XCOM 2
"The Combatant" - Frontline Combat Class v.2
22 Comments
Conefed 11 Mar, 2019 @ 8:06pm 
I came here for same reason as WaKKO151, Instead of the exact same ability, you could to do two very similar but still different abilities.
WaKKO151 11 Sep, 2017 @ 9:43am 
oh ok. that makes sense.
Calantlar  [author] 11 Sep, 2017 @ 9:39am 
Since the class starts with Salvo, it's for balance since i didn't want this class to be completely OP. Unlike the SA-Sniper which is imbalanced by design.
WaKKO151 11 Sep, 2017 @ 9:36am 
the pic shows doubling up of certain skills. Any reason you chose not to give them an option?
Calantlar  [author] 11 Sep, 2017 @ 9:14am 
Sorry for late reply, been away for a long ass while.
Calantlar  [author] 11 Sep, 2017 @ 9:14am 
Just ask here c:
dmc32 4 Sep, 2017 @ 9:08pm 
Calantiar, I don't have a mod request just want some mod info.
dmc32 3 Sep, 2017 @ 10:38pm 
Calantiar, sent a friend request for some mod info.
WaKKO151 3 Sep, 2017 @ 10:11pm 
wotc?
Calantlar  [author] 9 Aug, 2017 @ 9:17am 
@▲ Sorry to hear that, I don't really have time to look into it at the moment but I just launched it and played with all three mods without issue. If you're using the default mod manager give it some time and let it do it's thing if not I don't know man. Other mods could be interfering aswell so play around with it and see if you can get it to work.
9 Aug, 2017 @ 6:48am 
your mods make my mod manager stop working :(

It says your for each the SA-Sniper, Combatant and Striker that there is an invalid token. Also the game crashes upon launching.
Calantlar  [author] 6 Jun, 2016 @ 1:27am 
@Invisigoth it'll be unlikely that I continue making class mods as it is due to my lack of interesst atm, but i'll keep the concepts in mind if ever do fire it up again.
dmc32 5 Jun, 2016 @ 7:55am 
I really enjoy using this class good work, thanks!
Arkan 26 Feb, 2016 @ 6:22pm 
Asking permission to send new suggestions:
if possible, later on, we could study the possibility of creating a class called:
a) "Defiler" (psi force focused)
b) "Alien Slaughter" (ninja very focused in high damage with swords against aliens but not so much against the hybried human Advent Forces)
c) "Herald" (a class not focused in one path, this class embraces perks and skills from all classes, jack-of-all-trades)
d) "DarkRunner" (class highly focused in huge moviment points and mobility)
e) "Skullnight" (class focused in sniper / shadow operative skills / long range damage) :dipaddle:
Calantlar  [author] 14 Feb, 2016 @ 11:46am 
hehe nice, I do try and name my stuff in a unique matter as I thought this problem could arise.
Arkan 14 Feb, 2016 @ 11:45am 
Your Mod is very good! However other new classes mods are very nice too. But some mods share the same names (assassin, rogue, ninja, shadow operative) which overlap the exact class name of each other. Overwritting the entries. Your mod does not have this problem. :shockjockey:
Calantlar  [author] 14 Feb, 2016 @ 11:41am 
Really good too hear, I did test them beforehand but not with other mods. Then again it uses purely vanilla abilites so it should be ok regardless.
Arkan 14 Feb, 2016 @ 11:39am 
Until now, no bugs nor crashes. I have installed many new classes mods into x-com 2 together with this Mod and no problem at all for far. :sphere:
Calantlar  [author] 14 Feb, 2016 @ 9:52am 
Fair point checko, might change that in future.
checko_08 14 Feb, 2016 @ 9:33am 
Me gusta la combinacion pero siento que estan muy OP respecto AIM y WILL
Calantlar  [author] 14 Feb, 2016 @ 7:19am 
Thanks mate, it's nice to see someone that someone likes it.
Arkan 13 Feb, 2016 @ 7:20pm 
Amazing! Thanks so much for this mod! Adding even more classes into the game! :DLskull: