XCOM 2
Arctic Rounds
11 Comments
Z3R0 27 Nov, 2017 @ 2:49pm 
Is it just me or does this mod not actually work? i read the description but im not sure what to do.
Juravis 28 Jun, 2016 @ 6:41pm 
This mod needs to use the DLC2 content it would be great. Fire, ice cube, next.
danteaxel127 12 Mar, 2016 @ 11:57am 
I love this modd before the new patch live. I still love it but is it possibel to fix with this new patch? Please?
Kanan 9 Mar, 2016 @ 11:43am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Bladesuun 2 Mar, 2016 @ 7:56am 
Are you getting any closer to making this mod work? Because it sounds absolutely perfect.
Ben_Blake 24 Feb, 2016 @ 6:45am 
I use ~1/3 of my snipers as gunslingers (legend with a few hardcor mods and 6 to 8 mod and a few others) with an SMG (RifleForAllClasses Mod) to get better flanks and so, The idea of an "effect supplier" sounds great as well. And btw: Okay-ish is a wonderful word :D:D:D
Kakyo  [author] 24 Feb, 2016 @ 3:52am 
@Ben_Blake, it's also on my todo list, however a ammo without effect is okay-ish.. a Grenade not so much.. :P

@ferret, I play the Gunslinger as an "effect applier" (usually he carries incendiary rounds + gas grenade xD) ... and this was *exactly* why i tough about this ammo =)
ferret 24 Feb, 2016 @ 1:07am 
I hope you get this working as it sounds like a great idea, especially to load up snipers with these.
Ben_Blake 24 Feb, 2016 @ 12:38am 
Very nice idea! May an frost grenade as well? If you thing it's overpowered, may give it a -1 on damage?
Ingrimmsch 23 Feb, 2016 @ 10:47pm 
Really good - hope you'll finish this mod soon! :)
Arkan 23 Feb, 2016 @ 7:02pm 
Great Idea! i hope for success in your mod project :ccknight: