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2 = caves, 3 = second overworld, the 11th portal in the first overworld goes to the first portal in the second overworld. What I actually want is the 11th portal in the first to connect to the 11th portal in the second. Can anyone help?
I can’t understand what I'm doing wrong ...
I've got 4 worlds - two sets of upper + caves; I want first upper to have 1 portal to bidirectionally lead to 2nd cave, and have that as only connection between the two sets.
Your example confuses me and I don't understand which numbers I need.
E.g. you write:
["Connections"] = { ["11"] = { "12" } -- bidirectional between 11-12
Does that mean setting up bidirectional connection between world-1-portal-11 and world-1-portal-12 or between world-1-portal-1 and world-1-portal-2? If latter, I assume configuring world-1-portal-10 would be number 110?
Thank you for good mod, work perfectly.
I'm not sure where to post this but if anyone else is seeing similar issues with this mod, or knows things I can try I'd love to hear suggestions.
I am running 6 shards, only using 2-way connections and I used the config utility by the mod author. No shard has more than 10 links in my setup.
The only way I can get this to work is to launch with the mod enabled, generate the links, then restart with the mod disabled and never restart the server again so I don't lose the links...
[NETWORK]
server_port = 10999
[SHARD]
is_master = false
id = 13
[STEAM]
master_server_port = 27020
authentication_port = 8770
[ACCOUNT]
encode_user_path = true
mod overides
return {
["workshop-595764362"] = {
enabled = true,
configuration_options = {
["Connections"] = { -- this must be same in every shard
["1"] = { "12", "12" }, -- I want 2 connection between world "1" and "12"
["11"] = { "12" },
["12"] = { "13" } -- return connection between worlds "12" and "1" is not needed, mod is taking care of that
}
}
}, **followed by my other mods. No other world mods exist except for the multi-worlds mod
I'm sorry, I'm out of the loop of DST modding for a long while. I would suggest you look at https://forums.kleientertainment.com/files/file/1413-shard-configuration-mod/ . I recall updating it when I updated this mod last time. Check out prepared DefaultCluster.zip that hopefully still works.
If that fails you can try PM some of people in this comment section. Probably @Чapли.
Last hope would be modmakers of mod "Multi-Worlds DST" published by Joachim. They have my mod integrated in their mod and they should have experience with shard configuration.
Otherwise I'm afraid I can't help you :(
About multi world mod. I'm not included in development of that mod so I dont really know how it works but Flying teapot is working on fixing it. So best solution I can recommend is wait for him to finish.
Im trying to figure out how to edit the worldgen for each shard for the multi-world mod. But feeling a lil lost, I tried the turtorial in the description but im not sure how to edit multiple worldgens and how to connect the shards
I just figured out that i failed to publish modmain.lua so my mod was broken. Fixing it now.
screen -d -m -S "dst_1forrest1" /home/dst/starts/1forrest1
sleep 10
screen -d -m -S "dst_2cave1" /home/dst/starts/2cave1
sleep 10
screen -d -m -S "dst_3forrest2" /home/dst/starts/3forrest2
sleep 10
or, in windows you can use
start instead of screen to open servers in new console windows...
easy way to make delay in windows is :
ping 127.0.0.1 -n 4
I am assuming the deletion would be done only after the world is shutdown and that restarting is done by running the batch file. Is that what you mean by manual? I guess I don't know how to 'automatically' start a world.
It that is not possible then I would try regenerate desired worlds and restart servers. My mod should connect worlds on next start up. I don't know it that will work but it should since it will be as if you just changed mod settings between server restarts and that works as far as I know.