XCOM 2
New Operative Mod
14 Comments
Aroru  [author] 16 Feb, 2016 @ 10:02am 
This mod has now been repurposed as the Hacker class mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625758588
Felix Fictus 14 Feb, 2016 @ 9:04am 
the only way to fix it is to change the project file to something ells though this WILL break any save games with the class in it unfortunately (though there is that mod that lets you play with broken saves ANYWAY so dont feel like you cant change the name!)
ParanoidJack 13 Feb, 2016 @ 1:32pm 
@Tezla Alchemia, roger that! So many conflicting names lately for classes, even the exact same. D'oH!
Felix Fictus 13 Feb, 2016 @ 12:37pm 
there is already a class called Covert Operative!
and Infiltrator dose this same thing.
look at those 2 classes please and rename this one so its less confusing if you will.
Papagaio sem asa 13 Feb, 2016 @ 6:02am 
you should always show an image with the skill tree of the class
Arkan 13 Feb, 2016 @ 2:13am 
Amazing! Can't wait to see your ideas for the next new class! Thank you! :synicle:
Aroru  [author] 13 Feb, 2016 @ 1:19am 
The skills are.

Quickdraw
Blast Padding / Lightning Hands
Phantom / Run And Gun
Deadeye / Covering Fire
Deep Cover / Hail Of Bullets
Shadowstep / Ever Vigilant
Serial / Guardian

All operative skill are just rearranged skills from base soldiers, the only new skill is the Computer Eye GTS project that gives +5 to defense and hacking to the operative.
Gunvarrel 12 Feb, 2016 @ 11:14pm 
I already have two other class mods that are rifle + pistol -- Can someone tell me what kind of skills this has? I'd consider it for the stealthy approach but I like my other two classes. And gods know I don't need three rifle/pistol classes.
ljsalty 12 Feb, 2016 @ 10:24pm 
Looks great, however could you upload this on Nexusmod.com as I am tired of having to restart games when the mod gets changed and ends up corrupting my current save file. Many Thanks.
Arkan 12 Feb, 2016 @ 6:59pm 
I guess both mods will not overlap each other in-game values, although they may share similar names and concepts for new x-com 2 classes. :shockjockey:
Aroru  [author] 12 Feb, 2016 @ 6:56pm 
No it's not mine, and my bad for not noticing it and creating mod with almost the same name.
paulgsavill 12 Feb, 2016 @ 6:28pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618169726

I assume this isn't yours? They seem quite similar.
paulgsavill 12 Feb, 2016 @ 6:23pm 
Is this the same as the other Operative mod on here? Did you rework it, or are there now 2?
Arkan 12 Feb, 2016 @ 6:16pm 
Very Good! Testing this mod now in a brand new x-com 2 campaign, and i will report to you how it goes! :shockjockey: