Space Engineers

Space Engineers

TechMarine HD
40 Comments
Chloe widow 3 May, 2022 @ 8:25pm 
@Darkaiser if you want to create a series and want someone to help im happy to join you on such a project.
Darkaiser 12 Feb, 2022 @ 9:28am 
I can confirm Chloe's comment...the walking animation doesn't work. I'm going to hold onto this mod though in the hopes that it can be fixed. I'd like to use it in a Youtube series.
Chloe widow 14 Jan, 2022 @ 12:34pm 
i dont think the walk animation wrks
koji314oyama 21 May, 2021 @ 12:26am 
upvoted and favorited. day can't get better now i can play as a tech marine.
Chloe widow 3 Mar, 2021 @ 4:54pm 
i used to love using the 40k characters cuz SE is a great eng to make your own 40k game
Chloe widow 3 Mar, 2021 @ 4:52pm 
plz plz fix xxxxxx
Red Unit 24 Jul, 2020 @ 1:46am 
Awesome armor, but animations not work! Can you fix it, dude? It's will be awesome!
CNIDARIOUS 21 Apr, 2018 @ 6:36am 
Animations seem to be broken.
Garviel Stoker 1 Mar, 2018 @ 6:14am 
Es funktioniert durch das neue Update nicht mehr. Ich weiß nicht, ob das gefixt wird, aber ursprünglich war das ein funktionierendes Charactermodell.

It does not work, because of the new update. I dont know if it will be fixed, but there was a time, where this was an actual, useable character model
Ayami Hovell 28 Feb, 2018 @ 11:12pm 
Sieht NUR toll aus, jegliche animationen fehlen ..lezter dreck >:D de abo
Karl Gobert 28 Feb, 2018 @ 12:15am 
Model is stiff, help.
Mikeangel 6 Dec, 2017 @ 11:14am 
It seems to be broken when using tools like welders or drills
ChaoSquid (quickliem böi) 12 Sep, 2017 @ 10:02pm 
Could you do a version without the arms? I'm a dingus and I have no idea how to make a mod, let alone edit an existing one.
Snowz  [author] 12 Feb, 2017 @ 5:35pm 
To be fair, I tried to friend you so I could message you but hey just be uncool then
Joazzz 12 Feb, 2017 @ 11:37am 
hello, i think you know me. next time you could ask for permission before releasing shit i worked on - even if most of this is ported stuff, i still spent time modeling and texturing that damn servo harness from scratch.

many thanks in advance.
Yith Pistol 25 Sep, 2016 @ 2:29pm 
Techmarines have 9M inventory after their geneseed is reclaimed... lol. I am my own weldship. Lovely model, though. You did great work on this. I love playing Space Engineers as if it were Warhammer. Just need to replace wolves with tyranid... hey... there's an idea.
Raghalin 10 Aug, 2016 @ 9:40am 
had this loaded as my chr, died, after respawn i had a 9M inventory. exited game, restarted still there. went to select another skin and went back to 4K even with TM selected
Mike Loeven 24 May, 2016 @ 3:05pm 
Has the helmet toggle been fixed to with with keens animation system ?
Garviel Stoker 5 Apr, 2016 @ 9:44am 
are you gonna make a Tech-Priest?
Rotiart 23 Mar, 2016 @ 8:43pm 
Terminator.
Malick 6 Feb, 2016 @ 8:15pm 
finnally, i can show off my prowess for engineering, and my passion for purging heretics!
Garviel Stoker 3 Feb, 2016 @ 2:55am 
best comment ever Forcedminer XD
Ω Spriggan Ω 2 Feb, 2016 @ 8:25pm 
*angle grinding away block*
*other block starts floating away*
*stare at it slowly*

HERETIC BLOCK ALL MISSILES LOCK-ON!!!

oh wait thats gravity....
NurgleHugs 28 Jan, 2016 @ 10:49pm 
TODAY WE ARE IN SPEZZ.
Hello There 28 Jan, 2016 @ 3:11pm 
Thanks for this. Do you take requests at all? I've been searching for a Mechanicum Magos style skin and this is the closest I've come across.
Neuništiv Makedonski Astronauto 28 Jan, 2016 @ 11:25am 
Awesome Snowz thank you for the update and great mod.
Snowz  [author] 27 Jan, 2016 @ 11:34pm 
Well, I did update this quite a while back, but apparently I didn't uplaod it. sorry for that and incoming update
Neuništiv Makedonski Astronauto 27 Jan, 2016 @ 10:55pm 
Can we get a fix for the silly keen "Update" Please, this is a great mod and I cant wait to put it back on server
Utyug 23 Jan, 2016 @ 11:27pm 
hey is there any way you could make a normal like pilot skin or somthing but less bulky then the vanilla, because yours are amazing but i like that normal human feel. if so i know me and my freinds would love it
Garviel Stoker 23 Jan, 2016 @ 9:28am 
well, moving arms would probably serve this problem.
And... The Omnissiah is just the void dragon (a necron c'tan)
Meme Vampire 23 Jan, 2016 @ 9:19am 
MECHANICAL ARMS BLOCKING YOUR VIEW IS A FEATURE, NOT AN ISSUE
PRAISE THE OMNISSIAH
10100110 11101010
Stabs 19 Jan, 2016 @ 9:38pm 
Really nice, only issue I have with it is the left mechanical arm is blocking part of the 1stP view.
SievertChaser 19 Jan, 2016 @ 11:55am 
Undeservedly not on the front page!
Garviel Stoker 16 Jan, 2016 @ 2:37pm 
You really did a great job here. if you got the skill's, it would be really cool if you could change some animations. for example, if i want to place a block, the charakter could move one of the mechanic hands, instead of moving the left hand up, like the normal one does. Just an idea... hope you answer anyway
Snowz  [author] 15 Jan, 2016 @ 4:38am 
And I kinda just messed up the source .max file permamently. And the .FBX files have been deleted. Don't suppose anyone knows how to extract from .mwm files?
Snowz  [author] 15 Jan, 2016 @ 4:13am 
Yet another thing I missed, looks like i just forgot to rig the left ankle. Will fix it when i find the FBX file.
FakeFox 15 Jan, 2016 @ 4:03am 
It works now. Thanks <3

But the left front foot looks very broken when using jetpack. Not a real issue but i still wanted to let you know.^^
Snowz  [author] 15 Jan, 2016 @ 3:28am 
Found the issue, Keen skipped a bit in their texture tutorial.
All fixed now(hopefully).
Snowz  [author] 13 Jan, 2016 @ 12:42pm 
Not sure why that is, I'll check it out later
FakeFox 13 Jan, 2016 @ 12:36pm 
Looks awsome! But (at least for me) the colorable parts arent light up by sunlight. So if there is no artifical light around those parts are completly black and textureless.