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I only added support for the original Long War 2 due to its popularity at the time and they messed with the research path, it seemed to work fine when i tested it on LWOTC as well, but it was never built for any other mods beyond it.
The reason the mod makes them upgradeable immediately when you unlock "Powered Armor" is due to me not seeing a point in limiting the crafts until after you already built one of them, it would defeat the purpose of the mod.
I'm not sure but this is not the first time I've seen an interaction like this. Getting certain tech auto-completes all prerequisite projects.
A possible fix is attaching the proving grounds projects to the associated armor research instead of Powered Armor. On the other hand, it's fine just the way it is and is a wonderful alternative to depending on clunky research.
Also, the mod hasn't been updated in nearly 8 years, a bug like that would probably have been discovered earlier.
Added this mod mid game. Upgraded a suit and it somehow let me skip the research! Got the war suit and shadow suit and their researches showed up as complete and they can be manufactured. Could be a bug or just the chaotic mod list I have
Use Alternate Mod Launcher, unlike 2K's effort it actually works.
I know it would take some time and resource but could be a good investment
Gonna try the standalone version without the suits who know.
I do have the elerium research btw,will see if smth else block it or smth
You're probably using the 2K launcher, scroll down for a link to something that works.
Or Steam's having a hiccup.
You're probably using the 2K launcher, scroll down for a link to something that works.
Or Steam's having a hiccup.
What do you mean by "subfile"?
Just use a decent launcher: https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
I didn't see this mod in the mod loader
Can it be displayed by changing complicated settings?
But that's a high risk
In the workshop folder of the mod, in the XCOMMod fil where you usually put RequiresXPACK=true where needed, erase the content of "description=", and the mod should appear in the mod list.
I haven't manage to pinpoint the exact part of the description which cause the mod to be invisible in the mod menu sadly, maybe the description is too long ?
Hope that'll help.
Thanks for the mod !
Just use a launcher that actually works
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
Start the launcher and start the game without opening the mods section because if you do the launcher will overwrite the change.
And voila! Content enabled.