Space Engineers

Space Engineers

SnoBot Mk2 [Abandoned]
161 Comments
kev 19 Nov, 2021 @ 6:07pm 
MK-3 Please?
RandomGuy0400 3 Apr, 2019 @ 10:18am 
that would work nicely with a group control script, like rdav's fleet command, you could have your own robot army!
64_Tesseract 26 Mar, 2019 @ 11:25pm 
That could work actually... you could shoot a missile or smth at an enemy ship, and inside the missile would be one of these "avatars", and you could sabotage them from the inside...
Garrag 26 Mar, 2019 @ 8:46am 
Hey. In the new version of the game, the bot without animation as a dummy and with the sound of a lack of oxygen.
I have an idea - how about to make not a suit for an astronaut, but an avatar with remote control)) how to control the ship from a distance through an antenna.
RandomGuy0400 19 Mar, 2019 @ 7:28am 
and it would be neat if someone could re-orient the tools so that it looks like they come out of the compartments on the hands
RandomGuy0400 19 Mar, 2019 @ 7:21am 
someone... PLZ MAKE THE GUNS WORK
Skallabjorn 17 Sep, 2018 @ 11:19am 
Thanks
Snowz  [author] 17 Sep, 2018 @ 10:29am 
yeah sure @skallabjorn
Skallabjorn 15 Sep, 2018 @ 10:36am 
I would like authors permission to use this bots skin in another of my "replace wolf" series of mods I am doing, Full credit and reference to the original will of course be made.
Artemis Khall 2 Sep, 2018 @ 5:34am 
Church.exe 18 Feb, 2018 @ 11:04pm 
could you leave the link?
Nikolas March 18 Feb, 2018 @ 6:56pm 
thanks :)
Snowz  [author] 18 Feb, 2018 @ 6:49pm 
reupload
Nikolas March 18 Feb, 2018 @ 4:25pm 
sorry, which one, me send you the fix or me do a re-upload? :)
Snowz  [author] 18 Feb, 2018 @ 9:17am 
yeah sure
Nikolas March 17 Feb, 2018 @ 11:16pm 
Hello sir Snowz, i have this working again, do you want the fix or can i upload the Fixed Version myself, with the usual credits and a link here etc?
i tried moving the jetpack dummies in a hex editor but the game decided to not show any thrust effects :)
Heavy.Sandvich.Eater 3 Feb, 2018 @ 2:49pm 
i know the wae the wae is on u hart
Heavy.Sandvich.Eater 3 Feb, 2018 @ 2:49pm 
its because it is bugged so abbandoned
Chase 11 Dec, 2017 @ 8:28am 
Anyone got any ideas why this has been abandoned?
Alaena 🖤 10 Dec, 2017 @ 8:52am 
Still crashing on respawn, any known fix?
Hunter 12 May, 2017 @ 2:03pm 
@Graytail -- why don't you simply disable the mod for that save and load the game? Does it happen with the default skin?
Graytail 12 May, 2017 @ 7:31am 
I'd much rather those arm mounted guns werent there.. they dont function, and just get in the way really. I dont know if its related, but while wearing this skin in one of my red crashed ship plays, I found that after a while I was unable to interact with anything, and the issue persisted through restarts. I had to scrap the save.
Hunter 9 Apr, 2017 @ 9:34am 
@Josh : I'm having the same issue roughly 4 months later... [Crash when trying to respawn] I wouldn't count on a fix any time soon...
DefBoy115 24 Mar, 2017 @ 8:23pm 
is he still working on it
stentor 20 Mar, 2017 @ 7:48pm 
the animations on this dont work
AryxCami 23 Feb, 2017 @ 10:17am 
I remember when this first came out...
Gibby Gibson iCarly 8 Jan, 2017 @ 5:30am 
Mk3 Please.
ChozoSR388 22 Dec, 2016 @ 5:09am 
@depressed If you mean the ones on its forearms, I could be wrong, but I think they serve more of an aesthetic purpose.
Josh 16 Dec, 2016 @ 11:54am 
Im having a problem with bothe these skins, every time i respawn my game crashes, any fix ?
reefer fever 6 Dec, 2016 @ 8:38am 
how do you use the guns?
The Field Marshal 28 Nov, 2016 @ 8:46pm 
does the arms work like real chainguns or no?
MAMPF(GER) 23 Nov, 2016 @ 10:15am 
hello admi..
Plavii 2 Nov, 2016 @ 5:04am 
Before this mod work but now when i respawn my game crash (snobot mkI too crashing game)
Meat to Meetball 29 Oct, 2016 @ 10:22am 
For people who want's oxygen beeping sound, I already made a fixed version of it. I'm not sure it works atm but if this one works, my might works too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=665486485
Rib 27 Oct, 2016 @ 2:01pm 
Hope they fix this mod soon...
Queue 27 Oct, 2016 @ 1:10am 
2 things.

A! the miniguns are just part of the model ad not fuctional making it anoying in the FP view and useing tools.

@! Because there is no oxygen and you dont need it you constantly hear that no oxygen hum and gasp.

other wise i would use it as much as i could be bothered switching it in a med bay
737✈Garrus 14 Oct, 2016 @ 11:34am 
Will we be expecting a SnoBot MKIII?
Dragon Fire 813 2 Oct, 2016 @ 8:52pm 
this mod crashes my game every time now
Brian Stormborn 8 Sep, 2016 @ 7:38pm 
Wait the bots aren't CP's I wanted something that I don't have to control or a robot I can program to patrol or walk back and forth
Mr.Wanaskiwin "Navarone" 3 Jul, 2016 @ 10:34pm 
so................... this mod is dead now? LAME
Enigma416 2 Jul, 2016 @ 6:06am 
Hey! just wanted to say i love the skin and ive been using this and the Mk. 1 with my brother.

was wondering if there was a toned down verion of the stats. not vanilla but like lesser stats in some areas. we've found that we can sit in front of missle launchers and gatling turrets attacking us and it does 0 damage. we can achieve 600 m/s (through moddding of course) and ram into planetsurface with 0 damage. as well as cargo space being 9,000,000 or so deep? i love all this but there are time where i want a slightly lesser version of these two things to keep a challange. like maybe a larger healthpool but not invulnerable? and a large cargo container but not as excessive as 9million?

These are just curiosities, will play them regardless as i love the skins.
great job with them btw!
FACEpuncher 21 Jun, 2016 @ 2:50pm 
V I think he did
EgorKaskader 16 Jun, 2016 @ 3:33am 
Did you abandon the mod?
Dakroth 11 Jun, 2016 @ 8:28pm 
Heads up, SnoBot can't commit suicide! D:
I had to switch back to the astronaut suit to respawn. lol
Alb 25 May, 2016 @ 1:11am 
Both this and the MK1 snobot have missing landing animations. Also there's a CTD trying to change suit color with the MK1 workshop.

Great mod though! Robot forever <3
Manic 20 Apr, 2016 @ 6:31pm 
Btw, are you gonna have the same spawn system as the Mk1?
Manic 20 Apr, 2016 @ 6:30pm 
So if the guns ever work, how would we use them? Sadly we cannot have mod keybindings..
Vandanna 18 Apr, 2016 @ 11:13am 
I have a correction to make: apparently all custom models are doing it for me. Really weird and annoying. Still would like help.
Vandanna 16 Apr, 2016 @ 11:29am 
Not sure what's causing it, but it appears when I use this model and disconnect from my server my inventory's maximum capacity resets to 0L. IE, I'll have something like 650/0L from the default starting equipment versus the normal inventory capacity of 650/4000L. Perhaps it's a mod conflict, I'm not sure. If anyone has any ideas, my full mods list of what I use is in a collection on my profile. Any help would be appreciated.
Meat to Meetball 14 Apr, 2016 @ 1:07pm 
Hi, for the low oxygen error and annoying beeping sound it makes, I made a fixed version. Just changed oxygen capacity from 0 to 1 so it won't give warning.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=665486485

Btw, when you update this mod and solve this oxygen warning problem, I'll happily delate my version. I really love your vork.