Total War: ATTILA

Total War: ATTILA

Precursor Building Instances increased
20 Comments
Benjamin 13 Dec, 2023 @ 8:57am 
can you do the sanitation too
Asuldir 23 Apr, 2020 @ 7:18am 
do you have the mod only for two auditoriums ?
Andrew_Ghrandt 8 Apr, 2019 @ 5:25am 
Do you have same mod, with possibility create everything at minor settlements ?
Augustin 25 Apr, 2018 @ 10:09am 
No problem, have a good day!
Namy  [author] 25 Apr, 2018 @ 9:24am 
Well that's nice. Nevertheless this might be the reason why I didn't published it. Not quite sure how to limit it otherwise; and my modding skills have been better, I might have to dig into it again...
Augustin 25 Apr, 2018 @ 9:02am 
Yes I know... I tried to learn how to mod since my comment.
I already did " att_water_major | 2 " ; That enough but I can build two Acqeuduc network or two Cloaca.
I wanted one of each max. No matter, don't get tired ;)
Namy  [author] 25 Apr, 2018 @ 8:29am 
Try this, I made this ages ago, not sure if it works...
Sanitation mod
Augustin 23 Apr, 2018 @ 3:37pm 
I don't know if you're still there, but if so, can you do with the Roman sanitation buildings the same as with the administration? It's to make an aqueduc and a cloaca in the same city
RexJayden 9 Mar, 2016 @ 11:39am 
No problem. I appreciate what you do Namy. :friendship:
Namy  [author] 9 Mar, 2016 @ 10:13am 
Ahh ok. Sure, it's possible, it's only one line to change, but I don't feel comfortable to add it into this mod, since I'd like to keep this as a precursor only mod.
RexJayden 9 Mar, 2016 @ 9:35am 
Yes, I failed to clarify. I was hoping to be able to add additional sanitation buildings. I seem to be unable to build my barbarian settlements to their max levels without running into a sanitation deficiency. I figured the solution would be to have multiple sanitation buildings. Is this even possible? :Explorer:
Namy  [author] 9 Mar, 2016 @ 8:36am 
Not sure if I understand you correctly, but so far, even with this mod, any higher building chain (everything which can't be upgraded into to or more) can be built only once . So why should it be for the barbarian sanitation buildings, do you want 2 or 3 sanitation buildings in one city? This is how I understand your question.
RexJayden 8 Mar, 2016 @ 11:25am 
Namy, I just realized that the barbarian sanitation buildings are missing from this wonderful mod. Is there any chance you could add them? :OhNoBlue:
Namy  [author] 2 Mar, 2016 @ 2:56am 
Thanks, I myself couldn't imaging to play without. Those turns I had to wait over and over without the mod...:steambored:
RexJayden 29 Feb, 2016 @ 7:30pm 
Nice one Namy! :steamhappy:
Ranga 28 Feb, 2016 @ 11:18am 
U shuold probs put that in description, great mod btw
Namy  [author] 26 Feb, 2016 @ 8:12am 
Yes, this mod is save game compatible.
CRPoV 26 Feb, 2016 @ 7:56am 
Is this save game compatible?
Namy  [author] 17 Feb, 2016 @ 1:09am 
Thanks for testing, I'll add this into the description. And according "capital requirements for level 5 buildings", well, it affects legendary buildings, my mod affects only precursor buildings, so it should be more than fine.
FlyingDutchMan 16 Feb, 2016 @ 7:53am 
Hey Namy, i tested this mod for myself. Radious and your mod adjust the same files but still they dont seem to conflict and are compatible. I only tested it for one turn tho. Im not sure if "Remove Capital Requirement for level 5 buildings" and "Legacy techs enabled" could conflict later on in the game, but it looks like all mods work together well.