Space Engineers

Space Engineers

S - Warhammer 40k World Eater - DX11
45 Comments
iron side 10 Oct, 2023 @ 10:04am 
are there ant good 40k weapon mods yet?
BUSHWOOKIE 4 Mar, 2023 @ 5:29am 
Love you work trying to use it on my server the world eater skin does not absorb 02 from environment or air locks and no skin has jetpack sounds is there any possibility this can be updated or fixed please let me know
_jo.nat_ 21 Oct, 2022 @ 4:11pm 
Will there ever be an AiEnabled mod that uses your 40k skins as the bots? That would be awesome!
Sektan  [author] 12 Feb, 2022 @ 4:59am 
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Spawn of backpack with inventory after dead fixed

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Sektan  [author] 8 Feb, 2022 @ 12:42am 
IDK now
Parnath 7 Feb, 2022 @ 9:28pm 
Any chance of us getting other space marine models in the future? Like Infiltrators or Incursors?
Sektan  [author] 7 Feb, 2022 @ 10:53am 
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Jetpack update

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Sektan  [author] 5 Feb, 2022 @ 9:07am 
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UPDATED / functional for Warfare 2

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Geneticus 29 Jul, 2018 @ 6:41pm 
All of the 40k Caracters have no animations in 01.187 patch for me.
Poutine Prowler 28 Apr, 2018 @ 10:41am 
This is not a World Eater. This is a basic bitch CSM
NuLLie 17 Dec, 2017 @ 8:35am 
How do i use this ingame? Im in creative but how the hell does one put this on?
Repent 26 Aug, 2016 @ 5:04pm 
Hey man, i was wondering if i could get this into Garry's mod/SFM i've been looking for this models for ages and i can't seem to find them, i stumbled along here and they look great, i've sent you a request if you want to talk to me via messanger.
Raven4K 11 Aug, 2016 @ 5:18pm 
please do a borg drone please pretty please please please
[PDR] Kuma 🐻 30 Jun, 2016 @ 5:27pm 
Night lords pleaseeeeeeeeeeeeeee
ThGaming 2 Mar, 2016 @ 10:33pm 
no jet pack flare on any model except tech marine
Xal 30 Jan, 2016 @ 8:57pm 
night lords please please please
Sektan  [author] 26 Jan, 2016 @ 12:10pm 
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Oxygen update

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EvilNecroid 14 Jan, 2016 @ 1:48am 
what about necrons?
Recon 9 Jan, 2016 @ 4:53pm 
Any chance of you working on Terran Marines from Starcraft? :D
dereality 8 Jan, 2016 @ 11:39pm 
Will there be an Imperial Guard skin any time soon?
stallfish 8 Jan, 2016 @ 4:59pm 
Here's another thing...good job -)
Sektan  [author] 8 Jan, 2016 @ 11:27am 
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Smooth update

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Sektan  [author] 8 Jan, 2016 @ 3:06am 
On better smooth I will be work on weekend
Cromrack 7 Jan, 2016 @ 7:20pm 
Like the 40k stuff, good job. I agree with Aurtose atleast about the Necrons, Necrons are great.
stallfish 7 Jan, 2016 @ 12:48am 
why without 'smooth groups'?
Orson 6 Jan, 2016 @ 6:26pm 
Is there a open source code for the cyber dog i would love to see a robot or drone replacement for said mutt and you would be the person who can do it you know your the best modder out there.
kris220b 6 Jan, 2016 @ 10:51am 
@dogy1015

if its going to exstend or rotate it has to be a multi-grid block
thats just how the game works
PotentiallyDodgy 6 Jan, 2016 @ 10:46am 
hey sektan can u make a wheeled landing gear mod like the ones on planes *to clarify i mean controllable wheels on a extending/rotating setu that allows u to control the wheels directly so theyre not a seperate grid* if u cant i understand lol keens api or blockdata or something idk about but itd be cool if u could do it!!!
kris220b 6 Jan, 2016 @ 10:04am 
the world eaters in thier chaos form are a chaos warband in direct service og khorne
meaning they are blood red with the khorne symbol
usually the khorne headgear for the helmet


and you are also missing thier actual world eaters symbol on the shoulder
Bootleg Chauncey 4 Jan, 2016 @ 6:33pm 
This isn't a World Eater. The colours are wrong, there's no Khorne iconography, and no World Eaters Legion iconography. Really cool model, but you should rename this to "generic Chaos Space Marine".
Sektan  [author] 4 Jan, 2016 @ 4:17pm 
Kerian Halcyon 4 Jan, 2016 @ 2:19pm 
Awesome job so far on the character models, Sektan! Glad to see that they're coming along nicely. ^^

If you don't mind requests or suggestions, do you think it would be possible to create a generic Chaos or Imperium Space Marine that can have color changes applied to the character model? Not sure if it's at all possible yet to do but it could be interesting seeing people running around as different colored Space Marines. Otherwise keep up the good work, can't wait to see more!
DodoTheOldOne 3 Jan, 2016 @ 9:54pm 
Sektan, maby a Sangheili from Halo in future? its hart to intigrete a new char model? i have little experience with zm3
baddest sumbitch on the road 3 Jan, 2016 @ 8:06pm 
sektan i fuckin love you as much as i love 40k fantasy
Aurtose 3 Jan, 2016 @ 1:28pm 
The issue I see with explosive is the inability to change the sound (unless this has become possible now). The explosive in the bolt is designed to detonate after penetrating so as to deal more damage to the target rather than providing any real AoE (I got curious and read up on them).
Lord Bhael 3 Jan, 2016 @ 1:08pm 
I saw the preliminary models you showed for the upcoming bolters. Very exciting.... I was also thinking like Aurtose about the vehicles. Again, I think we need another modder or two to jump on this bandwagon and work with you adding those specifically. Maybe one person working on mobs and other working on construction blocks. Any volunteers?
Sektan  [author] 3 Jan, 2016 @ 11:59am 
explosive yes
Aurtose 3 Jan, 2016 @ 11:48am 
Replacing space spiders with Tyranids would work rather nicely. Obviously it would also be great to have Necron, Tau, Imperial Guard and Eldar skins too, maybe with a separate mod for Imperium tank tracks and the various 40k vehicular weapons.

Will the bolter mod have explosive shells or not?
Sektan  [author] 3 Jan, 2016 @ 11:39am 
@Meta: I have only 2 hands :) maybe later
vardgo 3 Jan, 2016 @ 11:23am 
like before, Blood for the Blood god
Apollyon 3 Jan, 2016 @ 11:21am 
Will you only be releasing space marine suits, or will there be xeno characters/mobs as well?
Lord Bhael 3 Jan, 2016 @ 11:00am 
So, now we need another modder to pick up this concept and start adding 40k-esque mobs to the universe to attack us. Perhaps start by changing the models for the cyberhounds into giant mutant rats...along with removing the exploding behavior.
DeAnti 3 Jan, 2016 @ 9:47am 
dude you are great