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So. Have you consider to add an option to restore expedition modules for the explorer in-game?
It would be more immersive if the player needs to back to a city, not a colony, with an explorer that doesn't have any modules left to use, just to refill the modules. So, in order to do that it requires a repair facility building to restore used expedition modules.
Also, any modules that's used for a quest should be automatically added once the quest is updated. I only mention this, becasue in my current game I got a quest that requires two expedition modules and I've already used one module.
The first module I used was for the alien skeleton object. Which I think is wrong instead the player need to use the monitoring feature the explorere has for let say 3-5 turns, at least when looking at the animation for an explorer.
Lastly, so I don't forget to say this. Thanks for sharing a good mod. :)
32 Expeditions That finish instantly.
and the ability to have an explorer 2.0 rekt an entire city in one blow.
That Got Godly Overpowered Quick.
kingchris20 - already knew where it was, but thanks XD
Hunter - goddammit, there's this thing called OPness brah XD
and thanks!
also, great workshop mod!