XCOM 2
Suppressing Fire!
20 Comments
Alecazam 5 Feb, 2017 @ 7:08pm 
Ah thankyou
-bg-  [author] 5 Feb, 2017 @ 5:53pm 
Pick just the last one + suppression plus, as stated in the description
Alecazam 5 Feb, 2017 @ 5:44pm 
If I sub to all of these, will anything bad happen? Should I just pick one?
-bg-  [author] 12 May, 2016 @ 3:32pm 
these should still work. But I will still update them because of new template modifying API
Orionox 12 May, 2016 @ 3:20pm 
will ALL of these mods still work with the may 12 DLC patch?
timbo327 10 May, 2016 @ 11:39am 
Well the thing how AI decides to suppres, or not. May seem weird on the first thought, on the second thought it's like this that the AI can flank better if an target is suppresed so it actually makes at least sense, in my opinion, if a lot of allies are alive, because these allies can then flank the enemy(so you) with much less risk.
Softis 9 Mar, 2016 @ 8:02pm 
Ah, I was not aware of this. They've never done it to me, but who am I speak, I've only played on Rookie and Veteran difficulty.
-bg-  [author] 9 Mar, 2016 @ 7:59pm 
Advent MECs can suppress as well
Softis 9 Mar, 2016 @ 7:21pm 
@ashton0.fenix Actually, I think you're one off. As far as my memory goes, only 1 vanilla enemy can suppress: Mutons. At least, thats the only alien I remember suppressing my troops.
ashton0.fenix 5 Mar, 2016 @ 4:01pm 
@-bg- I agreed with you. I think that like two aliens can suppress, so it makes the useful of this mod contingent on other mods that change the AI, which isn't really a big problem.
-bg-  [author] 5 Mar, 2016 @ 3:59pm 
not yet, the way AI decide if they want to suppress is kinda weird (depends on number of allies alive) and I am not sure about the balance, what I think would be better is to give more aliens suppression.
ashton0.fenix 5 Mar, 2016 @ 3:57pm 
I like the idea of these mods, and might sub to them, but I have a question: Does this make the AI prioritize Suppression? I seems kinda pointless (for the mods that affect XCOM soldiers at least) if the enemy isn't going to be suppressing any more then usual.
JLtheking 22 Feb, 2016 @ 5:27pm 
Great, thanks!
-bg-  [author] 22 Feb, 2016 @ 8:57am 
it should, as AI now use the same range check as human players
JLtheking 22 Feb, 2016 @ 6:39am 
Was referring to if I performed suppression on an AI unit, would it prevent the AI unit's abilities and grenade range too?
Ser Lancelot 22 Feb, 2016 @ 5:12am 
Oh, I was just answering The King...that suppression DOES affect enemies.
-bg-  [author] 21 Feb, 2016 @ 8:31pm 
@jltheking AI tweak is only in suppressionplus
-bg-  [author] 21 Feb, 2016 @ 8:30pm 
@Ser Lancelot no, but you can suppress vipers or get your vipers suppressed by enemies
Ser Lancelot 21 Feb, 2016 @ 5:57pm 
It specifically says it does. Does XCOM troops have "Poison Spit" for instance?
JLtheking 21 Feb, 2016 @ 4:03pm 
Do all these tweaks affect the AI too?