Tabletop Simulator

Tabletop Simulator

Battletech Assorted Models and Skirmish
30 Comments
ItchyDani3l  [author] 11 Jan, 2021 @ 12:49pm 
I've been getting this question alot, and I think what happened is that originally I had the dropships in the bags along with the other mechs, but they got deleted somehow. I'll see if I can find where they are hiding
Kenshi Wolf 22 Dec, 2019 @ 10:58am 
I can't seem to find the assets in the pictures. Even searching the assets in the thing does not show them. While it has a good amount for some reason it doesn't have everything advertised. I see you posted a link to an explanation but if the workshop pictures show all those dropships, shouldn't those dropships at least be findable somewhere without going to your further third party site? The thing i wanted most from this set was the dropships but they are not there. Are you eventually going to add them or is there something I'm missing?
Veiled Fury 27 Oct, 2019 @ 6:32am 
I can't seem to find all of the dropships. Only Steiner and Liao. Help? :)
Black Baron 2 Jun, 2018 @ 1:21am 
okay as you can probley tell i'm but i can figuar out to get the other recoard sheets
Black Baron 1 Jun, 2018 @ 1:42am 
how do you mark the bubbles for dammag?
kevin.dasich 7 Sep, 2017 @ 12:20pm 
i would like to play one of these series of games sometimes, the boardgames , minis or the rpg.
GreenSpectre 5 Jun, 2017 @ 7:26pm 
Thanks
ItchyDani3l  [author] 5 Jun, 2017 @ 2:13pm 
we usually use dice to mark the damage.
alternatively if you want to make marks like in real battletech, you can use this paper model that Turducken's made: http://pastebin.com/raw/GsCuEPfM
GreenSpectre 3 Jun, 2017 @ 6:46am 
Anyone know how to change the size of the vector draw tool to be able to mark the damage bubbles on the sheets?
KaptenKelz 21 May, 2017 @ 9:16am 
holy shit man nice work
Merciful One 15 May, 2017 @ 12:05am 
I can't believe I missed this. Awesome work.
ItchyDani3l  [author] 25 Mar, 2017 @ 1:39pm 
Not an easy one.
The reason I don't use google drive or dropbox is because they have download limits on files, and after a certain number they will stop.
Reinforce 25 Mar, 2017 @ 10:23am 
Hello! Pastebin seems to be blocked in my country, so TTS can't get the files. Is there any workaround?
crossmr 31 Dec, 2016 @ 5:54am 
Thanks, that seemed to allow me to make smaller marks on it.
ItchyDani3l  [author] 30 Dec, 2016 @ 3:55am 
we usually use dice to mark the damage.
alternatively if you want to make marks like in real battletech, you can use this paper model that Turducken's made: http://pastebin.com/raw/GsCuEPfM

Just load it in as a custom model and put the image of the sheet that you want on it.
crossmr 30 Dec, 2016 @ 3:10am 
is there a tool to mark off damage on the mech sheets? I can't find an ingame tool that makes a mark small enough.
ItchyDani3l  [author] 6 Jul, 2016 @ 4:40pm 
Oh my god, itchy is updating the mod again?
http://i.imgur.com/vwMin.gif
ItchyDani3l  [author] 8 Feb, 2016 @ 6:53pm 
I've recently been collaberating with the creators of the MechCommander Omnitech mod to port their models into TTS. Check out the sample I've done so far:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619780792

Once all of the models are done, there should be more than 60 more mechs coming to TTS.
ItchyDani3l  [author] 6 Feb, 2016 @ 3:48pm 
Note: This mod will be transitioning from a Models mod to a purely Skirmish mod with the next coming update.
What that means is that the mod will have the large bags of models removed, and there will be more than 2 prebuilt lists to choose from instead.

The Record Sheets mod also in workshop will be turned into a Record Sheets + Models mod, which will contain the bags removed from this mod.
Urughak 1 Feb, 2016 @ 8:43am 
WOW! Thanks for all teh hard work! This is amazing....
ItchyDani3l  [author] 29 Jan, 2016 @ 5:20am 
Khan, add me on steam and/or join the battletech group link i posted. We can talk in detail easier that way
Khantemplation 28 Jan, 2016 @ 11:31pm 
How hard is it to port over models like this? I'd like to port some things from the mechcommander omnitech mod. Is there a good tutorial out there somewhere on how to do so?
ItchyDani3l  [author] 24 Jan, 2016 @ 11:28pm 
New update, check change logs for full info!
New mechs, maps, textures, vehicles.
ItchyDani3l  [author] 23 Jan, 2016 @ 7:46pm 
TTS has recently added a STATES system to the game that will allow multiple textures or even geometries to be added to the same "model" in the game. This means that all of the different textured models can be on one model instead of in bags. I will probably make this an update soon.
ItchyDani3l  [author] 17 Jan, 2016 @ 10:43pm 
Newest update is live! Be sure to check out all the new content!
10 new models, 50+ new textures.
Khantemplation 11 Jan, 2016 @ 10:25pm 
These are great, thank you
ItchyDani3l  [author] 9 Jan, 2016 @ 5:12pm 
Will be dropping a large model pack soon. These are the remainder of the mech models from MC2. These will be untextured until I can find a way to fix the problem with the texture I've been having, but I won't remove the ones I've already loaded textures onto.

Will probably include at least 1 record sheet for each mech in further updates.
ItchyDani3l  [author] 6 Jan, 2016 @ 11:18am 
Will be adding a large texture pack update for the dropship model tonight. May also add additional mech models and/or prototype mech textures. Stay tuned!
ItchyDani3l  [author] 5 Jan, 2016 @ 11:23pm 
NOTE:

These models are compare very well with the other battletech models/maps when scaled down twice. Obviously, it's up to you. Be careful when using with hex grids, as the collision models on the MC2 mechs are kind of wonky.