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If there isn't one out now then don't expect a new one to be made, new LW2 mod's aren't really a thing anymore because
A: Most Modders moved to WOTC since it has better mod tools and you can't have both WOTC and Vanilla modding tools without it taking like 200 GB on a computer
B: LWOTC is going to be a thing pretty soon, in beta right now so it's not on the Workshop, it's likely that if any further LW2 mods happen it's going to be for the WOTC port
C: Kobazco is no longer an active Xcom 2 modder, their last mod was uploaded on May 2017, so it's unlikely they themselves would be making an update at this point.
http://pastebin.com/DRAtUUjz
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667872749
Also, the Advent role is pretty a drone/pawn/puppet. I find it a bit less believable when the alien actually actually use them as psi-troop. Maybe you can add Sectoid Prime or Sectoid Commander if you want a super-psi enemy in the game?
I see the corpse image on this mod page, are you working on a research for it?
Either way, looks awesome, it'd be awesome to see new units from you in the future!
+InclusionExclusionLists=(ListID="AvengerDefenseRNFFollower", \\
bIncludeNames=true, \\
TemplateName[0]="AdvTrooperM1", \\
TemplateName[1]="AdvStunLancerM1", \\
Temp
The rest of that entry is missing. I wrote you some days ago because i thought the missing reinforcement followers in defense missions were caused by your viper mod. I highly suspect now, that the psi officer is to blame ;)