec, 2015 @ 2:00pm 
Nope. Works with vanilla
GhostDog 26 Dec, 2015 @ 2:32am 
Is AoC dlc required for this mod to function?
ANZAC 25 Dec, 2015 @ 10:18pm 
Ok, then, no worries. Thank you again :-) .
Working Joe  [author] 25 Dec, 2015 @ 6:42pm 
@ANZAC From what I understand the AI does not suffer War Weariness penalties, so this scripting should not be required.
ANZAC 25 Dec, 2015 @ 6:05pm 
G'day.
Would it be possible to incorperate the War Weariness mod into your mod and make the necessary AI scripting changes, so the AI knows about War Wearines and the AI knows it has penalties from War Weariness?
Working Joe  [author] 21 Dec, 2015 @ 3:01pm 
No prob :D