XCOM 2
Unlimited Psi Labs [OUTDATED]
18 Comments
Knaughts  [author] 21 Dec, 2024 @ 11:33am 
As the previous commenter suggests, this mod does not work with War of the Chosen, and this is non-trivial to fix. Since I haven't played this game in 8 years, I'm going to admit defeat and add "[OUTDATED]" to the mod name.

If you'd like to take this mod over and update it, please reach out.
Checkmate 20 Dec, 2023 @ 11:26pm 
Doesn't appear in launcher, doesn't do what it says it does
Knaughts  [author] 17 Dec, 2023 @ 9:49am 
@Checkmate Could you say a bit more about what sort of error you're getting? XCOM 2 hasn't been changed for years, so I'd be surprised if the mod suddenly stopped working after all that time.
Checkmate 17 Dec, 2023 @ 2:42am 
Mod doesn't work.
Knaughts  [author] 7 Sep, 2017 @ 11:31pm 
I haven't bought War of the Chosen. From what I've heard, Psionics wasn't much changed by it, so I'd be surprised if this mod is broken by it. Let me know if you experience otherwise.
Moon Sparks 7 Sep, 2017 @ 8:08pm 
War Of the chosen?
Captain Buck 22 Feb, 2017 @ 5:09am 
Long War compatible?
Knaughts  [author] 16 Feb, 2016 @ 10:27pm 
@Zebo12345: Yep, that makes sense. It would be implemented rather differently than this one was, though; creating a new Upgrade is very different from modifying a pre-existing Facility.
Zebo12345 16 Feb, 2016 @ 9:57pm 
Hey, I was thinking about how the psi labs work the other day, because I wanted a mod like this. I thought of a few things that prevent it from working perfectly, like clicking "Psi Lab" in the armory drop down menu. Which lab would it take you to? I thought a better fix than adding more psi labs was to add a second upgrade to psi labs, which costs 100 + the cost of a psi lab + the cost of a psi lab upgrade, and it would add 2 more soldier slots to the psi lab. The 100 cost is to counteract the fact that you are getting this package all in one facility, without the need for further excavation. What do you think of this idea? I think it would be more stable and still work. Care to mod that for me? I am no good with these mod tools. :)
Knaughts  [author] 15 Feb, 2016 @ 6:15pm 
@Invisigoth: Let me know how it goes!
@x2ruff4u: I'm not sure what you mean. LWS made a mod that adds Leaders . is that what you mean? If so, you should probably ask them to add this, not me. :D:
Arkan 15 Feb, 2016 @ 4:32pm 
Testing with another mods with new psi operative / soldier classes :dipaddle:
x2ruff4u 15 Feb, 2016 @ 1:43pm 
Thank you!! Could you make a mod for more than 1 leader or remove/reset leader abilities? Thanks!
Shinelite 14 Feb, 2016 @ 9:02pm 
I was just looking to make something like this. Thank you!
Knaughts  [author] 14 Feb, 2016 @ 8:13pm 
@RealityMachina: Yeah, I struggled with that, too. I shamelessly copied Kvalyr's Finite Armory .
RealityMachina 14 Feb, 2016 @ 8:02pm 
Upvoting this because it helped me figured out how to do modifications to facilities without the game overwriting it. This has been a huge help, thank you a lot for this.
Weebos 14 Feb, 2016 @ 7:51pm 
I was thinking of tinkering with Psi Labs to allow for more slots, but this is the simpler mod. Thanks and nice work!
Knaughts  [author] 14 Feb, 2016 @ 7:17pm 
Glad I'm not the only one who wanted this! Let me know about any bugs or suggestions.
Arkan 14 Feb, 2016 @ 6:59pm 
Very Nice! Thank you! :rbiggrin: