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the image of the class in game (you know bottom left corner) its graphic bugged
and pcs get a lower rank when you put the pcs on the char(with shadow class) the pcs automatically goes to the basic one anyway if it is advanced or superior
hope it help :D
I didn't understand why until I paused the mission to do research: He doesn't have the slash skill. I'm guessing that "Gust Slash" will allow him to use the sword once he reaches Corporal, right?
But with this mod, i feel like the Shadow class replaces the Ranger (at least with my playstyle) and i was wondering if he can be swapped into the default 4 classes you get after completing your first mission.
Also, on another note. Because i use Shadow to replace the Ranger class, is there a way to swap the Guerilla Tactics School Ranger buff to Shadow. The Ranger buff that gives you +3 Damage when flanking enemies would be nice if it was also unlocked with the corresponding Shadow rank.
There IS a workaround actually, kinda, but you'll have to search r/xcom2mods to find it. Someone mentioned it in one thread (search for LevelUpBarracks in the titles), though im not sure if its worth changing.
Im not really sure what Ibuprofen there is talking about though. I think he's confused as to when classes get promoted, because in the first mission, you've got all rookies and dont HAVE anyone with classes. Looking at your screenshots, your troops have both squaddie rank abilities.
But from my own classes, I can tell you that 2 skills at squaddie works fine - several of mine have them, like Psiblade, who gets Slash and Soulfire.
Keep us posted. i <3 your mod.
Everyone was revealed during the first "hot" mission. The ninja was at the Squadie Rank.
When i clicked on the Ninja there was no cowled/hooded masks at the top of the screen.
I tried poking around in the blademaster perk, but Im kinda a noob at scripting, and it didnt seem to have what I was looking for. Or rather, it does have a function that class to add +2 damage, but its done differently that I wouldve expected. But you might look there for inspiration.
@Invisigoth - this should not conflict w/ the rogue mod linked in the description. that author helped me w/ this mod and i made sure that all the abilities were renamed. if there is another similar class mod out there, then it might be conflicting w/ that. i would have to check. i know the author of the Rogue mod had issues w/ conflicts because alot of people straight up copied his code w/ no changes.
(*clearing confusion: this mod replaces classes or just adds?)