XCOM 2
Support Class
17 Comments
Sword Brother Omaha 30 Mar, 2020 @ 9:55am 
Incompatible with ''[WOTC] New Promotion Screen by Default''. Game doesn't crash, or anything, just that the support class cannot be leveled, as there are no 'perks' to give to them. Although i see the last comment on this thread from 2016, would it be possible to see to this issue? Love the class mod!
Wimba 16 Oct, 2016 @ 6:13pm 
I've had this class for one of my guys for awhile and its great, but it wont let me equip armor, is there a way to fix?
Kanan 12 Mar, 2016 @ 9:34pm 
Any news on custom abilities?
Kanan 9 Mar, 2016 @ 11:19am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Sword Brother Omaha 5 Mar, 2016 @ 1:07am 
Will they be having the reviva ability of the Specialist's Gremlin? OR is it in there already?
Softis 4 Mar, 2016 @ 7:06pm 
@evansmalik99 If you look in the Soldier Abilities section of the screenshot, you'll see it says "Field Medic." That's the perk that allows soldiers to use medkits 3x instead of 1x.
Mystic_Knightwolf 23 Feb, 2016 @ 11:20pm 
Will thw Support class still have the ability of carrying multiple medkits as an ability in Xcom 1?
Arkan 16 Feb, 2016 @ 2:28pm 
Very Nice! Thank for the Mod! Adding even more classes in the game. :csgohelmet:
Kobazco  [author] 16 Feb, 2016 @ 12:03pm 
No it doesn't I'm going to work on custom abilities this week. The current main role right now is to provide overall support to the squad
Sinjen Blackstar 16 Feb, 2016 @ 11:25am 
Does this class have ranged healing capability?
Kobazco  [author] 16 Feb, 2016 @ 5:33am 
I can either work on making a full hack class or removing specialist to go along with this later today when I get back from school, but that wont be for another 10 or so hours. Let me know how this works in game though and thanks for the feedback.
Bei tempi 16 Feb, 2016 @ 5:20am 
This is a good job.

Only problem is now there must be a full hacker class, otherwise having both supports and specialists in a campaign would be counterintuitive and counterproductive.

Also is there a way to disable a class? It is very much needed as sometimes mod classes replace original ones' roles, s you don't want to have both.
Kobazco  [author] 16 Feb, 2016 @ 12:33am 
Oh I see what you mean. Psi reanmiation is more of a placeholder while I work on custom abilities throughout the week. There is no real shieldbearer kit I can think of and I added in energy shield because I thought it would fit with the whole support theme
Farkyrie 16 Feb, 2016 @ 12:28am 
No I'm just saying that it's weird for a normal trooper to be able to use Psionics without Psi Amps, and Energy Shields without a Shieldbearer's kit.
Kobazco  [author] 16 Feb, 2016 @ 12:19am 
I tested the skills out briefly, Energy Shield seems to work fine but without an animation while the same thing holds for Psi Reanimation. Both skills appeared to work fine besides animations.
Farkyrie 15 Feb, 2016 @ 11:56pm 
Energy Shield and Psi Reanimation are kind of weird. Especially since the class doesn't have a Psi Amp or the kit to make an energy shield.
Kobazco  [author] 15 Feb, 2016 @ 11:37pm 
Pushing out update renaming this to Support as it is more fitting