XCOM 2
"The SA - Sniper" - Special Sniper Class v.3
22 Comments
Calantlar  [author] 14 Dec, 2020 @ 9:19am 
Thanks for the head up though, if I decide to come back to this and update it at some point I'll keep it in mind but I currently don't have any plans to do so as of now.
Calantlar  [author] 14 Dec, 2020 @ 9:17am 
This mod has not been updated in over 4 years and is not compatible with WOTC, so that isn't surprising.
TeRa 27 Nov, 2020 @ 6:15am 
Your mod does not work with "new promotion screen by default" so I can not promote them
Calantlar  [author] 6 Jun, 2016 @ 1:28am 
Glad that some people like it c:
dmc32 5 Jun, 2016 @ 7:41am 
This is by far, IMHO, the best sniper out there. I can use this Sniper with regular troops on the frontlines with his gunslinger ability, great class and good work!
Calantlar  [author] 15 May, 2016 @ 1:17pm 
Thanks mate c:
Waves 15 May, 2016 @ 1:16pm 
Your awesome :D
Calantlar  [author] 15 May, 2016 @ 12:43pm 
Updated, should be working now.
Calantlar  [author] 15 May, 2016 @ 12:01pm 
I see what's up Waves, found a potential fix for it. Testing it now.
Waves 14 May, 2016 @ 11:50pm 
Has an issue with the game update, the SA Sniper can no longer equip any kind of armor once you do your first armor upgrade (normal -> predator)
Calantlar  [author] 22 Feb, 2016 @ 9:40am 
It was the best way I could compensate for not having access to longwatch.
Makko 21 Feb, 2016 @ 9:45pm 
Combined with the DMR this class is absurdly OP, but that's hardly your fault.

I do think that starting with two perks might be excessive.
iirdna onecilva 18 Feb, 2016 @ 1:41pm 
not bad class at all . sniper become useful at tacticlal sense
Calantlar  [author] 15 Feb, 2016 @ 1:13pm 
@-[đдқ]- Tyrendian & @Hawsy Changed, "Light" branch's Colonel rank skill now changed to "Deadeye", "Heavy" branch retains "Rupture".
Calantlar  [author] 15 Feb, 2016 @ 12:39pm 
@-[đдқ]- Tyrendian & @Hawsy that is in order to balance out the fact that every rifle shot fired by an SA - Sniper shredds armour, I might switch one to deadeye tho that's a pretty good idea.

@Jbendoski Rupture is originally a Grenadier skill so it shouldn't trigger with squadsight and if It had I would've picked another skill.

@LittleMikey It is vanilla, just with the stripes camo and a green color.

@Phaelanx Not having Long Watch is intentional, I might make a seperate version for it later tho.
coilysiren 15 Feb, 2016 @ 11:56am 
@jbendoski I've never had anything but the basic sniper shot work with squadsight?
LittleMikey 15 Feb, 2016 @ 1:21am 
Where is that sniper rifle your character is holding from? It's not the vanilla one is it?
Phaelanx 15 Feb, 2016 @ 12:16am 
Switch one of the Ruptures with long watch please! :)
Skyfall 14 Feb, 2016 @ 9:15pm 
One of my sharpshooters picked up Rupture from AWC, and it didn't work with squadsight. Have you fixed this?
CptWholesome 14 Feb, 2016 @ 8:16pm 
Why have a sniper class with no Long Watch? And maybe replacing one of the Rupture's with Dead Eye
Tyrendian89 14 Feb, 2016 @ 4:26pm 
what's the point of duplicating Rupture? just takes away choice...
Arkan 14 Feb, 2016 @ 4:14pm 
Very Nice New Class! This Mod replaces in-game sniper class or just adds? :orb: