XCOM 2
Auto Rifleman
20 Comments
Conefed 11 Mar, 2019 @ 8:07pm 
Demolition is garbage skill btw
BOYCOTT S-T-E-A-M! 6 Jul, 2016 @ 1:21am 
Auto Rifleman is still suffering from the one update / DLC bug where you can't use any armor beyond the initial ones. It was a quick fix with an ini edit to add "+AllowedArmors=soldier" , but still felt it should be mentioned.
BOYCOTT S-T-E-A-M! 4 Jul, 2016 @ 9:09am 
With the Shen's Last Gift DLC has anyone else encountered their Auto Rifleman not being considered a "veteran" after reaching the proper rank and thus earning a nickname, extra customization, and the ability to use PCS modifications?
GeminiGod 19 Mar, 2016 @ 9:22am 
For anyone using this class mod, I highly recommend subscribing to this supression mod collection:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629875683
GeminiGod 16 Mar, 2016 @ 11:40am 
Yeah, just throw a pistol in there.
GeminiGod 16 Mar, 2016 @ 11:39am 
If you really want a secondary weapon, you could maybe take a cue from the shock trooper mod and do a flamethrower. Or just a pistol is fine, even if it doesn't have any special perks. Still something to use in a pinch to preserve ammo or if out of ammo.
GeminiGod 16 Mar, 2016 @ 11:36am 
Wow, this class actually makes a lot of sense to separate the heavy gunner out a bit more from the grenadier.
Felix Fictus 14 Feb, 2016 @ 5:51am 
oh good, you took my advice and changed the name, now i can use this class! thank you.
BrassChopper  [author] 14 Feb, 2016 @ 5:47am 
@Archangel If you change wherever it says Auto-Rifleman to Gunner and squaddieAuto-Rifleman to squaddieGunner in the code found here

SteamLibrary\SteamApps\workshop\content\268500\622709374. You will need to change XComClassData.ini, XComGameData.ini and XComGame.int
save them all and then it should work, Hope this helps.
MrArchangel 14 Feb, 2016 @ 5:09am 
Hi, i installed the mod in my playthrough of legendary ironman, but i see the name has now changed, and it is no longer properly loading the class. I now have several soldiers that don't have any abilities. Any way i can fix this?
Felix Fictus 13 Feb, 2016 @ 12:38pm 
someone already did a Gunner Class and its just like this.
if you want you class to be available to ppl that use that mod as well, you need to change the name or the mods WILL NOT work together.
Terse 13 Feb, 2016 @ 6:10am 
Also, thematically I'd suggest a secondary pistol as an emergency backup but with a tight limit on pistol powers to keep the focus on the canon (thematically meaning based on big main gun means no room for any more than a light/fast secondary). So maybe just the gunslingers' Quickdraw power early and Fan Fire later for times when you want to finish off a close enemy without wasting canon ammo :)
BrassChopper  [author] 13 Feb, 2016 @ 6:00am 
@Dr Fish All the materail I used was found in the game files, the documentation found in the dev kit and from the Reddit thread, hope this helps.
BrassChopper  [author] 13 Feb, 2016 @ 5:56am 
@paulgsavill I didn't see that other mod out there, sorry. But in future updates I will try to make it as different as possible, to avoid confusion.
Terse 13 Feb, 2016 @ 5:56am 
Ooh, love the concept, thanks for linking the guide too, I've been scratching my head trying to get started on building a class and failing my google skills. Nice work'
Dr Fish 13 Feb, 2016 @ 2:13am 
Damn it I was thinking along these lines. Not that I have any clue what to do so I guess its easier to download somebodys :)
Do you know where I can learn how to do these mods myself, the best I ever did was mod somebodys mod in FS2013 to allow a trailer to accept straw!!!!! Big stuff there :)
david.svoboda 13 Feb, 2016 @ 12:48am 
Really interested in you recreating old perks, how about rebuiling mayham?
paulgsavill 12 Feb, 2016 @ 6:27pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=620461247

Just so you know. Very similar to yours and already out there.
paulgsavill 12 Feb, 2016 @ 6:23pm 
Is this the same as the other Gunner mod on here? They look identical. Are there now 2, or did you redesign it?
Arkan 12 Feb, 2016 @ 6:14pm 
Very Nice! Great Mod! I am eager to see your ideas for the next class mod. Testing this new mod now, and i will report to you how it goes! :orb: