Space Engineers

Space Engineers

Rotorless Graphical Radar
175 Comments
killer_klown94 23 May, 2024 @ 6:43pm 
piece of junk
MrFox 29 Oct, 2018 @ 2:59pm 
There is a "Beacon" that replaces this in a way
LilOrphanEvie 28 Mar, 2018 @ 10:37pm 
This script is long-dead, look up 3D lidar instead
degebs 28 Mar, 2018 @ 12:50pm 
does not work for me
Thermodynamic Bag Chaser 14 Mar, 2018 @ 6:04pm 
@Helios
i have this same problem.
Vaqxai 15 Aug, 2017 @ 4:42am 
this program has compilation errors
remethep 29 Jul, 2017 @ 4:27am 
I hope this get's a fix.It's basically exactly what I want atm. :)
remethep 29 Jul, 2017 @ 4:23am 
I would love to see this updated! :)
MrFox 19 Jun, 2017 @ 5:09am 
heres an Idea for you! why not tru to read the "bool CollisionAvoidance" to atleast show things?
The control block does have bool CollisionAvoidance to say "HEY theres an object there, i need to go around it!" give it a try u never know :3
Or how about a Antenna to find them, they do have a list of actions(like finding other ships n such) and they have a VERY NICE 50km range. if a Antenna sees another grid, it will post the terminal in the K menu, even if it has no acess to it :3
jarhead 1 Jun, 2017 @ 3:30pm 
BROKEN
Alderon Tyran 30 May, 2017 @ 6:43pm 
It Appears that the GetFreeLocation() function of Remote Control blocks has been removed, thust this script is imposible to fix. Unless of course it is re-added to the game...
pro100tv 15 Apr, 2017 @ 8:16am 
PLEASE MAKE IT GREAT AGAIN!
PineCone227 17 Mar, 2017 @ 12:56pm 
its not working anymore :(
ALTAR 31 Jan, 2017 @ 5:38pm 
No work... error
Warlord Solohahn 26 Jan, 2017 @ 9:27pm 
Hey, I think you should updata your program.
Enigmus 19 Dec, 2016 @ 2:49pm 
So radar with Remote blocks no longer works due to the removal of the get free distance function being removed.

Release .166 introduced the Raycast option for cameras. Could I encourage you to rewrite the radar script to utilize that instead?
Divine 14 Dec, 2016 @ 10:35am 
update it pls
LilOrphanEvie 12 Dec, 2016 @ 2:32am 
I hate to ask, but is there any way I can limit the facing of the radar? I want to have it only scanning the front 90 degrees of my ship, and if possible, move back and forth instead. If I have to make changes to the script itself, could you help clue me in how to do so?
MrFox 6 Dec, 2016 @ 5:40pm 
update plz
Yabba 5 Dec, 2016 @ 8:40pm 
hey man, im not sure if im just an idiot, but checking code right after getting it from the workshop gives me http://images.akamai.steamusercontent.com/ugc/98347452566517531/F8EC9E20BAAECC56214F7727DDD451748B2443A2/ this error. sorry in advance if im just being a dumb
commie._.tears 25 Nov, 2016 @ 7:48am 
Can i make the coordinates of the object project onto a LCD screen?
G.A. 11 Nov, 2016 @ 11:09am 
How large have reach the radar?
I want to use this device, such as a timely warning, to limit the visibility of objects above + 30 km.
answer
Rhilianis 8 Sep, 2016 @ 10:00am 
yeah, this doesn't work.. looks nice but no actual function anymore.. tried numerous settings, moving remote control block.. just nope.
BCarter 4 Sep, 2016 @ 4:49am 
Several errors when compiled, got it working, but not detecting anything. Broken and unsuported now?
yogi005 4 Aug, 2016 @ 2:49am 
what about the lcds
Wave 29 Jul, 2016 @ 2:59pm 
Oh and I set the remoteBase to 1.0f.
Wave 29 Jul, 2016 @ 2:57pm 
First of all, very nice script and great idea! I have a question: Do low rpm (rotations per minute) improve the precision of the radar. I did some testing and decreased the iRpm variable in your script but I am still not sure... I tried a range of 10000 and a iRMP of 4. This seems to be much better than iRMP 18 but is very slow and not usefull for short distances.
SpaaaaaaceMouse 15 Jul, 2016 @ 12:23pm 
I was more thinking about it if there was a way to reduce calculations/redraws. Even with it's simple nature it's still incredibly useful as vanilla rotors are limited to 50m and this has no trouble doing thousands. Although it seems to have issues close to objects.
alex  [author] 15 Jul, 2016 @ 8:40am 
@SpaaaaaaceMouse Actually the way i ended up implementing it, it serves a lot of purpose. It updates the screen, wiping old detections, and even draws that artistic round detection zone.

@ everyone else, I'm not really maintaining these old versions anymore. I might revisit this some day when i have the time.
SpaaaaaaceMouse 14 Jul, 2016 @ 2:05pm 
Does the spinny line serve any real purpose? Since the radar is running on a remote control mechanic, it seems a bit more nostalgic than useful.
The_Mighty_Cat 6 Jul, 2016 @ 8:28am 
detecting False
amessiah 1 Jun, 2016 @ 6:45am 
Same to me - working , but not detecting anything. Tried different ranges...
There second rotor script in workshop, and its working with sensors, but same NOT working with remote. maybe "keen" change something?
Rindalthi 18 May, 2016 @ 6:11am 
Trying to get this up and running, isn't detecting anything but it is passively scanning.
Daniel L Parry 14 May, 2016 @ 12:06pm 
Its popping up with a warning that the Index parameter is out of range, not being any good at scripting i have no idea how to fix it myself so I am at a loss to run the script
Architect 2 May, 2016 @ 10:33am 
Venomhail, its slow for you because you have set the timer block to "start" and not "trigger now"
Venomhail 23 Apr, 2016 @ 7:33pm 
Why is my radar rotation so slow? If i try and speed it up it just skips several sections leaving them full of little "X's". Any way to fix this on my end?
STRIKER 12 Apr, 2016 @ 9:19pm 
how in hell does this work?
alex  [author] 25 Mar, 2016 @ 3:50pm 
@Whaddageek I can't imagine it does. I think they just improved some behind the scenes stuff that i'm not even using.
Whaddageek 25 Mar, 2016 @ 1:07am 
So does the new improved autopilot from this week's patch do anything to improve the rotorless radar's lack of verticality?
alex  [author] 6 Mar, 2016 @ 7:39pm 
@elKabong31000 To be honest i stole the remote block scanning code from Pennywise, and i don't fully understand the math involved, so i'm just using it as he wrote it. The scan field is similar to a narrow laser beam, so i like to think of it more as a limited lidar. And yes, i can make it stand still, or let you point it manually, so it can display any text you want if you're pointing directly at the target. That's actually how i used it at first, but i never released that script.
elKabong31000 6 Mar, 2016 @ 6:31pm 
OK Let me ask two questions before i let you work your magic. How large is the scan area if it were holding still(not circling)?. And, can you make it hold still?
alex  [author] 6 Mar, 2016 @ 6:22pm 
@elKabong31000 Drawing it on the display is one thing, getting coordinates to the target in the first place is another thing. Imagine you're looking out a window and you see an enemy target. In order for the remote block to find that enemy target, it needs to scan each square inch of the window. Right now it only scans on one axis, horizontally left and right, but keeps going around you in a full circle. It needs to scan two axises to get each square inch of the window. But it's certainly doable, if i rewrite it.
elKabong31000 6 Mar, 2016 @ 6:01pm 
And if the pilot seat is behind the remote and infront of the lcd, just put the crosshairs on the "dot" and as long as it doesnt move you should hit it. and it would'nt need to scan a large area. at the distance it would be useful for, 2 degrees would prob be too much. well, im done rambling. lol a future project maybe :) thanks again for your work. i'll keep my eyes open for your future awsomeness. (sorry about the length)
elKabong31000 6 Mar, 2016 @ 5:59pm 
Hmmm... 3d? Let me explain it again to make sure we're on the same page. As i understand it your script draws a "line" through the top and bottom of the remote block and scans the area. It gets the distance and vector from the colision avoidance system and imputs it on the lcd as a radar image from top down, with the "dots", whatever they might be, displayed as distance from the remote block. Would it be possible to put that "line" instead of through the top and bottom, through the front and back? and instead of displaying the "dots" distance from the remote, display them, distance from the line. Lets say right now yours displays the radar like your looking down at a map. I would like a radar that is looking through a pair of binoculars.
alex  [author] 6 Mar, 2016 @ 2:48pm 
@elKabong31000 If i'm not mistaken, that would require 3d scanning functionality, because you would be scanning a whole area or grid in front of you. I think it would take a longer time to scan that. Maybe this could be a project for me after i've finished the 3d radar.
elKabong31000 6 Mar, 2016 @ 8:23am 
Well, this question may have been asked already, but here we go... I would like to see instead of a top down view, a forward view. I am using a mod that has a weapon with 50km range and was wondering if your radar could be used as an aiming device. 50km sounds geat on paper, but(on my personal server) with the view distance set to 15km its not very useful. My vision is this, put the remote block down with the lcd on the back of it, and the control seat directly behind that. now you put the crosshairs on the dot on your lcd and pull the trigger. and BAMM! radar assisted aim. maybea sogeki-ish aim assist for moving targets? Anyway, thats what i wish this thing could do :)
alex  [author] 20 Feb, 2016 @ 10:21pm 
@"Whaddageek" You have to do it manually in this version. Look down at the Refresh() function, remove all that stuff after "string output" so it says string output = "";
Whaddageek 20 Feb, 2016 @ 10:00pm 
Is there any way to toggle it so it's not displaying that text in the upper-left corner?
Oddity 17 Feb, 2016 @ 12:58pm 
Thats quite cool alex.