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Adding in the other sigma specialist as well. They have been completely overhauled for WOTC playthrough and a challenging unit to beat.
wish it worked for WOTC
and your other mod as well please?
As for the in theory part... Wouldn't it be nice of you to update it and make it 100% sure that it is compatible? :P
Be careful however, since LW2 jacks up the damage number on weapons, it will be essentially a miniboss. However its low spawn weight should mean it could still be manageable. You can edit its characteristics in the .ini file if you want.
Glad you enjoyed it :) it actually reminds me of using the Cyclic Fire ability from the gunner in Long War, three shots at once is OP as hell, but I did one-shot a Sectopod with it once XD...
Do you recall what stats it had when you fought it ? As a comparison, its HP should be 14-20 with 2-3 armor depending on difficulty, with 75 Aim and 15 Mobility. I'm not using SWRE, but I can see why a huge boost would make it a genuine "Oh Crap !", especially if you encounter it early ^^ I designed it as a kind of miniboss, meaning there should be only one per enemy squad, except in late game when you start getting the Tier 3 ("Elite") variants of the enemies.
TL;DR : it has its own AI, but "A Better AI" will help somewhat
As for the stats, you can modify them on the .ini file, depending on the difficulty it should be have 14-20 hp and 0-2 armor, and its shotgun has the same properties as an unmodified XCom one.
I'll see when I get my hands on the DLC, although to be perfectly honest I'm not sure I've got the means or energy to implement such a thing :/
Then again, you can already sorta do this by tweaking the Force level at which they spawn, meaning that much like the vanilla aliens the more specialized units (ie. Sigma Specialist, my other Sigma mod) could spawn later on
I did not, I only re-used vanilla assets : the Stun Lancer base 3d model, an alternate texture version that was included by Firaxis for an apparent upgrade that we do not see in game, and the Beam Shotgun that XCOM used. If it looks like your own unit, either is is a coincidence or we used the same source texture.
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
If you have already, then just ignore my post :)
Sure, go ahead :) Glad I can be of service, feel free to deconstruct my mod, and post if you have any questions.
When it comes to overstepping, I think I'm gonna add my Sigma Specialist and maybe not much else for Advent, I have some ideas for new aliens I need to get to when I can. Of course I can't speak for what other people are doing...
For the texture software, this particular texture was already implemented in the game but not used, however with other units (I haven't posted this work yet) I have gotten good results with Gimp and the "Multiply" tool ^^, for example with this I recolored the Muton to have a convincing orange armor in just a few seconds by just applying an orange layer, well for the diffuse map at least. Firaxis has given us good access to the source, if you export them from the UDK any reasonably good tool should do the trick. ;)
For some reason your comment seems to have disappeared ? Sorry it took me so long, here is my answer even if it doesn't make much sense without the original comment :
Thanks for the offer, but I'm kinda budy at the moment with college so I may not have much time to put everything into practice until maybe a month, and I already have a pile of ideas on the backburner... creating an entire special forces unit for Advent probably requires more work than I can put into it for the foreseeable future, and there are already plenty of great mods for a better Advent in the Workshop.
Then again I will definitely keep your offer in mind :) I am currently working on a Sigma Specialist, that could Mark, Suppress and Energy Shield, while being quite brittle to make up for his polyvalence, in terms of balance I mean. Opinions ?
Perhaps later, I can put to practice those quite overpowered alien archetypes that sprung in the back of my mind ^^