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i have this same problem.
The control block does have bool CollisionAvoidance to say "HEY theres an object there, i need to go around it!" give it a try u never know :3
Or how about a Antenna to find them, they do have a list of actions(like finding other ships n such) and they have a VERY NICE 50km range. if a Antenna sees another grid, it will post the terminal in the K menu, even if it has no acess to it :3
Release .166 introduced the Raycast option for cameras. Could I encourage you to rewrite the radar script to utilize that instead?
I want to use this device, such as a timely warning, to limit the visibility of objects above + 30 km.
answer
@ everyone else, I'm not really maintaining these old versions anymore. I might revisit this some day when i have the time.
There second rotor script in workshop, and its working with sensors, but same NOT working with remote. maybe "keen" change something?