Total War: ATTILA

Total War: ATTILA

Accumulative Experience Traits and Ancillaries
51 Comments
Nuclear Winter 25 Feb @ 5:12pm 
This does not want to download onto my mod manager. Is the file size correct?
Javi_Wan  [author] 24 Nov, 2024 @ 11:00am 
Yes it was, currently I don't have ATW installed to check the compatibility with other mods, but it was for vanilla version
Eothese 11 Oct, 2024 @ 10:49am 
Are you sure its save game compatible?
I've subscribed and still get zero xp for recruits...
Björn 17 Apr, 2022 @ 11:03am 
Great unit colors. Is it possible to get gray color data encodings? (In the screenshot) I want to use it to create my own flag mod.
wa.as 22 Jan, 2022 @ 11:47pm 
You should give the mod an easier name so it be easier to find on search.
Kerovanka 20 Mar, 2021 @ 7:18am 
mod work or obsolete?
Gutser 19 Feb, 2020 @ 5:29am 
yes!!
Anisvara 27 Jan, 2020 @ 10:12pm 
I am sorry everything my fault. This mod works perfect. I am building an AD642 map and my mod overwrote this mod. :steamhappy: Sorry, sorry, sorry!
Anisvara 19 Jan, 2020 @ 10:40pm 
@Javi_Wan - this is one of the best mods ever. Thanks a lot. Have you ore anybody else here tested it with the desert factions. I played Aksum and I have no effects for expirience. Sometimes it seems, that the upkeep costs for the army are arising even when the upkeep costs for the single unit sank. For example the Prosthetic Hand. Owner a Desert Warlord. Expirience effect 0 / Uphold for Desert Spears sank from 174 to 170 (moch less then 5%), Recruitment sank from 247 to 228 (much more than 3%). Uphold costs for the arrmy arised from 3943 to 4009.
Marradin 5 Apr, 2019 @ 1:34pm 
The pankriaton gauntlets and pillum are still not stacking in the Celtic patch with the special Generals (Ollaim Ri, and his trait Ollam Ri's brilliance) and is not usable once the general appears.
TheOneWhoKnocks 26 Sep, 2018 @ 11:05am 
Thank you! :D It'll be included in the next version of the patch! :)
Javi_Wan  [author] 21 Sep, 2018 @ 12:12pm 
Of course! Thank you, and good work!
TheOneWhoKnocks 21 Sep, 2018 @ 10:51am 
Hi Javi_Wan,
I've included your mod in the latest version of the Community Patch.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513074313

Thank you for helping us fix the game! :D

I'm also interested in adding your garrison fixes to the patch, as they would fix some of the game's long-standing issues. Would you be okay with me adding them, too?
Javi_Wan  [author] 21 Sep, 2018 @ 4:25am 
Feel free to use it in the compilation @TheOneWhoKnocks !
And yes, it works for the AI too, as long as they get the ancillaries.
OVERDOG 15 Sep, 2018 @ 1:53am 
working AI?
TheOneWhoKnocks 13 Sep, 2018 @ 9:52am 
Hi!

I'm currently working on an unofficial community patch for Attila combining all the fixes I can find on the workshop as well making them all compatible with one another.

I'd like to get your permission to use your mod as part of the patch. You will of course be credited and linked to in the description. :)
Plok! 15 Apr, 2018 @ 11:23am 
[Kamandaran shield]___Unit exp +2 infantry unit recruits = melee AND missile infantry
[Legionary Capsa]_____Unit exp +1 infantry unit recruits = melee AND missile infantry
[Famous Warrior]_____ Unit exp +2 missile unit recruits = missile infantry AND missile cavalry

I don't have Pankration gloves currently but I will update if I get it.

This works as intended at least on my current playthrough with Visigoths (horde).
Someone said it's broken only when you settle (not horde). Need confirmation.
Chief Minister of Gaming 2 Apr, 2018 @ 7:16pm 
So you are saying, that there was simply a "flag" to apply the effect, which you enabled.
And the vanilla, had the ruleset that infantry was missile also?
I cannot see that so I do not know that, since I have not gone into that data.
But I thought it strange, that there was a household item for missile +3, and then one that applied to melee and missile +3.
Then by what you are saying, this is the design of CA, which I do not like that much :)
Because I don't see why there should be so much favour to the missile.
Javi_Wan  [author] 1 Apr, 2018 @ 5:57am 
It may be, and i understand what you mean, but i just fixed the effect appliance, i did not change the effect itself, which has been left as vanilla. With infantry counted as footmen and cavalry as mounted, both affecting their melee and ranged version, with another ancillary just for ranged (both mounted anf foot).
Chief Minister of Gaming 31 Mar, 2018 @ 8:43pm 
So am I clear on this?
if their is an item that says for infantry, it is melee only.
if it is for missile it will say,
If it is for calvary it will say,
If it is for all units it will say.

but infantry, is not missle. It is melee only.
Because you can work out the intent from the items themselves.
You have a cav gut cornelius. You have pankrator for melee/infantry, and you have the pilum for missile. 3 seperate ones, all doing 3 different things.
But you have assumed the gloves are for both missile and melee, but that is a wrong assumption.
ok thanks!
Chief Minister of Gaming 31 Mar, 2018 @ 8:39pm 
In the vanilla, most of these items do not work at all. but the intention is not for them to stack unless they say For infantry, meaning melee, for calvary, or for missile. These are three different classes. But missile is not infantry, even though in game they are sometimes called infantry missle, that is misleading.
Chief Minister of Gaming 31 Mar, 2018 @ 8:36pm 
"It fixes a vanilla bug where some traits and ancillaries (Like Pankration Gloves[ www.honga.net ] or Pilum[ www.honga.net ]) did not provided the experience on recruitment effect that the description showed, allowing now to stack"

Wrong - these are not supposed to stack.
One is for melee, one is for missile.

You need to remove +3 for missle for pankrator gloves. They are intended only for melee units, though the game calls them "infantry"

The pilum is for missile.

Fix this!
Chief Minister of Gaming 31 Mar, 2018 @ 8:32pm 
This mod fixes many probs. But let me tell you where it is faulty!
Pankrator gloves, it gives +3 to missile units.
This should only be giving +3 to melee units IMO.
There is already a +3 item for missle.
And the gloves are for infantry.
Ok yes, the missile units are sometimes called infantry missile units,
But you can obviously see that there is one item for melee, and one for missile, and that is the intent. Giving +6 to missle having both is not the original intent.
The gloves should not give +3 to missle.
Vikingstyle 10 Mar, 2018 @ 12:52pm 
Is it possible to remove the experience loss after an unit takes casualties/artrition? So that elite units stay elite.
Javi_Wan  [author] 1 Feb, 2018 @ 8:06am 
To be honest I have no idea how mods work on mac. Make sure the mod is present in the data folder and it is activated.
Jason the Exotic Asian Girl 1 Feb, 2018 @ 3:35am 
does this work for mac? ive subscribed not its not working, my gloves are not adding experiences...
Arminius 20 Dec, 2017 @ 9:51pm 
Hey, Javi_Wan! Do you, by chance, accept any mod requests?
Vikingstyle 16 Dec, 2017 @ 11:27pm 
Ok, thanks anyway for your reply!
Javi_Wan  [author] 16 Dec, 2017 @ 1:59am 
Hi @LESAMA, currently i don't know how to mod that into attila. I can only fix the experience level on recruit, but not on replenish, they will always be fresh meat with no level, sorry
Vikingstyle 15 Dec, 2017 @ 8:21am 
Hi, it's really annoying in Atilla that your troops lose experience after battle and due to artrition. In WH this has been solved. Could you mod this so that the experience level doesn't decrease but can only increase?
76561197996544671 28 Jun, 2017 @ 5:19pm 
Большое тебе спасибо! :steamhappy:
Javi_Wan  [author] 8 Jun, 2017 @ 5:40am 
Could you share with me your savegame? I have tried to begin an Avar campaign, aswell as looking into midgame Westfalian, and Muslim campaigns but I haven't noticed nothing unusual. Could you tell me the specific traits/ancillaries that appear empty?
Thanathos6 7 Jun, 2017 @ 2:30pm 
picked avars and almost none had any stats with the mod
Javi_Wan  [author] 29 May, 2017 @ 2:56pm 
which trait have you seen empty?
Thanathos6 29 May, 2017 @ 2:47pm 
It still has the bug with empty traits for age of Charlemagne
RadRipRepRepublicRebelTrooper 5 May, 2017 @ 4:36am 
oh nice.. be nice to have it
Javi_Wan  [author] 4 May, 2017 @ 11:06am 
I will take a look at it!
RadRipRepRepublicRebelTrooper 4 May, 2017 @ 10:21am 
yes the triump arch... it's +3 unit experience, but never works for me..
Javi_Wan  [author] 4 May, 2017 @ 5:49am 
@RadRipRepRepublicRebelTrooper do you mean the monumental chain branching from the capitol? (statue<monument<Triumph Arch) Thats the one that provides experience bonus and public order. The other branch, the governor's buildings gives public order and wealth at the cost of food, but no experience.
Check them here! http://www.honga.net/totalwar/attila/building.php?l=en&v=attila&f=att_fact_western_roman_empire&b=att_bld_roman_west_civic_governor_2
RadRipRepRepublicRebelTrooper 4 May, 2017 @ 1:50am 
Hope it works, also for some reason if i build a governor house for WRE i dont get any +3xp for units :(
Cioby 22 Apr, 2017 @ 8:11am 
Thank you for continuing the mod!
HardKorre 21 Apr, 2017 @ 5:58pm 
Thank you!:steamhappy:
Lateralus 11 Nov, 2016 @ 11:12am 
Thanks for this mod!
TemplarX 7 Jun, 2016 @ 4:41pm 
@Javi_Wan
thanks for the mod!
Javi_Wan  [author] 22 Apr, 2016 @ 10:47am 
yes, it is.
AemiliusPaulus 22 Apr, 2016 @ 10:21am 
Is this savegame compatible?
Korpah the Dutch Gamer 7 Mar, 2016 @ 2:59pm 
my long search comes to an end. thank you for this FIX on a BUG that has been here since the release of this game. its really a shame CA didn't adressed this as its game breaking

Thanks again for this!
oNe & oNLy Rammstein 28 Feb, 2016 @ 9:31am 
finally a mod which fixes this
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 1 Feb, 2016 @ 3:50am 
No problem. So far I haven't seen any issues, but I'm only in the Grand Campaign, trying out other Mods too.:HappyMask:
Javi_Wan  [author] 1 Feb, 2016 @ 3:45am 
It should work with the dlcs. I have tried to fix everyone of them But I don't own the other Campaigns, so if I'm missing an specific trait for that campaign I can't test it. However, if you tell me which trait is not working i can find it and fix it.