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No, you just fail at reading mod descriptions. The one of Better Advent, in this case.
I'v been waiting for a mod that makes them call renforcements. Perhaps for balance reasons you could make it so that only advanced and elite oficers do this as their first usable action? I don't have the knowledge/ skill to do this yet.
Thanks
ADVENT Officer - Call Reinforcements
**BIG UPDATE**
Stat Changes:
-Reduced HP by 1
-Reduced Armor by 1
-Reduced Defense by 5
-Reduced Dodge Rating
-Reduced Innate Crit Chance by 5
-Reduced Aim by 5
-Reduced Base Damage and Grenade Damage by 1
-Increased Will by 25
Visual Changes:
-Darkened the blue part of the armor.
**Replaced the viper rifle with a retextured version of the Advent Mag Rifle with recolored projectiles and a new firing animation.
**Replaced Frag Grenade with Plasma Grenade
-Gameplay Changes:
**Removed Mark Target
*****Added Commander's Mark(+10 Aim +10 Crit +50% Damage to allied advent units shooting at the marked target.
5 turn cooldown
costs 1 action point but consumes all action points
AI Changes:
-Commander will always mark a target on its first action.
-Commander will now use Energy Shield(Was not working on previous version)
What has changed?
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
Please double check if this bug in ModBuddy may apply to your mod to help modded X2 games run better.
I haven't the time for modding atm so I'm getting you good peeps to do it for me... ;-)
After building the shadow chamber, selecting any operation with the Advent Commander as a possible spawn seemed to crash the game. Maybe this has something to do with the UI not knowing what to list the unit as in the mission-preview screen? Removing the Shadow Chamber lets me select missions again.
That may not even be it, but I definitely stopped crashing after I disabled the mod and tested with the Ignore Missing Content mod. Just letting you know.
Cheers.