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I am happy that you are happy that so many people love your mod... just... why put THAT into the area where everyone expects a description of the mod?
Please???
I have already completed 2 missions after unsubscribing, but the warning does not disappear.
How can I get rid of this?
There are TWO .ini files with the same settings. I know the description says to edit XComTrueConcealment.ini but I just went and changed the default values in the other file as well, just to be extra safe. I advise you do the same.
Thanks @FZeroRacer for the mod :)
the dark event doesn't actually make the timed missions more difficult (aside from a few), but it forces you into an extremely cautious playstyle spamming scanners and spending a shitload of turns making sure you're set up perfectly before executing. VIP missions become ridiculously unforgiving and having a good hacker specialist is now mandatory for the other mission types. the mod would be balanced as it is with reduced timers but god knows why you snuck in the dark event rather than making a separate mod page for it.
worse, the mod sometimes doesn't work and the counter begins ticking down after the first turn. i haven't encountered this bug during the dark event, thankfully. but i imagine if it did manifest, that would be gg
That said, I remember timer counting down before I was revealed at one mission, I guess it was Destroy Relay. I'm not sure whether the mod edits that mission though, it would stand to reason if it doesn't.
they always seem to wander into my general direction and its freaking tilting.
War of the Chosen does have this mod included as a covert action, but for those who prefer to keep true concealment on for the entire game, this may need an update to work with the expansion.
I have just done it myself it is as easy as typing true and false then save.
By editing the values in the mod's .ini config file.
How?
THIS MOD IS NOT COMPATIBLE WITH XCOM 2 ANYMORE.
Congrats on getting your idea of concealment in the next dlc !
► True Concealment for LW2
I finally figured it out.
In order for this mod to play along with "Evac All" all I needed to do was to delete the XComMissions.ini file from the mod's config menu. All thanks to "tracktwo", Evac All's author, for telling me how to do so ;)
As a reminder, I' m not using the "evac all" mod.
Remove Missing Mods, and the other one is found here: https://www.reddit.com/r/xcom2mods/comments/4ak5cv/alternative_mod_launcher/
Let me know if they are more compatible after that