XCOM 2
Advanced Modular Weapons
159 Comments
[TuP]tammi 8 Sep, 2024 @ 1:20pm 
This still cause autofail to my gatecrasher of lwotc run
Limer 29 Aug, 2024 @ 7:37am 
This mod works perfectly fine if you install it AFTER the first mission of a new campaign (the "Gatecrasher" mission).

And remember to uninstall it before starting a new playtrough .
FryingPanEm 6 Jan, 2024 @ 8:15pm 
As stated below, this mod is associated with a bug that causes important missions to auto-fail or crash. Do NOT download.
VS-lockon 12 Nov, 2023 @ 4:03pm 
thank
MasterChef101 1 Jun, 2023 @ 1:30pm 
This mod autofails missions! DO NOT USE!
Dęąth Viper 10 Apr, 2022 @ 8:44am 
How did you get this to work with armor? I have been trying to figure out how to add more slots to armor for grimy loot mod and release it as a patch in the loot mod no box mod...
Zyhgar The Phoenix 6 Nov, 2020 @ 8:51pm 
You know you can just copy and paste the name into the workshop and find the WOTC version ?
Here's the Link :feste:
Effortless Progress 6 Nov, 2020 @ 10:33am 
Please link WOTC version. Thought it would work, instead spent 40 hours trying to find what braks the game.
♠.brT 26 Apr, 2020 @ 8:52am 
it still auto fails in the gatecrasher mission.. (it even auto fails mid cutscene if you enable the tutorial), reminder that there is an WOTC version of this mod, don't know how well it works though.
Voidlord597 9 Jan, 2020 @ 5:28pm 
Is auto-failing missions still a problem? I'm also curious how this mod would be related to such a problem.
Shavy 29 Oct, 2019 @ 1:50pm 
LW2?
Dm666 20 Aug, 2019 @ 4:36pm 
It should be enabled after the Gatecrasher mission. Worked fine with WoTC for me
Makkhariel 11 Aug, 2019 @ 10:27am 
You might want to consider downloading the WOTC version then.
AfroKang 30 Jul, 2019 @ 5:02pm 
DO NOT DOWNLOAD. Mod is hot garbage. Wasted 4 days of my bum life to figure it. No conflicts involved. Just the mod is trash...at least for WOTC. Same issue as the rest of these comments with new campaign. DO NOT DOWNLOAD.
maudin88 29 Apr, 2019 @ 1:35am 
This mod makes Gate Crasher skip and auto fail for me in WOTC.
Master Rhokai 16 Mar, 2019 @ 8:58pm 
Running quite a few mods with WOTC including this one, gate crasher mission is fine for me
Witt 25 Feb, 2019 @ 9:49am 
Hm... I also fail Gatecrasher without even going into it. (The intro videos play, then I get sent to an empty transport with the Speaker talking about how they defeated XCOM, then the transport lands on the Avenger and my soldiers are still Rookies, uninjured, but it says I failed the mission).
Punful Guy 19 Feb, 2019 @ 10:26pm 
Autofailed first mission as well.
golfleme 8 Jan, 2019 @ 11:59am 
Auto-fail 1st mission too
BearEatsYou 20 Nov, 2018 @ 1:33am 
Auto-fail first mission
TannerA 18 Oct, 2018 @ 8:31pm 
Same here war
Jarvis Carver 24 Jun, 2018 @ 4:38am 
I'm also having the glitch where having this mod activated makes the first mission auto-fail.
Cúchulainn 14 May, 2018 @ 4:31pm 
I'm able to unlock extra modular slots but through research, not through Proving Grounds. Did you change this?
270386731 12 Oct, 2017 @ 7:04am 
Алларион 10 Sep, 2017 @ 6:28am 
@Cipher, Anon Gamer :
The same problem.
Dragon32 7 Sep, 2017 @ 2:56pm 
@Cipher, Anon Gamer :
I read some reports from people of that happening with Lifetime Stats but I believe that mod's been updated to fix the issue.
Cipher 7 Sep, 2017 @ 12:19pm 
@Dragon32 with expansion. No clue how it happend though.
Malidictus 7 Sep, 2017 @ 11:24am 
It supposedly isn't needed, but do we know if the Advanced Modular Weapons continent bonus is still in the game?
Dragon32 7 Sep, 2017 @ 11:22am 
@Cipher, Anon Gamer:
Base game or with the expansion? With the latter I've read (think on the Reddit thread) that this isn't needed.
Cipher 6 Sep, 2017 @ 9:55pm 
Just an FYI, I have done some testing and this mod seems to be skipping the first mission for me. Has anyone else been having this problem?
Malidictus 31 Aug, 2017 @ 5:03am 
Do those new research upgrades show up every time, or are they the "BREAKTHROUGH RESEARCH NOW OR NEVER!!!" kind?
Sardonac 30 Aug, 2017 @ 11:58am 
@beelzial - no longer neccessary in WOTC. There are research upgrades for each tier of weapons now that do the same thing.
Olof Plays 30 Aug, 2017 @ 9:55am 
Still works for WOTC? :D
pauloel7 27 Aug, 2017 @ 10:11am 
Great mod! Thanks!

Pledge for non-destructive PCS swapping, currently missing.
Ness 15 Aug, 2017 @ 12:14pm 
I just looking for the way to change the number of slot but i dont get it
Dragon32 29 Jul, 2017 @ 2:22am 
@ИعşŞ:
The mod ID is in the mod's URL here on the Workshop.
Ness 28 Jul, 2017 @ 12:37pm 
Thx for the reply @Dragon32, just one more question, I need the id from this mod to get acces to the folder.
Dragon32 19 Jul, 2017 @ 1:37pm 
@ИعşŞ:
From what I recall when I looked at this it moves the Armed To The Teeth bonus from being a continent one to a Proving Grounds one. It doesn't configure that bonus per se.
There may be a way to mess with base game's configuration of this bonus (2 slots instead of 1). I'd use a grep tool on the base game's INI files for the continent bonus called "ContinentBonus_ArmedToTheTeeth".
S.Flo will have the definitive answer though

@the_senator90:
From what I recall when I looked at this it moves the Armed To The Teeth bonus from being a continent one to a Proving Grounds one. If the continent bonus affects those pistols then this will too.
Ness 19 Jul, 2017 @ 8:06am 
how can I change the number of slot for this mod, to change 4 to 5 when I finish the project?
the_senator90 14 Jul, 2017 @ 1:52am 
Just a quick question here- I'm using Mushashi's Pistol Upgrades mod- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=889029643 Does this particular mod only cover primary weapons?
Klyern 5 Jul, 2017 @ 12:12am 
I've been using this along with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=621236774
(Extra Weapons Upgrade Slots from Meatybyte's workshop)
The mod above changes the 1 default slot when unlocking modular weapons in the laboratory to 3, so with this mod it becomes 4 after researching advanced modular weapons in the proving grounds. The mods dont conflict, just a tip for those who aren't playing longwar, this gives 4 weapon mod slots in vanilla.
James Grimm 17 Apr, 2017 @ 7:15am 
I am using this with LW2 without problems on 1.2 LW currently. Works fine so far.
Die By My Sword666 12 Apr, 2017 @ 2:20pm 
@ Doc Savage "Now this messes up special ammo. I get a really small menu and no bullets. " I've had this but not with this mod. Think I had a Locked and Loaded mod running.
S.Flo  [author] 24 Mar, 2017 @ 8:44am 
Not behaving with LW2 at the moment, I think. I'll be looking at it soon.
Scryehard 24 Mar, 2017 @ 4:17am 
How to add even more slots? I'm using LW2.
S.Flo  [author] 20 Mar, 2017 @ 7:48am 
No, I'm just busy as all hell and wasn't updating my mods for a few months.

An update will come eventually, sorry about the wait.
Unforseen Lemonquences™ 20 Mar, 2017 @ 3:00am 
is this mod dead? seems like it.
S.Flo  [author] 13 Feb, 2017 @ 10:10am 
@holgerschlegel
Thank you very much! I'll add it once I make sure the mod is updated for the current version of XCOM 2. Sorry for letting the project dangle in the wind for so long.
S.Flo  [author] 13 Feb, 2017 @ 10:08am 
Hiya everyone! Sorry for the radio silence and lack of updates. The past year's been insane for me. Either way I'm back and plan to begin supporting many of my projects again in the coming days. Stay tuned for more info.
Doc Savage 31 Jan, 2017 @ 9:15am 
So I just finished this project in the proving ground, and now none of the special ammo appears...

It used to work fine. I took out the anarchy's children DLC, redid everything in the config and cleaned out all the mods and resubbed. Now this messes up special ammo. I get a really small menu and no bullets.

Anyone else ever have this happen..?