Europa Universalis IV

Europa Universalis IV

The Idea Variation
3,104 Comments
Drago Duval 9 Jul @ 5:42am 
Ha damn, ill look into making one then for myself.
flogi  [author] 9 Jul @ 1:17am 
No.
Drago Duval 8 Jul @ 6:29pm 
Any plan for a compatibility patch with Government expanded ?
Pup 11 Jun @ 8:38am 
i dont know if this is a problem cuz there might be a mod that overwrites with the buildings but i had an issue where i couldnt build some vanilla buildings and only the ones that the mod provided
flogi  [author] 31 May @ 3:50am 
Militarisation rises when you are at war and goes down in peace time again. Also: Compatible mods: Bigger ones are probably not compatible, smaller ones could be. There is a comp patch for Beyond Typus for example.
Echo Seven 31 May @ 3:46am 
Wonderful mod - but for Prussia, "Demilitarisation of the State" which is from this mod, why is it there, and how can I make it go away?
Also, is there a list of recommended / compatible mods that works well with this?
Adanteh 12 May @ 2:56pm 
NVM... Once again when I start an EU4 campaign and setup these mods, I wrongly setup Beyond Typus, this mode and the IV Beyond Typus addon, thinking it's a compat....... Disable this mod and all is well. Shame on me.
Adanteh 12 May @ 2:48pm 
Is there a way to nail down the crashes for the building interface? I got the same thing.

Doing hover over the port buildings is all good, but when moving over to the production buildings for example I get a CTD.
理塘益西 12 May @ 9:18am 
i meet some problem, when i running this mod ,there is no estate interaction button, i have try many ways to solve this problem ,but it doesn't work.
flogi  [author] 18 Apr @ 1:55am 
You are surely using another interface changing mod thats incompatible.
CookiesAreLoco 17 Apr @ 9:17am 
Unfortunately the game crashes whenever I click on a province and open the buildings window for this province.
flogi  [author] 16 Apr @ 6:07am 
The monarch point mod is not needed. Its integrated in Idea Variation and will cause issues if its used alongside this mod. Thats probably the issue.
Jarl Ragnar 15 Apr @ 5:46pm 
I have no Gov Reforms. I´m aware that i need to take a decision but there is no decision.
im only using this mod, your Monach Point mod, your rnw mod and a mod to color modifiers.

i don´t know what the problem is
[NULN] Kesp 19 Mar @ 5:00pm 
Yeah its working i just checked
flogi  [author] 19 Mar @ 4:16pm 
Hopefully with this update it should work now. Sorry about the confusion.
Evan 19 Mar @ 1:58pm 
I started a new game after having redone options on the start campaign screen and still no luck
Evan 19 Mar @ 1:31pm 
Oh alright, thank you!
flogi  [author] 19 Mar @ 3:00am 
@Evan: Make sure to redo the Game options after the new update. That should activate Dev Points again if they got deactivated.
Evan 18 Mar @ 11:15pm 
I've been playing France for 30 years and though it's said I've had a change of +.048 development points, I have not seen an increase from the 6.7 total I started with.
Cwelinho 16 Mar @ 4:47am 
Would it be possible to add idea changes to lite version?
Pup 8 Mar @ 9:28am 
alright ill try it out
flogi  [author] 8 Mar @ 6:07am 
You should do the game options at the start of the game. There you can activate or deactivate the new development system, either way should solve that issue.
Pup 8 Mar @ 4:54am 
why when i have this mod enabled now whenever i use mana to develop my land, as long as i have enough of it i can keep pressing the button n the mana doesnt go down
Red Panda 5 Mar @ 9:16pm 
Do you plan to make comp patch with EE ?
flogi  [author] 4 Mar @ 8:12am 
@Spartacus ™: Not rly worth it for me to make and maintain comp patches I dont play myself. I also dont enjoy making them and thus will not make more. Everyone is welcome to make one ofc.

@Red Panda: No.
Red Panda 3 Mar @ 1:08pm 
Does it works with EE ?
Spartacus ™ 3 Mar @ 11:16am 
Have you ever consided making idea varation mod with voltaire's nightmare? that would be awesome....
flogi  [author] 1 Mar @ 11:54pm 
Yeah the farm estate acting up early is a known issue. No idea, why that happens.
ColossusCrusher 1 Mar @ 9:10pm 
It was a tech level glitch, it resolved once I teched up a little
ColossusCrusher 1 Mar @ 9:32am 
I can build the farm estates manually, it's just the "all manufactories in one button" build button that's not working. The only other mod I'm running is Ages Reformed, which shouldn't touch buildings at all.
flogi  [author] 1 Mar @ 3:53am 
Hmn weird, it does work normal vor me. Do you maybe have no the required tech level?
ColossusCrusher 28 Feb @ 9:31pm 
For some reason I can't build manufacturies via the macro builder. I have to go to the province itself and build it there. All other buildings build fine, it's just the manufactory button that keeps a red hammer symbol even over provinces I can build them in.
flogi  [author] 15 Jan @ 9:56am 
Well in that case you activated the new mercanry system. If you deactivate it, it will work again
PurpGuy 15 Jan @ 9:11am 
I love this mod in general, but I can't play it because it disables random stuff like mercenaries for some reason and I can't figure out how to make it stop.
flogi  [author] 30 Dec, 2024 @ 10:45am 
Yeah, the mod adds its own over the forcelimit system which you could also deactivate in the game options. Theres only the option to activate or deactivate the vanilla system from the get go though.
Wankshaft 30 Dec, 2024 @ 4:21am 
I'm not getting any extra upkeep costs for being over land forcelimit. is that how it's supposed to work?
boracic_comet 25 Dec, 2024 @ 6:35pm 
Thank you. I found the old versions. I am not sure how I missed them before.
The most recent old version listed on the website is v3.7.8 (Ottoman update). Is there any way to get v4.3.0 or v4.2.0 that corresponds to the Inca update? I know the Steam workshop one is v.4.3.1. I am looking for the one released just before -- v4.3.0.
flogi  [author] 25 Dec, 2024 @ 12:24pm 
If you scroll down, you'll find older versions on the site in the sections of "Old Versions".
boracic_comet 25 Dec, 2024 @ 8:23am 
Is it still possible to download older versions of this mod? I went to the link provided in the description and could not locate older versions of this mod. Can you guide me to where I need to go, if they are still available?
flogi  [author] 24 Dec, 2024 @ 3:48am 
Not without a comp patch, no.
skaz88 23 Dec, 2024 @ 8:41am 
Is there anyway to make IV and EE work together without the interface being all messed up?
flogi  [author] 22 Dec, 2024 @ 12:51pm 
Huh, that is really odd then.
drumheller101 22 Dec, 2024 @ 6:22am 
I could still develop normally, it is just that now the new system was working too, which is what I didn't want in that game. Not sure why my save game was affected like that. I abandoned the game and started another one. The new dev system is deactivated fine in the game im playing now.
flogi  [author] 22 Dec, 2024 @ 2:15am 
@drumheller101: Weird it seems to work for me. You'll see the dev points ticking up btw if the system is activated or deactivated. I might change that again but the mechanisation that also calculates the new merc system has to run to do that. The question is: Can you develop my using monarch points when its deactivated? (Which is the case for me).
drumheller101 21 Dec, 2024 @ 6:17pm 
i was playing a game before the update today, and I had the new development system deactivated. now , however it is running in my game. I tried using the settings decision again to deactivate it once more, but this is not working, it still keeps using the new dev system.
flogi  [author] 21 Dec, 2024 @ 2:50pm 
@Arumba: I deactivated that privilege by accident. Hope you are having fun with the mod again.

@everyone: I just posted a big Update, featuring a new mercenary system, mainly for multiplayer and a lot of naval rebalancing, so check out the changelog and have fun!
Arumba 16 Dec, 2024 @ 5:27pm 
@flogi in the file 02_noble_privileges on lines 574 through 577 it reads:

can_select = {
NOT = { has_estate_privilege = estate_maratha_advisor }
NOT = { has_estate_privilege = estate_rajput_advisor }
}

I believe this code is bugged. Playing as most tags with the mod, the military advisor discount privilege doesn't show up. Adm and dip are fine. I compared the code for that specific privilege in the other files, and the only difference is the lines I mentioned.
flogi  [author] 16 Dec, 2024 @ 11:42am 
Unless the log file is showing something, which it generally isnt, the only real way is to take a look at the ingame log and if that does not help delete event files to check.
ColossusCrusher 16 Dec, 2024 @ 11:35am 
No, just this one. And yeah probably some kind of scripted event causing it to explode
flogi  [author] 16 Dec, 2024 @ 11:20am 
Any other mods you are using? Its probably an event acting up.