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You can download the fixed version here
alex-thatradarguy , let me know if you are not happy for me to host this fix.
All you have to do is replace the line:
var entity = sensor.LastDetectedEntity;
with:
var entity = (sensor.LastDetectedEntity as VRage.Game.ModAPI.Ingame.IMyEntity);
I take no credit for this fix, I found it on a forum.
halp
I'm not using a timer, instead I've got a script that allows scripts to repeat just by adding [Repeat] to the name of the programming block. The script is Loop Computers, by Digi. I've had no issues running Freya and AutoLCDs with it
Wonder, how much it will affect update rate. Will test it.