XCOM 2
Elerium Grounds
206 Comments
blasterscope 13 May @ 10:38pm 
Oh sorry am used too looking at the side its all plus some times I moss things thanks anyway.
Soul 13 May @ 2:08pm 
@blasterscope Bottom of the desc "Works with Long War 2, WOTC and LWOTC"
blasterscope 13 May @ 1:17pm 
is this mod for vanilla or wotc?
Janah  [author] 20 Jan @ 8:21am 
There are no "Light Armor" or "Heavy Armor" researches in Vanilla/WOTC Xcom 2, you gain access to building the variant armors as soon as you research "Plated Armor" and "Powered Armor", you just need the Proving Grounds building, so you must have some other mods messing with the research path.

I only added support for the original Long War 2 due to its popularity at the time and they messed with the research path, it seemed to work fine when i tested it on LWOTC as well, but it was never built for any other mods beyond it.

The reason the mod makes them upgradeable immediately when you unlock "Powered Armor" is due to me not seeing a point in limiting the crafts until after you already built one of them, it would defeat the purpose of the mod.
Icarus IV 19 Jan @ 10:14am 
Did an armor test. After completing Power Armor research the proving ground projects for upgrading armors show up. Completing them before the Light and Heavy armor research auto-completes those research but does not give you a prototype suit. So you only have the one suit produced by the proving ground project and no free suit.

I'm not sure but this is not the first time I've seen an interaction like this. Getting certain tech auto-completes all prerequisite projects.

A possible fix is attaching the proving grounds projects to the associated armor research instead of Powered Armor. On the other hand, it's fine just the way it is and is a wonderful alternative to depending on clunky research.
Icarus IV 18 Jan @ 12:55am 
No, I'm an avid user of console commands and I remember that getting any unresearched armor can cause the game to autocomplete the research. It is highly possible that because it was added midgame, the option to upgrade armors showed up because I already researched power armors instead of maybe showing up after the respective armor research. So not a game breking bug, just odd interactions. Actually exploitable yet balanced since I can skip the long ass research but the upgrading piece by piece will take time.
Janah  [author] 9 Jan @ 7:48am 
Doubt it's part of this mod causing that, i neither give any researches nor add any new ones, it just adds some new crafting projects that are tied to existing research projects, you may want to see if you have any mods that mess with adding new researches or affect unlocking of projects from having required items ?

Also, the mod hasn't been updated in nearly 8 years, a bug like that would probably have been discovered earlier.
Icarus IV 9 Jan @ 1:50am 
Found a possible bug.

Added this mod mid game. Upgraded a suit and it somehow let me skip the research! Got the war suit and shadow suit and their researches showed up as complete and they can be manufactured. Could be a bug or just the chaotic mod list I have
Dragon32 8 Sep, 2024 @ 4:10am 
@MadMonkee10
Use Alternate Mod Launcher, unlike 2K's effort it actually works.
MadMonkee10 7 Sep, 2024 @ 8:38pm 
neither this nor the standalone Elerium Core crafting is appearing in the mod list on the standard 2K launcher, the standalone suit upgrade one appears just fine though
Mercostol 11 Jun, 2024 @ 12:02pm 
hi, is there a chance to make 5 cores at once instead of one.
I know it would take some time and resource but could be a good investment
weregamer 7 Jun, 2024 @ 8:27pm 
I'm not seeing it even after several saves and loads; I'll try the version without suits.
Janah  [author] 30 Dec, 2023 @ 3:11am 
Nice, thanks for the report back, i'm glad it worked out, even if it took some fiddling.
Soul 29 Dec, 2023 @ 6:33pm 
Forgot to report,but seem like a save and reload on the avenger was enough,some weird hiccup,but hey it work,nice one btw.
Janah  [author] 29 Dec, 2023 @ 3:48am 
It should just work out of the box (as long as you have the Elerium research), i would check if you are using any other mods that affect the proving grounds, or Research paths in some way.
Soul 28 Dec, 2023 @ 1:47pm 
The erelium core doesn't appear in my projects,I have it enabled in AML,and huh yeah nothing in game,I'm using Wotc.Do I need something first for it to appear or something?
Gonna try the standalone version without the suits who know.
I do have the elerium research btw,will see if smth else block it or smth
mischi 24 Nov, 2022 @ 6:45am 
Thanks to y-knot for the fix and Vaderburg for reposting it. Now the mod is listed in the 2K launcher.
Dragon32 8 Nov, 2022 @ 5:51am 
@Kemical4
You're probably using the 2K launcher, scroll down for a link to something that works.

Or Steam's having a hiccup.
Kegengers 8 Nov, 2022 @ 3:43am 
I subscribed but it does not show up in the mods list? is this normal?
Vaderburg 13 Oct, 2022 @ 8:18pm 
To clarify the instructions for fixing it enter the EleriumGrounds.XComMod and delete everything between 'Description =' and 'tags='. thank you to y-knot for the original fix.
JiveAss 16 Jul, 2022 @ 3:52am 
I can confirm as well of Y-knot's fix for the issue of the mod not showing up in the mod list. Delete all the content in the description segment of the XCOMMOD fil.
GunnerAX 18 Jun, 2022 @ 2:01pm 
It doesn't work when you load the mod and start in the middle of the mission. You need to load the mod when your in the avenger save game.
Janah  [author] 22 May, 2022 @ 4:05am 
Should be, i haven't had any issues.
Babyboi6769 21 May, 2022 @ 7:13pm 
is this mod still safe to use?
Dragon32 12 Feb, 2022 @ 6:55am 
@Multifaced
You're probably using the 2K launcher, scroll down for a link to something that works.

Or Steam's having a hiccup.
Move2Bastyon 12 Feb, 2022 @ 5:03am 
doesn't show up ingame mod management, so cannot enable because it's not there
Dragon32 6 Feb, 2022 @ 4:31pm 
@caseyanders
What do you mean by "subfile"?
caseyanders 6 Feb, 2022 @ 3:13pm 
I can't find the subfile for the mods. Any ideas?
Get Donked On 2 Feb, 2022 @ 12:53am 
i can confirm that the description is causing issues with the 2k launchers mod manager as y-knot described it as following his description fixed it
Janah  [author] 3 Jan, 2022 @ 10:39am 
For anyone checking if this works with LWOTC, it should work just fine, just ignore the yellow warning symbol since its made for vanilla.
Dragon32 9 Sep, 2021 @ 1:35pm 
jail_2033 9 Sep, 2021 @ 12:25pm 
Looks like a mod that needs to be updated
I didn't see this mod in the mod loader
Can it be displayed by changing complicated settings?
But that's a high risk
y-knot 26 Aug, 2021 @ 6:40am 
Hello everyone, I have manually corrected a bug : the mod wasn't appearing in my list of mods.

In the workshop folder of the mod, in the XCOMMod fil where you usually put RequiresXPACK=true where needed, erase the content of "description=", and the mod should appear in the mod list.

I haven't manage to pinpoint the exact part of the description which cause the mod to be invisible in the mod menu sadly, maybe the description is too long ?

Hope that'll help.

Thanks for the mod !
Kingpin 14 Jul, 2021 @ 5:38pm 
@Lt. Duergh works for me with the alternate mod launcher
Lt. Duergh 4 Jul, 2021 @ 9:15pm 
Can someone confirm if it's still working with latest v. of WOTC ?? (NOT LWOTC) cous i remember it worked fine when i played last (year ago or so) and now this mod same as core crafting don't works even when launched as single mod without ANY other mods.
Janah  [author] 6 Feb, 2021 @ 7:21am 
I doubt it, i only made support for Long War 2
lolcatjunior 3 Feb, 2021 @ 11:24am 
Does this work with LWOTC?
John N 27 Oct, 2020 @ 8:46pm 
Thanks for the tips.
lolic_lol 27 Oct, 2020 @ 4:00pm 
It works with WOTC, but somehow conflicts with "Interchangeable Upgrades/PCS By Default", no idea why.
Janah  [author] 27 Oct, 2020 @ 12:11pm 
What Dragon32 said, it works fine without having to change any ini files or configs, i launch it myself with the default launcher just fine, both in WOTC and Vanilla.
Dragon32 27 Oct, 2020 @ 11:44am 
@John N; optwood
Just use a launcher that actually works
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
optwood 27 Oct, 2020 @ 3:32am 
In the EleriumGrounds.XComMod file, add the line "RequiresXPACK=true" (without quotes) after the description. This will make it load in WOTC.
John N 26 Oct, 2020 @ 5:55pm 
Find the DefaultModOptions file located in \Steam\Steamapps\common\XCOM2\Xcom2-WarOfTheChosen\XComGame\Config. Add the line ActiveMods = "EleriumGrounds" to the list.
Start the launcher and start the game without opening the mods section because if you do the launcher will overwrite the change.
And voila! Content enabled.
John N 26 Oct, 2020 @ 5:48pm 
So I started a new playthru after a long time and noticed that the content of the mod did not appear when plated armor and gauss weapons were researched. The problem was that the new launcher does not load it. So I thought I would share a workaround if someone else has the same problem.
Janah  [author] 12 Sep, 2020 @ 11:21pm 
It works in base game WOTC, there is a Elerium tech which is unlocked after researching Plated Armor and Gauss Weapons.
Mr. Tiger 12 Sep, 2020 @ 10:16pm 
Wanted to confirm if this is working in WOTC? I don't see the "Elerium" tech being researchable. Does it have any pre-reqs?
Janah  [author] 31 Aug, 2020 @ 9:01am 
It unlocks after researching the "Elerium" tech
N2Marine 30 Aug, 2020 @ 12:22pm 
Can't craft any cores need help.
Janah  [author] 3 Jul, 2020 @ 11:39pm 
Glad to hear it, hope it comes in useful.
wooaa 3 Jul, 2020 @ 10:21am 
Mod works great with no issues with all the DLC. Thank you