Total War: ATTILA

Total War: ATTILA

Bad Traits Reworked
42 Comments
BLOOD REIGN 3 Jul @ 10:27pm 
Not only is it not working as intended because I downloaded this mod to reduce bad traits and this mod seems to even increase them, it is not realistic or representative of history at all. this mentally challenged traits feature literally adds nothing to the game. For almost 10 years every single time I download Attila I wind up deleting it because it’s totally immersion breaking and completely unfun that literally every single character I have has a comical number of bad traits. It’s literally my dream to just get one faction member who doesn’t have any traits. FOR THE LOVE OF GOD JUST TURN THEM OFF THEY ADD NOTHING TO THE GAME. JFC WHATS THE POINT OF ALL MY GENERALS BEING MENTALLY CHALLENGED? For once in my life the RNG gods gave me a character with a good name (Flavius Theodosius) and I’ve been rerolling my save every day for 2 weeks trying to get him to spawn with no negative traits, and IT HASNT WORKED I HAVENT BEEN ABLE TO ADVANCE MY CAMPAIGN FOR TWO WEEKS FFS
Parabellum168 18 May @ 9:26am 
@BLOOD REIGN, it is working as intended. Half of your guys are misshapen cuckhold cowards no matter what x'D Pretty realistic as the ruler of early medieval kingdom
BLOOD REIGN 2 Feb @ 1:46pm 
Useless mod half my guys are still misshapen cuckold cowards
justice 30 Nov, 2024 @ 11:10am 
update pls
Frantixz82 2 Nov, 2023 @ 5:54am 
I can confirm this still works as intended. I just did a file compare with the script from the CA packfile and the only changes are the chance values for negative vs positive traits. Also, it fixes a lot of my frustration with the base game.
Stix_09 21 Jan, 2022 @ 3:59pm 
old mods (due to workshop file format used .bin files ) get unpacked (to a .pack file) and copied to the games data folder when u sub and then when run the game launcher (the launcher unpacks and copies them)

So when you unsub they don't get deleted properly and have to be manually deleted from the games data folder.
Prince Of Rome 28 Oct, 2021 @ 3:11am 
When i launch the game with this it one, doesnt work but two, when i disable it bricks my game requiring a fresh install :/
Stix_09 24 Sep, 2021 @ 4:31am 
Mod launcher doesn't look at when game was last patched its purely date based

this is Patch history ie last update was 25/02/16
ZombieSalad101 19 Apr, 2021 @ 7:55pm 
Been a few patches now in the past year. Mod manager has this mod flagged as outdated, does it need to be updated or nah?
stars2heaven 13 Jan, 2020 @ 4:41am 
Got it to work. I guess I have to do some things in a very specific order. Not sure exactly what it was since I tried all of these previously, but here is what I did: first I unsubscribed in launcher and in steam. Second, I closed, opened, and closed again the mod manager. Third I restarted steam and resubscribed. At that point the mod finally downloaded for real and showed up on the content folder.
stars2heaven 13 Jan, 2020 @ 4:25am 
I'm having trouble with the workshop downloading this mod. I downloaded 7 others just fine so not sure what's up. I've unsubscribed, resubscribed, restarted steam/launcher. It's folder never shows up in the content folder even though it shows it being downloaded in steam and even the mod launcher shows a little download symbol for a brief moment before appearing like the rest. I notice a few people here and there in the comments section saying the mod doesn't work. Makes me wonder if they actually have the same problem as me. Does it have something to do with the mod manager saying the mod is out of date?

Anyone know what the problem could be?
wesloo  [author] 14 Dec, 2019 @ 4:36am 
Nekcarb: This mod should still work as intended. As far as I know there hasn't been any new game patch since Feb 2016.
Nekcarb 13 Dec, 2019 @ 6:13pm 
I know you're probably retired but do you have any friends or know of a modding community you could share this with to get updated? Please and thank you!
Attila 13 Sep, 2019 @ 7:02am 
Mod needs updating
Gorgeous_Joe 9 Mar, 2018 @ 7:27pm 
My personal favourite is the Arrogant trait its quite literally the design team giving you the finger for being too good at the game and winning.
Guerer 12 Feb, 2018 @ 8:09am 
is it normal to still get a lot of bad traits in legendary and sometimes even in lower difficults?? i've been using this mod for a long time and i don't think the game would be playable without it, the bad traits would ruin the game
wesloo  [author] 31 Jan, 2018 @ 10:44am 
Arminius: I don't (sorry for my late answer).
Arminius 20 Dec, 2017 @ 9:53pm 
Hey, wesloo! Do you, by chance, accept any mod requests?
wesloo  [author] 4 Sep, 2017 @ 10:52am 
Caio: It should be working as intended.
Caio Soares 31 Aug, 2017 @ 9:59pm 
Its work or need to be update?
MASK [V] MYSTIC 24 Aug, 2017 @ 2:53am 
dont work :(
wesloo  [author] 16 Oct, 2016 @ 10:24am 
darion.austell: I'm not aware of any recent game update.. Is there something I've missed?
wesloo  [author] 19 Jul, 2016 @ 11:24am 
Starlight: As far as I know you can't counter it. High age brings some chance for this trait to be triggered.
SimplySho 18 Jul, 2016 @ 11:18am 
so it happens regardless of what?
wesloo  [author] 18 Jul, 2016 @ 11:14am 
Starlight: Flaccid trait is the first level of the infertile traits (Flaccid -> Infertile -> Barren). There is some chance for this trait to be triggered when a general gets old.
SimplySho 18 Jul, 2016 @ 11:00am 
do you know how the Flaccid trait is gained? I keep getting it on my generals a lot. I usually sack, and raze settlements
CromX 19 Apr, 2016 @ 3:03am 
Well I understand you do this for free, so as you wish of course. And I am in no way saying this mod is not helpful, it does impact other negative traits correctly and is a must have. I just have become frustrated with the harsh, unjust, and torturer traits becoming unavoidable. The only thing I can do to stop them is to reload the turn (which takes forever) after having turned taxes off, that usually stops the trigger. But I usually at some point miss the trait appearing and it gets saved. Which makes me stop the campaign and quit immediately.
wesloo  [author] 18 Apr, 2016 @ 3:06pm 
CromX: From my own experience I can agree that the chance itself is small but for the whole leader's life it's very probable to be triggered at least once. I will consider removing the tax related triggers completely instead of just reducing them.. But no promise :-)
CromX 18 Apr, 2016 @ 12:07pm 
Fair enough but 50% reduction does nothing to stop these traits from inevitably happening. Even with this mod those same traits appear every time without fail. There are too many triggers for these ridiculous traits, in my opinion they'd best be removed. Or reserved only for when you actually slaughter the enemy. These are the worst offenders of negative traits and they still happen seemingly as fast at 50%.

A normal tax rate should not trigger these traits at all. It should be reserved for the "harsh" tax rates above normal.
wesloo  [author] 17 Apr, 2016 @ 7:46am 
CromX: This mod reduces (by 50%) the chance of the Harsh (Torturer, A Byword for Cruelty) and Unjust (Justice for None, Tyrant) traits apperaing for your trait leader because of the tax level. So they aren't prevented completely. Also please take into account there are other triggers for these traits (for example post battle slaughters or enslavements).
CromX 16 Apr, 2016 @ 2:21pm 
As far as I can tell this mod does nothing to prevent or even slow down, Harsh, Unjust, and Torturer traits from appearing for doing absolutely nothing to earn them. Would have been a good mod had it addressed these in particular as they are the worst offenders. A normal tax rate should never trigger these traits at all.
wesloo  [author] 2 Apr, 2016 @ 2:39pm 
Spartan Jamez: Thanks a lot ;) But I think separated mods are probably better way because anyone can choose just the changes they want.
Raynor 2 Apr, 2016 @ 8:27am 
I'm sure this has already been ask. But can you merge all you mods? I really love your mods BTW must haves.
Avocadolf 5 Mar, 2016 @ 2:39am 
I want to say "Danke"
wesloo  [author] 5 Mar, 2016 @ 1:27am 
Divus Thomosius: As I said below it should be :-)
Avocadolf 4 Mar, 2016 @ 10:16pm 
It is compatible with Radious?
wesloo  [author] 25 Feb, 2016 @ 11:14am 
Updated for the new patch. No changes was needed actually but because the mod manager thinks it's outdated I reupload the mod to avoid this.
IT'S A TRAP! 25 Feb, 2016 @ 3:43am 
No, IT'S A TRAP!
Ækserū (アクセル) 13 Feb, 2016 @ 11:46am 
I agree with Rictus, this time IT'S NOT A TRAP !
Hil1Bil1y 12 Feb, 2016 @ 6:02am 
Sweet! Thanks man!
wesloo  [author] 12 Feb, 2016 @ 12:20am 
Both should be.
Hil1Bil1y 11 Feb, 2016 @ 3:46pm 
Hello, is this mod and the Child Chance Tweaks mod compatible with Radious?