XCOM 2
Avatar Project
388 Comments
[FT] STRlCE - I use MnK 17 Aug, 2023 @ 1:20pm 
@Nelson Baietti thank you so much for your explanations!
des 13 Jul, 2023 @ 6:59am 
@Spectronom
yes it is just confirmed myself
Spectronom 27 Jan, 2023 @ 9:31am 
Does this mod is savegame compatible? I'd be sad to restart a campaign...
Loupepperoni 29 Jul, 2022 @ 1:20am 
Does this mod is savegame compatible? I'd be sad to restart a campaign...
interrupt 22 Feb, 2022 @ 4:10am 
I feel better already...
Dragon32 9 Sep, 2020 @ 1:18pm 
@Jogie
I believe so. It's just a .ini edit and works according to Ragnok Ulfbhert, below.
Jogie 9 Sep, 2020 @ 10:45am 
does this work for WOTC?
Charlemagne 8 Feb, 2020 @ 6:23pm 
You know after using this for a while, and seeing how it affected a Commander then a Legend game, I think that the logic is backwards. This is intended to relax the Avatar doom a bit, right? So it should be Easy- 12, Veteran- 16, Commander- 20 and Legend- 24!
(Half) joking aside, I think it would be better if it simply changed it to 16 at all levels. I felt it was just right when I played Commander (16 pips which allows you to relax a little without going all the way to doubling the counter and making it meaningless). Which you also need in Legend where the Avatar doom really chokes you. If you are going to play Legend, and it is still going to be 12 pips, then this mod does nothing for you.
kbmodigity 11 Oct, 2019 @ 9:28pm 
this is the best mod ever. It actually makes the game fun. Still have to deal with the Avatar project but not have it rammed down your throat every month.
Master Chief 2 Jun, 2019 @ 10:07pm 
@Dragon32 There are already mods to remove the Avatar Project.
Dragon32 5 May, 2019 @ 3:56pm 
@chrisperry53:
Doubt that would be easy to achieve, but you could use this mod to set the Avatar project to something like 99 maximum blocks.
chrisperry53 5 May, 2019 @ 1:06pm 
I would like to remove/disable the avatar project! how can this be done?
[VI] Ragnok Ulfbhert 21 Jan, 2019 @ 10:37am 
Works with (WOTC) and the warhammer 40k armor mods
Tomator666 1 Dec, 2018 @ 6:13am 
Dieser Mod blockiert leider die DLCs Alien Hunter und Shen's last gift! Wird das noch gepatched?
AlexAlmighty2000 22 Jul, 2018 @ 11:47am 
WOTC version?
Nelson Baietti 16 Apr, 2018 @ 11:23am 
======================================================
IF CHANGING THE DEFAULT GAME INI DOESN'T WORK ANYMORE

I am a game developer myself. I honestly love the devs and the game (it is my icon on Steam!), but some of us just want to have fun playing the game, not necessarily finishing it.
So, if you want the option, do this:

1. Open your Steam Library
2. Right Click on the XCOM2 icon, select Properties
3. Click on Set Launch Options
4. Type the following without the quotes: "-allowconsole -log -autodebug"
5. Load your save with the Doom Clock running
6. press the tilde key ~ to open the console
7. type without the quotes: "RemoveFortressDoom 20" (you can vary this number)

You still need to clear all the facilities, they still add to the regular meter, but at least it is very manageable (and honestly better than just not caring about them anymore at all).
Devs, please let us have it at least this way. Thank you.
======================================================
LastDream 3 Feb, 2018 @ 11:26pm 
感谢作者!!初次玩,第一盘就被化身计划难住了,本来我只是想好好的玩策略养成而已。
banany 15 Jan, 2018 @ 9:51am 
thx to Nelson Baietti. So easy and works
thy man
DemogorgonWhite 6 Jan, 2018 @ 4:41am 
Thank you. I just screwed my first gameplay because of Avatar Project. :P
MOLE 3 Nov, 2017 @ 1:43am 
thank you very much!!!!!
Thanantos 28 Sep, 2017 @ 9:11am 
Tahnk you Nelson Baietti!! you're a life saver Bro!! Confirmed, it works woth WOTC!!!
Psionic Dragon 17 Sep, 2017 @ 11:04am 
Can confirm, this works for WotC even on an existing campaign.
Yazu13 7 Sep, 2017 @ 1:48pm 
It doesn't seem to work for me regardless of what number I set for each difficulty DoomStartValue. I still have 12 doom squares.
Nelson Baietti 3 Sep, 2017 @ 3:22pm 
WORKS FOR WAR OF THE CHOSEN (tested!)
==================================================================
Search for this file: DefaultGameData.ini

Default Location: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config

Open it using any text editor, then search for the following:

AlienHeadquarters_DoomStartValue[0]=0 ;Easy
AlienHeadquarters_DoomMaxValue[0]=12
AlienHeadquarters_DoomStartValue[1]=0 ;Normal
AlienHeadquarters_DoomMaxValue[1]=12
AlienHeadquarters_DoomStartValue[2]=0 ;Classic
AlienHeadquarters_DoomMaxValue[2]=12
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=12

The 12 is the amount of squares that appear on your Avatar Dooms Day Counter, just change it to whatever number you want, I changed to 120.
==================================================================
Judith 3 Sep, 2017 @ 2:34pm 
NO problem, Do not know if it's new, but where it shows how far the avatar pogram has come, it has become nicer, instead of big squares, there is little stretch that does not go outside the frame. as screnshot shows, looks much better now: P
von Schmoddershagen 3 Sep, 2017 @ 1:35pm 
thanks for the info, judith
Dragon32 3 Sep, 2017 @ 11:51am 
@judith.
Great. Thanks for clarifying!
Judith 3 Sep, 2017 @ 11:38am 
Its a statement, this work whit Wotc
CaptainPlankton 3 Sep, 2017 @ 6:34am 
Hi guys does this work with war of the chosen?
Dragon32 3 Sep, 2017 @ 5:58am 
@Judith:
Is that a question or a statement?
Judith 2 Sep, 2017 @ 1:12pm 
this work whit war of the chosen
PETICANTROP 1 Sep, 2017 @ 11:27pm 
Hi for war of the chosen is going to do the mod?
Dragon32 8 Apr, 2017 @ 1:33am 
@RTK I3_O_S_S:
Delete the file. Next time the game loads the file will be re-created without this mod's changes (assuming the mod is disabled).
RTK | I3 7 Apr, 2017 @ 12:06am 
what do you mean by kill game data file and restort with default ? how do i do this? i think this mod isnt off when i turned it off and is interfering with other mods
Dragon32 11 Mar, 2017 @ 9:49am 
@Legion Prime:
I didn't write it. My guess is that as LW 2 makes substantial changes to the way the Avatar Project progresses this mod isn't needed, or won't work.
Anon 30 Jan, 2017 @ 8:32am 
How does this mod work with the "No Avatar Project"?
Foltest 24 Jan, 2017 @ 12:35pm 
I don't know if it is with this mod or some other, but after I have installed the mod, my game crashes when I build shadow chambers.
Dragon32 21 Jan, 2017 @ 9:12am 
@Mahonne:
FYI, there's this comment on Long War 2 compatability:
This mod has a similar function to a mechanic built into LW2

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
Selefkos 20 Jan, 2017 @ 3:25am 
Does this work with long war?
Excalibir92 13 Dec, 2016 @ 4:37pm 
awesome mod this is how they should have made it, in my game avatar project have 8 bars so this mod is really going to help me out a lot so ty so much man, now i don"t have to do a mission that is very difficult.
Robute Gulliman 16 Nov, 2016 @ 7:39pm 
This mod is awsome
Glucose Guardian 10 Sep, 2016 @ 10:27am 
Please dont give up on this mod, I would like to see it updated to work with all DLC
Datu Ambatukam al-Ambasing 8 Sep, 2016 @ 3:32am 
Updating any time soon?
Drake 12 Aug, 2016 @ 6:01pm 
Update pls.
Goldsnake55 8 Aug, 2016 @ 3:26pm 
This mod no longer works. It crashes your game once it hits 12 avatar project rating.
ChronoS 4 Aug, 2016 @ 6:58pm 
Hi there, this mod seem to not work on my side.
When I started a new game at hardest difficulty recently to play the new DLCs, the game started with 12 doom counters. When I loaded the save game this morning, it showed 9 doom counters instead. It's not UI bug, as the moment the countdown reached 9, it changed to Imminent Victory for the aliens, which prompt me to clear out a facility. Please have a look.
Nelson Baietti 3 Jul, 2016 @ 12:48pm 
@Alafian

Yup! ok, tested and does work perfectly with Chen Last Gift, and does indeed work on ongoing games!
I'll keep going on to finish it to check the end game, but thank you so much! Just seemed to "fix" the broken part of XCOM2 for me, now I still have a sense of urgency, but I feel I can enjoy upgrading and using the results for longer!

Thank you so much!
Alafian  [author] 3 Jul, 2016 @ 12:51am 
@Nelson Baietti

1.) I don't know, bevause i have the game currently not installed.
2.) This mod edited only a few lines of text in the config file, therefore the effects are the same normally with old savegames or at a game restart.
3.) My best friend who tested it with a end savegame has no problems in the endgame.
Nelson Baietti 2 Jul, 2016 @ 3:17pm 
Please, could you confirm these?

1) Does it work after the DLC "Shen Last Gift"?
2) Does it require a new save or works on ongoing games?
3) Is it confirmed that will not interfere with higher level aliens spanws and the last mission?

Thank you!
TheDemiGodZilla 1 Jul, 2016 @ 6:35am 
this still work?