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Sometimes the task doesn't start and I can't abort it too,and For some reason Close air support mission is not completeable.
Are we allowed to use an edited version for compiling with addons/mods?
Anyway thank you
On Tanoa, it would be very cool to have both the option to fly the V-44 X Blackfish (transport) and the Y-32 Xi'an VTOL for troop insertions and such. (pretty please) :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=913314881
I am going to publish a preliminary build of the CUP: Altis version here in the next day or so. It is liable to be buggy, but I'll update it as I go. The dependencies are going to be CUP (required) and MELB (optional). I'll post the link when it goes live. It'll be a constant work in progress, so please let me know any bugs you encounter. Next step will be updating this version.
I dont have an option to continue the mission after reloading the game even with doing multiple saves
- added enemy position markers at LZ on pickup. They are not always completely accurate by design.
-Medevac mission casualty survival is now linked to distance from hospital. I need to tweak settings a bit but if you fly fast enough your patients should now always survive.
-Ocean patrol missions are improved aesthetically. Next step is land patrol missions.
-ambient soldiers / vehicles added throughout map but I may add ability to switch some of this off to prevent lag
-LHD is a bit buggy but functional enough I hope.
-I'm considering adding an option to request specific mission type. Would be interested in opinions on this.
Unfortunately I have a lot of global variables that make conversion to multiplayer difficult, so I'm still not optimistic.
Gideon - I apologize, I got kind of burned out and have been busy at work, so I haven't worked on it for a couple of weeks. I need to do some debugging and I want to tweak the patrol missions to make them better, (and possibly adjust the medevac scenario so that saves are dependent on flying expertise), then I'll publish it.
Jackal - I like both your ideas. I think I might be able to do something with that.
Well done!
I use this for any of my guys who want to learn to fly.
But now my crews are talking about doing some ground vehicle work. Has any one run into a Saint 4-1 style mission for tanks?
Is it possible to have 2x or 3x aircraft fly a mission? For example, I am flying a transport to pick up a squad (or whatever) and a CAS helo provides security - OR - I fly the CAS helo providing the helo cover.
Great scenario. Thank you.
1 requests mission
And 2 weeks was optimistic. The ambient life at the bases was creating excessive lag so I'm having to make it mission specific, which is time consuming. After that I need to get the LHD functional and then tweak a few of the missions, then I'll put out the CUP version.
-I've also added the gunner camera with some modification - you have to have a gunner in the helicopter.
-I'm also going to have MELB models available if the mod is installed, but not a requirement.
Unfortunately on testing the added ambient life is causing lag but I think I can improve it by making them spawn more selectively. It will take a bit longer though.
I'm using all CUP air and land vehicles. Do you want CUP soldier skins too or are the base ARMA3 models fine?
I have ideas that can improve the scenario in regards to attack missions.
Restrict kinds of targets per helicopter flown, for example if in the armed littlebird restrict the targets to cars or ifrits or engaging infantry and soft targets like trucks, and if for example you want to fly the blackfoot and kajman you can use the script in this link "https://forums.bistudio.com/topic/179924-open-the-helicopter-gunner-camera-as-a-pilot/" by champ-1.
The script lets you control gunner camera as pilot, while the helicopter remains stationary when using the gunner camera (at least in the second variant of the script). I tested the script before and works reasoably well, used in a few CUP vehicles like the AH1 and tested on the vanilla blackfoot too. Hope i helped.
Any ideas you guys have to make it better, please chime in. I'm not thrilled with the attack helicopter missions but I'm not sure how to improve them. Also let me know if I can make it more user friendly when you first jump in, etc.