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-I'm kinda done with Ins2 and DOI animations Tbh, I also don't exactly have the time to replace it when I could be working more now to make it easier during college soooo sorry :L
- Are you sure nobody else has tried it? If not, I don't really make collections and Idk how exactly to do it. Even then, a lot of my stuff now has model swaps from other people in my workshop uploads (as a contributor) that can conflict with eachother. It might be best if you look through and pick what you like best in a way :)
- If it's only textures for the vanilla M1911 it should be fine, but whole new models won't
Kudos to you
-3ds Max or Blender is your best options, but both require that you implement SMD import/export plugins. You can use the skin modifier to adjust how much a part of the mesh is affected by a bone, and there's tutorials for both the engine and specific game to do model swaps. Hope this helps ;3
It's a new handgun rig made by Hyper, he rigged the gun with different bones at different places. Best way to make it fit on my animations is to re-rig it to the reference you want the animations for.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632185749
These are great animations and they work wonderfully for other mods, but not this one. Any chance someone could look into this? I don't know anything about source modding.
Amazing!
So does the animation stands alone by itself or does the animation bases on a texture?
-Unless you either skin it to these animations yourself or ask someone else to do it, no Deagle.
-If they are just retextures for the stock m45 model.
Anyways, it looks really great.