XCOM 2
Configurable Mission Timers
187 Comments
gyozo 5 Jul @ 5:53am 
does this work for wotc
Epic Dovahkiin 4 Feb @ 11:39am 
i can confirm this just doesn't work anymore even using aml (probably because of the update that removes the 2K launcher if i had to guess)
kelmenwong 5 Jul, 2023 @ 2:27am 
use another mod that work as expected
Timer Tweaks for WotC
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125479503
kelmenwong 3 Jul, 2023 @ 1:17am 
not working on mission to sabotage tower, still 4 turns till network separation.

+timerOverrideRules=(behavior=eTimerRuleBehavior_ADD, value=10)
cancer352 23 Mar, 2023 @ 4:25pm 
It still works for xcom 2 + spectrum yellow + other mods today. If it doesn't work maybe the new 2k launcher doesn't load the mod. I already experienced that the new 2k launcher doesn't load all mods that are assigned.
Slywood12 14 Mar, 2022 @ 2:50pm 
I don't think this mod works any more with WOTC. I have edited the ini and am using AML and loading a save from the strategic layer and missions still have default times.
ScriptGenius12 10 Dec, 2021 @ 10:50am 
Does this work for WOTC?
Kirbs 2 May, 2021 @ 4:09pm 
For anyone having issues with mods, get the Alternative Mod Launcher (AML) for Xcom2/WOTC. It fixes mods not loading into the game.:steamthumbsup:
GoDaFoe 26 Mar, 2021 @ 6:55pm 
Thank you so much for this, just bought the game and I've been very frustrated with missions like rescue the vip where there are too many enemies to just ignore, but at the same time fighting them runs the timer down really fast and i had to reload multiple times just to barely complete them AND leave half my squad behind and the other half wounded. Didn't want to disable them and i hate reloading because it feels cheaty. Very much appreciated. At least in the first games it was doable haha
ScriptGenius12 8 Mar, 2021 @ 9:48am 
I'm gonna get the AML and see if it helps.
wasteland_ghost  [author] 7 Mar, 2021 @ 7:42pm 
Create it then. Steam installs mods differently, though.
ScriptGenius12 7 Mar, 2021 @ 9:09am 
I cannot find "Mods" in the local files.
wasteland_ghost  [author] 2 Dec, 2020 @ 8:33pm 
I haven't been modding (or even playing the game) for quite a while, so I can give just generic advice:
1. Make sure you're editing the proper file and you're doing it while the game is not running.
2. As far as I know, Firaxis changed something about loading mods in their latest patches, so the mod might not be working at all. In this case, try using alternative launchers.
Theta-6 2 Dec, 2020 @ 5:46am 
Im Struggling to make this work, I want to Completely Disable the Timer (Or Make it so i dont have to worry about it) But its not working, Everytime I go into a New Mission it sets the Turns to 12 instead of Disabling it or Making the Value A Really large Number.
Venom Raven 29 Jan, 2020 @ 4:56am 
Thanks for making this. Really useful. Losing squad members because they are a turn short of getting to the "chopper" is really irritating. And then "+1 turn + 0-2 turns" option is perfect for me.
wasteland_ghost  [author] 28 Feb, 2019 @ 10:55am 
You can add/subtract a number of turns to vanilla values, but the numbers you add/subtract are fixed and don't depend on difficulty.
Conefed 27 Feb, 2019 @ 9:23am 
My child and I both play, is there a way to have timers on easy be significantly higher than Commander+?
Snipe 30 Nov, 2018 @ 7:33pm 
I love this mod. I was doing a quest, 7 turns on the timer. An Avatar showed up and a Chosen and it was just too hard. Thank you.
Albertine_Crowley 3 Nov, 2018 @ 4:49am 
I testing on a future campagne and i tell you if its working :)
wasteland_ghost  [author] 2 Nov, 2018 @ 10:08pm 
Not sure the mod is compatible with LW as it has timer changes of its own (as far as I remember).
Albertine_Crowley 2 Nov, 2018 @ 3:16pm 
Compatible with LW Tools ?
Apparently compatible with LW2 but i'm no test yet.
Pitaraj 7 Jun, 2018 @ 3:59pm 
Somehow or other, the mod finally kicked in after launching the game several times over the last 3 days... Works fine.
Pitaraj 6 Jun, 2018 @ 1:41pm 
No, I'm trying to use the mod with the base game.
Dragon32 6 Jun, 2018 @ 11:46am 
@pierre.corbeil:
Are you using WotC? I don't think this mod will work with the new mission types added by WotC (Neutralise Field Commander, Destroy Transmitter and the others I've missed).

If you are using WotC then Shaska's "Timer Tweaks for WotC" maybe what you need.
Pitaraj 6 Jun, 2018 @ 6:14am 
As for XcomMissions.ini, mine is 400+ lines long, and "timer" does not appear even once in it! Mine is a standard Steam installation. What's going on?
Pitaraj 6 Jun, 2018 @ 5:27am 
The MOD is in my [Path To Steam Library]\steamapps\workshop\content\268500\618055274\Config) allright, and the only line uncommented (besides header) is +timerOverrideRules=(behavior=eTimerRuleBehavior_ADD, value=4), but it does nothing on new missions. Do I have to do anything special to activate it?
veryOddman 5 Jun, 2018 @ 4:39pm 
XcomMissions.ini now allows for the customization of mission timers
wasteland_ghost  [author] 16 Mar, 2018 @ 1:32am 
I don't know, I haven't played the DLC yet. And, TBH, I haven't played the game for a very long time.

Make sure you use geoscape and not battlescape save to test the mod (important! otherwise it won't work). Start a game on easy and test it with early game missions.
Tiger's Eye 15 Mar, 2018 @ 2:35pm 
So which would be the missions it doesn't work on? This mod is actually very important for my balance setup.
wasteland_ghost  [author] 11 Mar, 2018 @ 1:34am 
I haven't tested it, but it should work with base game missions.
Stefan 10 Mar, 2018 @ 11:53pm 
does this work with war of the chosen? as it seems to me it isn't, litteraly got 4 (Default) turns in this mission im playing, and i quite hate the "you got a few turns if you dont like it fuck you" type of thing xD
wasteland_ghost  [author] 15 Oct, 2017 @ 11:28am 
No, you can add, but not multiply. Adding 4 turns to every timer works good enough.
pcwizard7 15 Oct, 2017 @ 5:47am 
is there a way to double the default all mission timers in base game version of mod?
EvilNecroid 1 Sep, 2017 @ 6:11am 
thanx
EvilNecroid 1 Sep, 2017 @ 5:47am 
i just looked in DefaultMissions.ini and my brain is too tired to figure out what im ment to change
wasteland_ghost  [author] 30 Aug, 2017 @ 2:18pm 
No, the mod doesn't work with LW2, but LW2 has its own way for configuring mission timers, afaik. Try searching the comments or asking in LW2 forums.
Silent0wls 30 Aug, 2017 @ 1:51pm 
oh my bad >< but.. does this mod work with Long War 2? That is what im trying to config it for... I reread the info and I read nothing about Long War 2 gameplay. If it doesn't I would just like to thank you for helping me out and your fast reply.
wasteland_ghost  [author] 30 Aug, 2017 @ 12:51pm 
You should comment +timerOverrideRules=(behavior=eTimerRuleBehavior_ADD, value=4) so it looks like this:
;+timerOverrideRules=(behavior=eTimerRuleBehavior_ADD, value=4)
And then you should uncomment ;+timerOverrideRules=(behavior=eTimerRuleBehavior_SET, value=99) so it looks like this:
+timerOverrideRules=(behavior=eTimerRuleBehavior_SET, value=99)
Note that override won't happen for already active tactical missions, you need to load strategic game save and start a new tactical mission.
Silent0wls 30 Aug, 2017 @ 11:16am 
I am new to the modding community. So I am not sure which file I should be editing. Am I suppose to uncomment the " ; " in the XComTacticalMissionTimers.ini ? I am trying to do it on a gorilla warfare missions

I am trying to activate the 99 turn code so for that section i have it saved like this
+timerOverrideRules=(behavior=eTimerRuleBehavior_SET, value=99)

with all the other examples and codes still commented out.

I am running the base game with the DLCs except WotC
wasteland_ghost  [author] 30 Aug, 2017 @ 4:22am 
WotC doesn't need this mod - you can now configure all timers by mission type via DefaultMissions.ini.
feo. 30 Aug, 2017 @ 1:20am 
seems like default +4 does not work on WotC
wasteland_ghost  [author] 22 Aug, 2017 @ 4:36am 
Всегда пожалуйста :)
Asdiky 22 Aug, 2017 @ 3:39am 
Спасибо за мод. не считая того что им пользуются другие мододелы =) он позволяет мне увеличить таймеры так чтобы мне было удобно играть с другими моими модами. огромное спасибо.
wasteland_ghost  [author] 7 Apr, 2017 @ 6:23am 
If [RU] means Russia, you can write Russian :)
OotaOTT[RU] 6 Apr, 2017 @ 1:36pm 
not job!
wasteland_ghost  [author] 1 Apr, 2017 @ 9:16pm 
There is a high chance they're incompatible.
Bullyhunter77 1 Apr, 2017 @ 6:40pm 
Does this work in tandem with True Concealment? I got like a million extra enemy types and to be honest rookie difficulty is unrealistic, and veteran doesn't give me enough time to plan.
wasteland_ghost  [author] 22 Feb, 2017 @ 12:57pm 
Probably, but I'm not playing/modding XCOM2 anymore.
Boisegangpc 22 Feb, 2017 @ 12:26pm 
Could this be made to be Mod Config Menu compatible?