XCOM 2
Tau Empire Voicepack
36 Comments
Mr Surkuri 18 Nov, 2019 @ 7:08am 
I want to know if you are going to make used by Advent in the future. They always seemed to be closet to the Tau to me.
lil rat 12 Jan, 2019 @ 8:53am 
Sweeeeeet, ty.
Hex Lunare  [author] 12 Jan, 2019 @ 6:37am 
I will continue to update this for sparks and WOTC :) Or maybe make an individual voice pack for the SPARKS like the XV8 Battlesuit or the Crisis battlesuit. Thing is I don't have WOTC yet so i'll be working on it hopefully later!
lil rat 11 Jan, 2019 @ 11:18pm 
Are the Tau's robo VOs selectable for SPARKs?
Abzu 5 Apr, 2018 @ 9:38am 
Also, are you able to make a WOTC version?
Abzu 5 Apr, 2018 @ 9:37am 
Thank you!
BluSplatKid 15 Dec, 2016 @ 8:31pm 
use this for common for l4d2 plz :3
Markuis 31 Jul, 2016 @ 4:53pm 
Just lovely!
The Seraph of Tomorrow 9 Jul, 2016 @ 9:49pm 
<333333333333333333333333333333333333333333333333333
Olivia, L.F.H. 13 Mar, 2016 @ 12:17pm 
I love you
Hex Lunare  [author] 10 Mar, 2016 @ 11:42am 
@Metal Izanagi thanks for letting me know! I did as told, I hope it's better now :)
Metal Izanagi 10 Mar, 2016 @ 11:16am 
Just wanted to let you know, your mod would benefit greatly from following the instructions in this post:

https://steamhost.cn/steamcommunity_com/groups/XCOM2VM/discussions/0/412448158162661848/#c412448158164805059

Currently, your mod contains "TauEmpireVoicepack_ModShaderCache.upk," which isn't necessary for the mod to function,(No models means no shader cache is necessary.) and takes up nearly 90 MB of space. A bug with ModBuddy causes the shader cache to be created, even when there's no reason for it.
Hex Lunare  [author] 7 Mar, 2016 @ 12:10pm 
@MonkeyEmperor No I don't think so. It works fine for me. Maybe you have the old one still?
MonkeyEmperor 7 Mar, 2016 @ 11:57am 
It is listed as `Voice 70` for the male voices. Am I correct in thinking there is one voice but with quotes from all the classes?
Hex Lunare  [author] 6 Mar, 2016 @ 12:33pm 
@o7ll.Chriffer Try the No Missing Content workshop item like Syntax did, It seems that works
o7II.Chriffer 6 Mar, 2016 @ 9:39am 
I have the same problem. I can`t load my savegames... How can I fix that???
Hex Lunare  [author] 5 Mar, 2016 @ 10:52am 
@Syntax Yeah I was assuming that, probably because it was thinking I "made a new mod" But I just overwritten it. I'm at least happy the missing dlc mod did the trick. But probably it's not updated yet. I think starting a new game would update it.
Syntax 5 Mar, 2016 @ 7:57am 
@Lu Lingqi, thanks for getting back to me. I downloaded the missing content fix and have been able to resume play. It's a strange system xcom uses, to be sure. Your voice packs are clearly in game, but the game insists they are missing. I guess it has solely to do with the (presumed?) name change you made when you updated the pack.
Hex Lunare  [author] 5 Mar, 2016 @ 3:01am 
@Syntax I think because It has been updated and the namechange probably thinks it's a "new" mod. I have no idea how to fix it sadly :/
Syntax 4 Mar, 2016 @ 8:40pm 
Hey, enjoyed this mod, but something seems to have broken it. It used to be called TauEmpireVoicepack(Incomplete). Now I think it is just called TauEmpireVoicepack, and I can no longer load any of my save games, as it sais it is missing the mod.
WildsGuard 4 Mar, 2016 @ 1:14pm 
@Lu Lingqi
Thank you for making a voicepack. :D
Looking forward to your future voicepacks/
Hex Lunare  [author] 4 Mar, 2016 @ 9:24am 
@WildsGuard Looks great! I will advertise it in the description :) Thanks for creating a flag!
WildsGuard 4 Mar, 2016 @ 3:25am 
Oh just discovered this mate, awesome work! Added to my Warhammer Collection if that's ok with you, will probably make a Tau flag to accompany this. :)
canucklucky 26 Feb, 2016 @ 7:13am 
@IceMaverick you can favourite the mod.
IceMaverick 24 Feb, 2016 @ 11:44pm 
I wish there was a way to follow a mod so that it was easy to check in on it without having to Subscribe to it. Love the Tau and their voices in DoW, but would rather use it once the pack is completed.
Arjac Cherenkov 24 Feb, 2016 @ 2:07pm 
Heavy Weapon: "All Guns, Open Fire!"
Warsmith 24 Feb, 2016 @ 1:05pm 
Heresy
Hex Lunare  [author] 24 Feb, 2016 @ 2:40am 
@Preacher I was planning to do that. But someone took the space marine and imperials already. so I will just do the others remaining races.
Hex Lunare  [author] 24 Feb, 2016 @ 2:37am 
@Max Dickings Yeah I know there will be some people that dislike that Tau or any other race. Hence why I am planning to make more from other races. Specially thinking about Sisters of Battle.
PsycoKnight 24 Feb, 2016 @ 12:29am 
dude, if you can make voice packs for 1-2 units from each race that'd be epic, Chaos Space Marine, Khorne Beserkers, Cultists, Eldar Reapers, maybe Necron Pariah's, Dark Eldar would be aight too, just from the DoW series, that is
Max Dickings 23 Feb, 2016 @ 7:34pm 
Should be called "the filthy xenos voice pack" amirite?

Nah but seriously I'm not crazy about the tau, but you can't have too many DoW/Warhammer mods.
arby 23 Feb, 2016 @ 3:46pm 
ty fam
The Badman 23 Feb, 2016 @ 3:15pm 
What's worse than aliens? Commie aliens.
Hex Lunare  [author] 23 Feb, 2016 @ 2:38pm 
@Invisigoth I remember hearing that on the Last Stand mode from Dawn of War 2! It's a great quote.
Arkan 23 Feb, 2016 @ 2:35pm 
"Even when broken, a sword may still cut." - Aun'ko'vash [from Fire Warrior (Novel), p. 170] :bandit: