Source Filmmaker

Source Filmmaker

Vive La France (aka short2014_vintage_director) Texture Fix
10 Comments
strawbunny 4 Aug, 2016 @ 8:04pm 
since you're here can you help me with it?
Pte Jack  [author] 4 Aug, 2016 @ 7:48pm 
filepath message? And what does this have to do with the materials here? This is a question for the discussion group, I think.
strawbunny 4 Aug, 2016 @ 7:23pm 
Thanks; is there a way to stop the file path message SFM gives me without going into the SDK and clicking SFM and straight to going to SFM?
Pte Jack  [author] 4 Aug, 2016 @ 7:19pm 
Then you must be moving the original file into the locations and not the workshop files, or you're not putting them in the correct folders. There is a 4th method and that is to rename the workshop VTF to something else then use an override materials on the model. Once that is done send the model to the element viewer and find the material you want to colour. Add a string attribute and name it $basetexture. This will cause the models texture to go black and purple checkerboarded. Now point that attribute at the renamed texture. It should now be paintable.
strawbunny 4 Aug, 2016 @ 6:37pm 
it isnt working. i tried doing the instructions on method 3 and the hat is still the same.
Aksonex 24 Jun, 2016 @ 9:49am 
Finaly, thanks for your help
Pte Jack  [author] 23 Jun, 2016 @ 11:57am 
Then you're not doing it right. What I do with these fixes is, make a new folder under game, I call it Mat_Fixes. I then copy the entire workshop materials\models folder into the Mat_fixes folder and stick it in that new Mat_Fixes folder. (personally I weed out anything that is a stand a lone model material so I don't have as many dupe floating around). I launch the SFM SDK and select edit search paths for selected mod and turn on the Mat_Fixes folder then grab it and move above the TF folder in the list. This give that mat_fixes folder a higher priority than the TF folder and the fix mats are used. If you extracted the TF Game assets and place in a folder with a higher priority than TF then the Mat_Fix folder has to be given a higher priority than your extract folder.
Aksonex 23 Jun, 2016 @ 9:38am 
Sill not working for me
Joki 13 Apr, 2016 @ 3:52pm 
If you do consider helping me, please, tell me what I could do for you in exchange. I am an artist and I would be more than glad to create some art for you if that would please you. I really, really want this model to work with SFM, and I am afraid you are my last hope of getting that wish granted now.

Thank you so much for being an awesome contributor and thanks for reading and helping. Keep up the good works, excited to see what the future has to come.

Cheers!
Joki 13 Apr, 2016 @ 3:52pm 
(Have to make this 2 seperate comments)
Hello there my kind sir! I love your workshop contributions and I follow your YouTube as well. I have had some problems with finding a Hope Estheim model for SFM. I found one, but that one is only compitable with Blender and XNALara. I know what blender is, but have never tried to work with it. XNALara is a totally unknown program for me. I have seen your "Converting XNA models for use in SFM" but I am afraid it's not worth it to download all these programs needed to only convert one model in my lifetime, you know. (No, really, I'm not being lazy. I would just be dissappointed if it in the end didn't work out)

So I was wondering if you, my lovely PTE Jack, could help me to convert this free to use model of Hope Estheim to make it compitable in Source Filmmaker? http://novacrystallisxiii.deviantart.com/art/XNALara-FFXIII-2-Hope-Estheim-model-renamed-bones-319859494