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- Breakthroughs,
- Chosen Weapons,
- Autopsies for new aliens,
- New enemies added by ABA,
- Covert-ops,
- Anything else added by WotC?
Any chance of getting an aba mod for this? :)
People are reporting it's working with WOTC, which is nice, but it would still be a bit unbalanced since Breakthroughs, Chosen Weapons, Autopsies for new aliens, and anything new added by wotc would use longer, legend lengths. Same goes for any new enemies added by ABA. While these are minor issues, legend lengths for covert-ops may cause headaches. Simply adding them to the ini would probably work, but haven't tried yet.
Any help would be nice!
Basically, I'd like Strategic timers (construction, research, healing, etc), alien tech advancement set to Commander like in your mod and everything else kept as Legend.
Most likely that the modification done by Harlequin565...
Do you know if, since this "replaces" Legend, you get the Legend based achievements?
@harlequin565 Truth be told this is my first crack at modding, so I'm sure the files look like a complete mess to an experienced modder :P. You're correct about the "+" and "-" entries, I'm not sure why but doing it the normal way wasn't playing nice, again most likely due to being new at all of this. A friend suggested that method and it worked so it was good enough, if messy.
You've put "+" and "-" symbols in the ini files. Does simply adding a new override not work - and you have to "delete" with a minus and "add" with a plus? Not seen this in other mods.
Also - I've just made a change to the GameData line:
MissionOptionScalars=(ItemTemplateName="Intel", Scalar=2.0, Difficulty=3) ;Impossible
To reduce the Intel costs for contacting another region (changed scalar to 1.5 where 1 is normal). I guess this impacts economy hence why it's not in your mod.
Nice work though.
@marshmallow It should be fine so long as other mods don't alter enemy health and armour values or any of the timers.
@Anomaly The Avatar project moves faster on Legend, alien facilities are built faster, and so on. Normally the countdown once the project is complete is longer than Commander but that too has been reduced (halved, to be exact).