XCOM 2
Rorsch Mk-1 Railgun (BF4 Railgun)
111 Comments
Mind Goblin 31 Mar, 2018 @ 10:10am 
\o/
Mjolnir1785 31 Mar, 2018 @ 6:29am 
Thank you
Yard1  [author] 31 Mar, 2018 @ 6:28am 
Sure, go ahead.
Mjolnir1785 30 Mar, 2018 @ 5:33pm 
@Yard1PL May I have your permission to port some of your weapons to my WOTC mod I will definitely give you credit for all your work
Mind Goblin 15 Jan, 2018 @ 10:19pm 
Any chance with will be updated for WOTC? ?
OneManArmy (TwoFace1240) 16 Dec, 2017 @ 3:54pm 
naprawiłeś to czy nie?
Yard1  [author] 30 Aug, 2017 @ 1:07am 
I am not working on my XCOM 2 mods anymore, nor do I have WoTC, so I cannot update the mod anyway. Your best bet is waiting for some compilation/other author to fix my mods.
Poptard 29 Aug, 2017 @ 4:45pm 
sorry, but this weapon isn't WotC compatible.
Nikibanzai💀 13 Jul, 2017 @ 1:46am 
LW2 compatible?
Wash 11 Feb, 2017 @ 12:52am 
So do I
Eva 19 Jan, 2017 @ 5:25am 
my favourite sniper rifle in game.
worrasopa 19 Dec, 2016 @ 3:41pm 
I deem this item op
Yard1  [author] 26 Jul, 2016 @ 6:11am 
Sorry, nie pracuje już nad XCOMem. Ktoś inny może to zrobić, nie obchodzi mnie jak moje mody do XCOMa zostaną wykorzystane.
Adam 26 Jul, 2016 @ 5:27am 
No nie. Popytaj kolegów modderów jak zrobić brakujące rzeczy i będzie super mod. Bo wygląda świetnie, żeby tylko był jeszcze funkcjonalny.
Yard1  [author] 26 Jul, 2016 @ 3:57am 
Nie masz wystarczająco silnej woli aby powstrzymać się od używania jej zanim będziesz mieć broń magnetyczną?
Adam 26 Jul, 2016 @ 1:34am 
Broń dostępna bez badań i bez zakupu od początku gry. Psuje balans, mod psuje gre.
Yard1  [author] 21 Jul, 2016 @ 6:32am 
Sorry guys, I am not working on XCOM 2 anymore.
=[NK]= Col. Jack O'Neil 21 Jul, 2016 @ 2:29am 
I'm with bullett :)
Bullett00th 18 May, 2016 @ 3:12am 
Any news on making it appear after a research?
Do you still plan on implementing it?

I do have enough willpower to not use it until I research mag snipers, but it's a big tease up to that point)
original bloom 19 Apr, 2016 @ 1:20pm 
With a few of your mods (this one, G36, and AWM) the skins are white and purple and I can't change it. Do you know how to fix that?
Nasarog 10 Apr, 2016 @ 5:13am 
Good luck on the mod, but I would love more tier 2 and maybe some tier 3 weapons. I love this rifle. I use it as an alternate for my second sniper build.
Azrael 21 Mar, 2016 @ 8:34am 
ok. looking forward to it. thank you for doing those awesome mods
Yard1  [author] 21 Mar, 2016 @ 4:42am 
Well, it's gonna take a couple of weeks.
Azrael 21 Mar, 2016 @ 3:32am 
okay :) . hows the progress going?
Yard1  [author] 20 Mar, 2016 @ 10:08pm 
I am really busy with XCOM coding now, working on a very complex mod. It will be worth the wait, I promise :)
Azrael 20 Mar, 2016 @ 4:00pm 
did you quit making guns yard?
Yard1  [author] 18 Mar, 2016 @ 8:33am 
Send me a friend request, we can tak about it :)
Yzaxtol - Mike 18 Mar, 2016 @ 3:55am 
The main reason is that our mods are incompatible due to stat changes I've been making so to integrate your amazing mods is another project I am keen to start doing.
Yzaxtol - Mike 18 Mar, 2016 @ 3:52am 
Hi, I'm the designer of the Mod Spectrum, its a full gameplay overhaul mod but I have no experience in creating 3D assets which after making 50+ new enemy varieties I am starting to need.

I am wondering if you are interested in allowing me to use the assets you have created for your mod and include them in mine. Full credit will be given in all descriptions for your content.
Shadowslyph 14 Mar, 2016 @ 5:16pm 
Any chance of getting this properly locked behind the mag weapons research and upgrade?
Arkan 9 Mar, 2016 @ 4:57pm 
Amazing Mod. :csgoanarchist:
Yard1  [author] 8 Mar, 2016 @ 12:58pm 
BF2412 guns would stand out too much due to BF2412's age :|
There isn't going to be a new gun for some time, I am working on a new, exciting and complex project :)
@MajorHyrican - https://xkcd.com/1425/ .
You are welcome to try to do it, (the source files are included) without overwriting a couple of default classes and potentially breaking compability with a lot of mods and future patches :) Good luck!
Boster 8 Mar, 2016 @ 3:22am 
You know what would be amaizing?

Guns from BF2412, including EU uniforms.

[Love that gun, keep up the good work!]
DaddyHammer 7 Mar, 2016 @ 9:28am 
u can make 1 round shoot and then reaload when u cant make it for ``resarched the relevant technology``
Darkeng 7 Mar, 2016 @ 6:46am 
Hey, mate, can you make a Morita MK2 from Starship Troopers?
https://en.wikipedia.org/wiki/Starship_Troopers_%28video_game%29
This rifle can be a heavy assault rifle (more damage, less mobility)
Viri 5 Mar, 2016 @ 11:39am 
it would be possible to make one tier of weapons based on model of this rifle ?
SirStratford 3 Mar, 2016 @ 9:52am 
Is there going to be a new gun soon?
Tyto 2 Mar, 2016 @ 1:58pm 
Tweaked the stats of it and basically made it into the DK-15 Clone Trooper Rifle for the Star Wars Mod
Orion 2 Mar, 2016 @ 10:11am 
All of them are, really. If you can cut the size of your cache by a sizable amount, it'd make things a lot easier on all of us!
Shmitz 1 Mar, 2016 @ 3:31pm 
Hello. Your mod seems to be affected by the bug that is described on the following page on Reddit: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

That would be ModShaderCache file bloating.
Mecrutio 1 Mar, 2016 @ 12:49pm 
I don't suppose you'd be willing to help me get a weapon to show up in my mod? ^^
Lizy_Sticks 1 Mar, 2016 @ 4:40am 
is it posable to hide the gun behind the gause resersh and make this manufactuarable ?
CTD 1 Mar, 2016 @ 3:52am 
can u make ww2 weapons?
Daassie 29 Feb, 2016 @ 3:35pm 
Nice import, seems to take well to camos. IMO there are a fair number of default weapon models that need something nicer in their place, so weapon mods are more than welcome!
Grimgoth 29 Feb, 2016 @ 9:43am 
This is now my "beam" sniper rifle ty Yard :D
MMaybe 28 Feb, 2016 @ 7:49am 
Yep it s ok ! thx ! I see it after, i thinking was only for change the domage ! ( sorry for my bad english ). Well all is ok. Thx !
jackoftrades222 28 Feb, 2016 @ 7:43am 
@Le Russe. The weapon config files have upgrade slots that you can change in the Weapondata.
jackoftrades222 28 Feb, 2016 @ 7:42am 
So normally weapons do like 1 or 2 damage extra when they critical? That is kinda weird to me. But thank you. I thought that is how it is. Just wasn't sure.
MMaybe 28 Feb, 2016 @ 7:40am 
Why i have only one slot free for custom all your weapon ? ( when i take the base weapon, i have 4 slot free ).
Btw Thx for your work
Yard1  [author] 28 Feb, 2016 @ 6:38am 
Crit in the damage is how much extra damage it does when it crits, and critchance is how much bonus crit chance the soldier gets.