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And remember to uninstall it before starting a new playtrough .
Here's the Link
The same problem.
I read some reports from people of that happening with Lifetime Stats but I believe that mod's been updated to fix the issue.
Base game or with the expansion? With the latter I've read (think on the Reddit thread) that this isn't needed.
Pledge for non-destructive PCS swapping, currently missing.
The mod ID is in the mod's URL here on the Workshop.
From what I recall when I looked at this it moves the Armed To The Teeth bonus from being a continent one to a Proving Grounds one. It doesn't configure that bonus per se.
There may be a way to mess with base game's configuration of this bonus (2 slots instead of 1). I'd use a grep tool on the base game's INI files for the continent bonus called "ContinentBonus_ArmedToTheTeeth".
S.Flo will have the definitive answer though
@the_senator90:
From what I recall when I looked at this it moves the Armed To The Teeth bonus from being a continent one to a Proving Grounds one. If the continent bonus affects those pistols then this will too.
(Extra Weapons Upgrade Slots from Meatybyte's workshop)
The mod above changes the 1 default slot when unlocking modular weapons in the laboratory to 3, so with this mod it becomes 4 after researching advanced modular weapons in the proving grounds. The mods dont conflict, just a tip for those who aren't playing longwar, this gives 4 weapon mod slots in vanilla.
An update will come eventually, sorry about the wait.
Thank you very much! I'll add it once I make sure the mod is updated for the current version of XCOM 2. Sorry for letting the project dangle in the wind for so long.
It used to work fine. I took out the anarchy's children DLC, redid everything in the config and cleaned out all the mods and resubbed. Now this messes up special ammo. I get a really small menu and no bullets.
Anyone else ever have this happen..?