Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So it does work, but is conflict prone. Be warned.
(Would also like to clarify that it works with LW2)
i spent the better part of 3 hours save scumming trying to find ANY shot that my guys could take to actually kill something. i am so glad to be free of that rigged BS.
MakeSoldierAClass “Prename Name” "Class" This will remove all ranks and make them the desired class.
Add “-allowconsole” to start up to allow console commands.
Quick question - seeing talk of incompatibilities caused by overriding the ruleset file, will this mod work with others that affect the tactical and Avatar timers? No matter if so as I'd rather have truly random results and cope with not having enough time to do anything. Thought I'd check before trying as don't want to mess up my save games and cake is so much better when you can have it and eat it :o)
EDIT: "Fixed" the conflict by unsubscribing to Max Squadsizefix and resubscribing so that it is loaded before/after (which way it works at XCOM only know it from TES games) SaveScum.
Will copy both mods into my Mods folder like my edited Mods so that it doesnt override the loadorder on updates. Thanks to @Kvalyr for figuring it out. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/620751281