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Timer Tweaks for WotC
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125479503
+timerOverrideRules=(behavior=eTimerRuleBehavior_ADD, value=10)
1. Make sure you're editing the proper file and you're doing it while the game is not running.
2. As far as I know, Firaxis changed something about loading mods in their latest patches, so the mod might not be working at all. In this case, try using alternative launchers.
Apparently compatible with LW2 but i'm no test yet.
Are you using WotC? I don't think this mod will work with the new mission types added by WotC (Neutralise Field Commander, Destroy Transmitter and the others I've missed).
If you are using WotC then Shaska's "Timer Tweaks for WotC" maybe what you need.
Make sure you use geoscape and not battlescape save to test the mod (important! otherwise it won't work). Start a game on easy and test it with early game missions.
;+timerOverrideRules=(behavior=eTimerRuleBehavior_ADD, value=4)
And then you should uncomment ;+timerOverrideRules=(behavior=eTimerRuleBehavior_SET, value=99) so it looks like this:
+timerOverrideRules=(behavior=eTimerRuleBehavior_SET, value=99)
Note that override won't happen for already active tactical missions, you need to load strategic game save and start a new tactical mission.
I am trying to activate the 99 turn code so for that section i have it saved like this
+timerOverrideRules=(behavior=eTimerRuleBehavior_SET, value=99)
with all the other examples and codes still commented out.
I am running the base game with the DLCs except WotC