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I also altered Gatling Fire. It actually does 4 shots instead of 3 for some reason but each shot now has a -10 Aim penalty so people might consider Saturation Fire more now.
I will test these changes when i get around to it. If they dont work let me know.
Something about Reaper Rounds and Gatling Fire just makes me smile.
Can stabilized shot activate a hair trigger? I've never seen it happen and I've fired a lot of them. I switched to firing regular for my final action every turn, and that activates it sometimes, but never off stabilized shot.
Chooseable AWC Perks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625272665
And if you want you can edit the XComClassData for this class. I think tougness might still be in the code somewhere.
Brace lasts for 1 turn (your turn + enemy turn), Removed Light reflexes from it due to clashes
Stabilized shot moved to where Setup was (rank 2 choice)
Setup replaced by Long Reach which gives Squadsight and long watch
Mech classes might have to wait a while haha.
thanks, what about mech classes? ;)
maybe one of the major skills or something else with the level up?
i have a problem, does anyone have the same? every mission my gunner levels up, currently captain, the game crashes at the end of the mission.