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I've subscribed and still get zero xp for recruits...
I've included your mod in the latest version of the Community Patch.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513074313
Thank you for helping us fix the game! :D
I'm also interested in adding your garrison fixes to the patch, as they would fix some of the game's long-standing issues. Would you be okay with me adding them, too?
And yes, it works for the AI too, as long as they get the ancillaries.
I'm currently working on an unofficial community patch for Attila combining all the fixes I can find on the workshop as well making them all compatible with one another.
I'd like to get your permission to use your mod as part of the patch. You will of course be credited and linked to in the description. :)
[Legionary Capsa]_____Unit exp +1 infantry unit recruits = melee AND missile infantry
[Famous Warrior]_____ Unit exp +2 missile unit recruits = missile infantry AND missile cavalry
I don't have Pankration gloves currently but I will update if I get it.
This works as intended at least on my current playthrough with Visigoths (horde).
Someone said it's broken only when you settle (not horde). Need confirmation.
And the vanilla, had the ruleset that infantry was missile also?
I cannot see that so I do not know that, since I have not gone into that data.
But I thought it strange, that there was a household item for missile +3, and then one that applied to melee and missile +3.
Then by what you are saying, this is the design of CA, which I do not like that much :)
Because I don't see why there should be so much favour to the missile.
if their is an item that says for infantry, it is melee only.
if it is for missile it will say,
If it is for calvary it will say,
If it is for all units it will say.
but infantry, is not missle. It is melee only.
Because you can work out the intent from the items themselves.
You have a cav gut cornelius. You have pankrator for melee/infantry, and you have the pilum for missile. 3 seperate ones, all doing 3 different things.
But you have assumed the gloves are for both missile and melee, but that is a wrong assumption.
ok thanks!
Wrong - these are not supposed to stack.
One is for melee, one is for missile.
You need to remove +3 for missle for pankrator gloves. They are intended only for melee units, though the game calls them "infantry"
The pilum is for missile.
Fix this!
Pankrator gloves, it gives +3 to missile units.
This should only be giving +3 to melee units IMO.
There is already a +3 item for missle.
And the gloves are for infantry.
Ok yes, the missile units are sometimes called infantry missile units,
But you can obviously see that there is one item for melee, and one for missile, and that is the intent. Giving +6 to missle having both is not the original intent.
The gloves should not give +3 to missle.
Check them here! http://www.honga.net/totalwar/attila/building.php?l=en&v=attila&f=att_fact_western_roman_empire&b=att_bld_roman_west_civic_governor_2
thanks for the mod!
Thanks again for this!