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This is the WotC patch.
Does this work in WotC? And what do the ‘Doom points’ do?
It doesn't as far as I can tell.
My suggestion is to go into your own ini files and mess with the numbers.
You can lobotomize the Avatar program by setting certain values to 0, increasing time for the project to progress, or make it so that only research facilities gain pips, but the doom clock is static.
After playing this on Legendary difficulty with Covert Action Missions , I found that the doom counter wasn't ticking along sufficiently to cause me into making any raids on facilities. The game functions fine, but I think these two mods together make the game too easy. I'd suggest adding this point to the description so other players can make that choice.
Also I'd up the counter to tick at least once each month to recreate the sense of urgency. Apart from that the mod works great. I have many more facilities to raid now - if I want to :)
MonthlyFacilityBuildData=(Month=4, MinBuildDays=15, MaxBuildDays=29, MinLinkDistance=2, MaxLinkDistance=6, Difficulty=3)
MonthlyFacilityBuildData=(Month=5, MinBuildDays=10, MaxBuildDays=29, MinLinkDistance=2, MaxLinkDistance=6, Difficulty=3)
(Credit obviously given to you for it)
https://dl.dropboxusercontent.com/u/1016838/AvatarProjectReworked.zip
its a good workaround for now till we get a mod that make this process feel more natural
I've been loving Djackdau's Marathon Mode mod, but the way the Avatar project works can lead to some issues. Using your mods way of handling it would be perfect... but unfortunately just usign your mod with that mod has some horrible consequeneces as the Avatar project still builds up passively yet the facility construction rates are ramped up... and worse the marathon mode makes everything take days on end so its a constant, and unwinnable, race to destroy facilities.
i do not know why it is not better evaluated
BIG UP For this mod
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
If you have already, then just ignore my post :)