XCOM 2
True Concealment
360 Comments
Lunarist Screeching 4 Oct, 2024 @ 5:48pm 
To the person below me you simply didn't read it. In between the thank you message is the description of what the mod does. now I think putting the description above the thank you would be better I was able to see it easily so I have no qualms about it.
ZanyScum 11 Apr, 2024 @ 10:19am 
I see a wall of text... where is the description what the mod does?
I am happy that you are happy that so many people love your mod... just... why put THAT into the area where everyone expects a description of the mod?
Please???
Dm666 7 Jul, 2022 @ 4:21pm 
perfect_Prefect 22 May, 2022 @ 12:01pm 
Good mod, it works. But after unsubscribing, when loading the save, a warning constantly pops out that this mod is missing.
I have already completed 2 missions after unsubscribing, but the warning does not disappear.
How can I get rid of this?
Nemo Jr. 1 May, 2021 @ 11:34am 
Just a heads up for anyone looking to DISABLE THE DARK EVENT:

There are TWO .ini files with the same settings. I know the description says to edit XComTrueConcealment.ini but I just went and changed the default values in the other file as well, just to be extra safe. I advise you do the same.

Thanks @FZeroRacer for the mod :)
DarkArchonHUN 1 Jan, 2020 @ 4:09am 
It seems it doesn't work in WOTC. The timers won't change even if I revealed. Moreover, this might cause a game-breaking bug, I couldn't complete mission objectives. The game didn't detected I killed all enemy or didn't detected I picked up a package. That's too bad, because this would be the most awesome mod of all.
Shavy 14 Mar, 2019 @ 12:21pm 
lw2?
mattt 6 Aug, 2018 @ 7:45am 
i downloaded this so that guerilla ops wouldn't be such a pain in the ass, but the dark event this adds just makes things twice as worse. i wish i could turn this mod off mid-campaign. i prefer the urgency of vanilla over the tedium the dark event brings

the dark event doesn't actually make the timed missions more difficult (aside from a few), but it forces you into an extremely cautious playstyle spamming scanners and spending a shitload of turns making sure you're set up perfectly before executing. VIP missions become ridiculously unforgiving and having a good hacker specialist is now mandatory for the other mission types. the mod would be balanced as it is with reduced timers but god knows why you snuck in the dark event rather than making a separate mod page for it.

worse, the mod sometimes doesn't work and the counter begins ticking down after the first turn. i haven't encountered this bug during the dark event, thankfully. but i imagine if it did manifest, that would be gg
nobubblegums 2 Aug, 2018 @ 8:20am 
Works for me, it may even be working too well. With all respects to the modder, do yourself a favor and disable the dark event added by this (or at least reduce the penalty to 25%). Description says disabling it wouldn't work on existing campaigns, I'm guessing reducing the penalty also wouldn't work, but did anyone try that?

That said, I remember timer counting down before I was revealed at one mission, I guess it was Destroy Relay. I'm not sure whether the mod edits that mission though, it would stand to reason if it doesn't.
Halcyon 7 Jul, 2018 @ 9:07pm 
Mod doesn't work in base game anymore. Too bad!
lexo1000 12 May, 2018 @ 10:36am 
not sure when im reading comments. It is still working with base game ? Thanks
Radd 4 Mar, 2018 @ 2:37pm 
To everyone commenting, please read the mod description. This mod is no longer updated.
N7 18 Jan, 2018 @ 5:32pm 
Mod doesn't work.
DeBlue 27 Dec, 2017 @ 11:57pm 
So... I'm not sure if this mod is the issue but so far on VIP kill, item recovering missions, there has never been a timer. Is that supposed to be?
Militus Immortalis 24 Nov, 2017 @ 7:37am 
Sorry- it was actually obvious. Been trying to fix my game for eight hours so am a bit fried. I figured it out.
Militus Immortalis 24 Nov, 2017 @ 7:32am 
So, my brain may just be a bit fried, but.. What do I turn it to in that link exactly to make it be like TrueConcealment? There's two very similar lines.
Fenryka Valkyr 16 Oct, 2017 @ 4:42pm 
Does this mod fix the issue with "wandering patrols"?
they always seem to wander into my general direction and its freaking tilting.
Wulfgodess 6 Oct, 2017 @ 2:04pm 
@TEE @BoomerFZ1 if you actually read it, it clearly states the answers to those questions
BoomerFZ1 4 Oct, 2017 @ 3:23pm 
No update for WoC?
ZeGreatPumpkinani 14 Sep, 2017 @ 1:10pm 
I went to DefaultMissions.ini from the reddit post and even used the look for next word feature to find "RescueVIP" and turned up nothing, has the file changed or something?
TPuppyBaby 10 Sep, 2017 @ 12:18pm 
Is there a War of the chosen version?
CainageCritique 8 Sep, 2017 @ 4:06am 
I've found a bug which may or may not involve this mod; in War of the Chosen when completing the first guerilla ops mission, the objective is complete and all the enemies are dead but the objective marker does not update. Instead of showing "Alien Activity" the game defaults to an endless string of player turns, meaning the only way to get out of the mission is to evac your soldiers, thus failing the mission. I switched off true concealment on the game menu and the issue was fixed.

War of the Chosen does have this mod included as a covert action, but for those who prefer to keep true concealment on for the entire game, this may need an update to work with the expansion.
Kwarazi 6 Sep, 2017 @ 1:49am 
@Dirigible Tomato click on the reddit link in the above comments he explains how to it.
I have just done it myself it is as easy as typing true and false then save.
Cahos Rahne Veloza 1 Sep, 2017 @ 11:34pm 
@Dirigible Tomato:

By editing the values in the mod's .ini config file.
Dirigible 30 Aug, 2017 @ 12:47am 
"You can set the turn limit on a per-mission basis manually plus decide which mission types have the 'true concealment' effect or not."

How?
FZeroRacer  [author] 29 Aug, 2017 @ 8:49pm 
Nah I ain't like that. Though I'd love the chance to tour their office or meet the devs since I'm somewhat in the area.
Xplosive 29 Aug, 2017 @ 6:18pm 
they copied your mod time to sue, gl
FZeroRacer  [author] 29 Aug, 2017 @ 4:53pm 
They've allowed for more granular control. You can set the turn limit on a per-mission basis manually plus decide which mission types have the 'true concealment' effect or not.
(M3) Russel 29 Aug, 2017 @ 4:23pm 
Oh cool they added functions more or less in? I'll be keeping it however for XCOM 2 normal still thank you for making things make sense man.
FZeroRacer  [author] 29 Aug, 2017 @ 3:35pm 
I just added an update to the description of the mod. Pretty much all of the changes have been fully incorperated into War of the Chosen, so I wanted to make sure people know and that there's no confusion. Thanks everyone for subscribing and making my mod far bigger than I thought it would be!
Lampros 29 Aug, 2017 @ 4:31am 
This mod is sort of incorporated in the Chosen expansion anyways. So you might decide that you don't even need it.
CastledCard 28 Aug, 2017 @ 10:27pm 
@explodochamp Yes it is, lol.
explodoboy 27 Aug, 2017 @ 8:18pm 
I'm pretty sure that this mod doesn't work AT ALL anymore due to what i experienced with it, i was using a item mod but nothing else than that so i can safely say that...
THIS MOD IS NOT COMPATIBLE WITH XCOM 2 ANYMORE.
eXistenZ 15 Aug, 2017 @ 4:22am 
What for effects will the new gameplay have on this mod do you think? I love it, it made the game a lot more realistic.
Lampros 7 Aug, 2017 @ 11:02am 
Does this mod still work, given that it was last updated February of last year?
zasz.inc 7 Aug, 2017 @ 1:36am 
So obvious question is this thing achiv compatable?
stevo 10 Jul, 2017 @ 2:07am 
Wish I'd realized the dark event was configurable. 50% is ridiculous.
Star¤Dagger 4 Jul, 2017 @ 2:17pm 
You made the sim more realistic, thanks.
Snorfish 13 Apr, 2017 @ 8:19am 
Thank you Shirogane for this excellent mod! This adds an element of the game that should have been there from the get-go. Without exaggeration, i wouldn't even start the game without this. Good luck with your future development!
Boisegangpc 12 Mar, 2017 @ 7:07pm 
Can I modify it so I only have the True Concealment timers during Rescue and Nuetralize missions?
XiRiith 2 Mar, 2017 @ 4:49am 
@Tomcat Did you try this one ?
True Concealment for LW2
Tomark 2 Mar, 2017 @ 12:56am 
I love this mod, if it worked with LW2 it would be perfect
Cahos Rahne Veloza 25 Feb, 2017 @ 1:19am 
@JonIrenicus:

I finally figured it out.

In order for this mod to play along with "Evac All" all I needed to do was to delete the XComMissions.ini file from the mod's config menu. All thanks to "tracktwo", Evac All's author, for telling me how to do so ;)
JonIrenicus 11 Feb, 2017 @ 4:39pm 
With or without the evac all? Because I don't encounter any problems without it.
Cahos Rahne Veloza 11 Feb, 2017 @ 2:37pm 
Can confirm that the timer still counts down during Dark VIP Missions.
JonIrenicus 24 Jan, 2017 @ 12:54am 
Last night I did a dark vip mission. Thankfully, no problems appeared. I' ll update again in my next vip/dark vip just to be sure.

As a reminder, I' m not using the "evac all" mod.
Toby 23 Jan, 2017 @ 6:45pm 
Mistell, oops.
Toby 23 Jan, 2017 @ 6:44pm 
--FK I hate to spam but, here are the legit names for those mods--

Remove Missing Mods, and the other one is found here: https://www.reddit.com/r/xcom2mods/comments/4ak5cv/alternative_mod_launcher/
Epic Store Exclusive 22 Jan, 2017 @ 5:58pm 
I haven't tested this, but you should be able to deactivate the Evac All fix for VIP missions in the INI file that comes with that mod, which should fix this mod on those missions. The fix in the Evac All mod was to correct an issue where the VIP would count as "missing" if you evacuated them last. So don't do that, and you should be fine.

Let me know if they are more compatible after that