XCOM 2
Gunner Class [Old, Unsupported]
61 Comments
TodoViri 29 Aug, 2017 @ 6:07am 
I actually really like this class and the ability tree it has, still using it each time i play
Richard  [author] 29 Jul, 2017 @ 4:13am 
I support the Longwar Perk Pack mostly which only effects the soldier trees.
OMG Inw4lid! 28 Jul, 2017 @ 6:00pm 
Not using it yet. I would like to see non-LW2 version though. Not tired of vanilla yet, but i do find soldiers with 2 heavy weapons ridiculous :D
Richard  [author] 13 Jul, 2017 @ 6:17am 
Is anyone still using this? I am considering deleting it when War of the Chosen comes out. I will make a new version if there is enough request but it will be a class pack (its easier for me to maange and you can just unselect which ones you don't want)
Richard  [author] 23 Jul, 2016 @ 10:47pm 
It's alright, go for it.
harlequin565 23 Jul, 2016 @ 4:21am 
Hi Richard. Some nice ideas in this pack. Would you mind me pinching a couple of your perks for a class overhaul I'm planning? Will give credits...
Richard  [author] 17 Jul, 2016 @ 11:11am 
I will consider it but I would say that with the large health, defensive capabilities and multi shot abilities the ammo restriction of the cannon sort of acts as a balancing mechanic in its own way.
HeavyFermion 16 Jul, 2016 @ 11:47am 
Another fan of your Gunner class here. My only possible complaint is they feel a bit cumbersome with only the default 3 shots in their cannon and it seems like they spend more of their time reloading compared to other classes. I mainly use their suppresion ability and I end up going thorugh ammo quite quicky unless I give them an extended clip. If you ever tweak this class again would you consider giving them a perk that adds one extra ammo, or something along those lines?
Richard  [author] 2 Jul, 2016 @ 8:43am 
Overdrive should now be fixed, it keeps the same name but I changed how the class, src and int recognize it which is now "OverdriveRS".
I also altered Gatling Fire. It actually does 4 shots instead of 3 for some reason but each shot now has a -10 Aim penalty so people might consider Saturation Fire more now.
I will test these changes when i get around to it. If they dont work let me know.
TrojanZebra 1 Jul, 2016 @ 5:20pm 
One more thing, Gatling Fire seems immensely powerful(I know its a major rank skill, but damn lol) Maybe add a -10 penalty to hit the second shot, and -20 to the third?
TrojanZebra 1 Jul, 2016 @ 5:18pm 
If you have to rename Overdrive to make it compatible with Shen's Gift, might I suggest Double Time. Also, how long is that going to be bugged? I was about to start a campaign with this mod but now I'm nervous.
Richard  [author] 1 Jul, 2016 @ 4:46pm 
Looks like the Gunners "Overdrive" seems to affect the Sparks "Overdrive" is anyone else having this problem?
Richard  [author] 1 Jul, 2016 @ 2:19pm 
thanks
Rude$t 29 Jun, 2016 @ 10:34pm 
Been using this class for awhile now. Still my favorite take on the Gunner archetype!
Something about Reaper Rounds and Gatling Fire just makes me smile.
Richard  [author] 18 Jun, 2016 @ 3:40pm 
Penalty
robberhands 18 Jun, 2016 @ 11:59am 
I wonder if it's an intended penalty of this class that it's aiming don't become any better through leveling, or if it's caused by a conflict with LW's toolbox?
Richard  [author] 13 Jun, 2016 @ 2:23am 
No I dont think it can hair trigger or execute. There is seperate code to enable that and I dont think I put it in there.
van the man 12 Jun, 2016 @ 11:17pm 
Thanks for this class, I love it.

Can stabilized shot activate a hair trigger? I've never seen it happen and I've fired a lot of them. I switched to firing regular for my final action every turn, and that activates it sometimes, but never off stabilized shot.
Richard  [author] 31 May, 2016 @ 12:43am 
Thanks.
Shiro 30 May, 2016 @ 9:28pm 
I'm sorry, but I don't think anyone's mentioned it. It's got very little to do with the mod, mostly with the description. You spelled "loosing" when you meant "losing." Please don't bite my head off.
Black Rose 18 May, 2016 @ 6:55pm 
loving this class lol, this one, samurai and fury are just amazing, so much better than vanilla.
Richard  [author] 18 May, 2016 @ 3:44am 
Already Has large base health and brace will help "keep you alive" when used. Blast Padding can be AWC'd;
Chooseable AWC Perks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625272665
And if you want you can edit the XComClassData for this class. I think tougness might still be in the code somewhere.
Abraham the Heavy 17 May, 2016 @ 8:46pm 
So no more toughness or blast padding perks, i really liked them =(
Richard  [author] 17 May, 2016 @ 9:49am 
Updated.
Brace lasts for 1 turn (your turn + enemy turn), Removed Light reflexes from it due to clashes
Stabilized shot moved to where Setup was (rank 2 choice)
Setup replaced by Long Reach which gives Squadsight and long watch
Richard  [author] 12 May, 2016 @ 2:37pm 
Updated.
Tanith101 8 Apr, 2016 @ 8:20pm 
Just to make sure you know, (i know you mentioned something about it before) i recieved the perk hail of bullets at a low rank from the awc. That in turn negated the picking of abilities when they promoted to that rank. Not negative feedback, just mentioning it, I do like the mod though.
Thedeejnylv76 24 Mar, 2016 @ 4:01pm 
Great job with this mod. It is my favorite custom class so far. I do think Reaper Rounds should not be in the AWC if it still is and that the class would benefit greatly from a Danger Zone type skill. Just a thought though. Thanks again.
Daddyfatflab 22 Mar, 2016 @ 9:23am 
I love using this class! But id love a class hud that is something more custom to this class :)
Blindpsychic 13 Mar, 2016 @ 10:23am 
And not having shredder and holo on the same tier? Because without something to really amp it up, it just feels like a worse grenadier
Blindpsychic 13 Mar, 2016 @ 10:22am 
would it be possible to add in more things that alter suppresion like the gunner in LW? Things like AOE suppression and Dangerzone so you can go full bullet wizard?
Richard  [author] 24 Feb, 2016 @ 9:40am 
noted.
Shinarato 23 Feb, 2016 @ 3:25am 
Also got reaper rounds on the AWC and for some reason they are affecting my grenades hit chance. Had 0 misses before rolling skill now my grenades keep missing things.
Hard Gay 23 Feb, 2016 @ 2:49am 
Please take Reaper Rounds out of the AWC pool. It is a skill I would never take, and having it get forced on a soldier that can't afford the -15% aim is terrible.
Richard  [author] 22 Feb, 2016 @ 1:21am 
I think it's set not to use shredder/holo targeting. Shredder x3 attacks might be a little crazy haha.
Hiro Protagonest 21 Feb, 2016 @ 11:34am 
When I used Gatling Fire, Shredder didn't apply to it. Is this intentional?
marshmallow justice 19 Feb, 2016 @ 8:57am 
Interesting class, will use this for my new playthrough.
Richard  [author] 16 Feb, 2016 @ 1:47am 
That's weird, I added an icon and just cleaned some code. Thankfully that fixed it haha.
Mech classes might have to wait a while haha.
Neunmalklug 15 Feb, 2016 @ 11:10pm 
ok i have a major gunner now. did you fix anything yesterday?

thanks, what about mech classes? ;)
Richard  [author] 15 Feb, 2016 @ 11:02am 
Is your gunner wearing any custom mod apparel?
Neunmalklug 15 Feb, 2016 @ 10:31am 
and i tried different missions and a evac, was the same
Neunmalklug 15 Feb, 2016 @ 10:29am 
yes i have other mods, appeareance mods and mission timer. it only crashes if i take my captain heavy gunner on a mission and he levels up, end of mission, before loading scene in the plane, the game crashes.
maybe one of the major skills or something else with the level up?
Richard  [author] 15 Feb, 2016 @ 8:47am 
Do you have other mods installed? and when does it crash?
Neunmalklug 15 Feb, 2016 @ 8:35am 
thanks for answer, hope you can fix this
Richard  [author] 14 Feb, 2016 @ 1:52pm 
I'll look into it, A gunner hasnt survived long enough to reach captain in my game yet :P
Neunmalklug 14 Feb, 2016 @ 12:30pm 
hey nice idea for mod!
i have a problem, does anyone have the same? every mission my gunner levels up, currently captain, the game crashes at the end of the mission.
Richard  [author] 10 Feb, 2016 @ 5:42pm 
its a bit op lol
Papagaio sem asa 10 Feb, 2016 @ 5:37pm 
oh, free machine gun shot... now, that's interesting...
Richard  [author] 10 Feb, 2016 @ 3:57pm 
Its getting rebalanced anyway :P
Richard  [author] 10 Feb, 2016 @ 3:57pm 
haha no its a free shot with the machinegun xD