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I use it myself instead of this, these days.
Haven't had a chance to playtest it so I'm unsure how well it works, but hopefully there aren't any issues.
I've no idea if this version still works with the base non-WotC game or not. If someone can test that and let me know, I'd appreciate it!
so yeah, understandable if you need the time :)
i wouldnt mind an update, because just like you, i really hate those amps
- any chance of invisible swords ,grenade launchers and pistols?? going pure primary weapon routes on the respective classes makes the secondaries pointless/ an eyesore imo
- or anyone know of a mod that allows secondaries to be unequipped?
I've uploaded a new version rebuilt against the newest version of the game. It's working for me - Let me know if you still run into trouble with it.
@EdC94:
It'd be possible - I can see the appeal of that. I have some other stuff to get done first but I'll keep it in mind. It would be a separate mod - I'd prefer not to add that to this mod.
https://www.reddit.com/r/Xcom/comments/44gkxy/workaround_for_mods_on_mac/
That being said, there may still be some compatability issues I need to test and work out
There's nothing platform-specific about this mod - It's implemented entirely in UnrealScript code (which is platform agnostic) with a package of modified meshes. Are you sure that it's specific to playing on Mac and not just an improper installation or a conflict with another mod?
Keep going dude ! Good work !
But if someone wants to modify the casting animation to open up the soldier's right hand into a more natural position and send me the updated animations I'd be happy to include them in this mod!
New version uploaded - Should fix the animation issue.
If you still have issues, try unsubscribing & resubscribing (sometimes junk gets left over from old versions) and delete all of the "ModClassOverrides=(..." lines in your XComEngine.ini file (buried in documents\my games\xcom2). Those lines are added by mods when you load the game with mods installed - So deleting those lines is safe; they'll get restored next time the game loads.
Sometimes old lines get left over as mods get updated or removed.
There's a bug in the base (unmodded) game where occasionally characters get stuck in a fixed frame of animation (particularly after falling) - Is it possible this is what you encountered?
AFAIK Steam won't update mods while the game is running, but I could be wrong on that.
This dumb bug brought to you by lack of sleep and weird behaviour of XCom ModBuddy.
Well thanks regardless for the mod :)
As in the soldier reaching behind them to fetch the psiamp from their back when they cast? Yes, that's all part of the actual casting animation as far as I can tell. Not easy to change. Would require editing the actual animations in Maya. Not impossible, but far beyond the scope of this mod. I'm no animator, and a Maya licence isn't cheap.
does the animation of 'equipping' the PsiAmps still exist?