Torchlight II

Torchlight II

Summonmerge (v.6)
17 Comments
Cooperton  [author] 18 Jul, 2018 @ 10:08am 
My Summoner class is extremely viable, particularly when combined with some of my other mods (like this one, or one of the other merged mods). Check it out if you like.
peach4hubby69 18 Jul, 2018 @ 7:11am 
Anyway thanks for the mod, summoning is not viable at all thanks to their bad stats and bad path but at least this mod give them some well deserverved love. I also hate that they can barelly keep up with the player lel.
peach4hubby69 18 Jul, 2018 @ 7:10am 
Well I think not, but not really sure since i did not played my alchemist much when i tried the mod.
Cooperton  [author] 17 Jul, 2018 @ 1:38pm 
I have no idea, probably not though. Try it and tell us! :)
peach4hubby69 14 Jul, 2018 @ 1:08am 
Does this mod also affects the summons of the 3 classes from TL1CP ? It will be great if it did lol.
Cooperton  [author] 7 Nov, 2017 @ 3:26pm 
I'm honestly not sure. Generally you can add mods to a character save file, but not take them away. You did back up your save before installing didnt you?
chaoskitten 6 Nov, 2017 @ 11:54pm 
Can I uninstall this without destroying my Outlander? Steam is insisting I load the mod in order to play the character. I like it well enough but there are way too many shadow bats... a max number that scales with skill level would have been good.
Cooperton  [author] 15 Mar, 2017 @ 12:20pm 
I'm not really modding tl anymore, or even playing it often. However, merging mods is super easy. A quick google search will sort you out. :)
Jon 7 Mar, 2017 @ 1:48am 
Can you make a version of this without your summon durations mod? That one tends to make the spell summons OP. I managed to beat a few bosses without using any abilities/basic attacks (on Elite) with just summoned creeps.
Cooperton  [author] 29 Jun, 2016 @ 6:51pm 
You mean a mod that makes all the skilled maxed out from the start?
Janis Paegle 26 Jun, 2016 @ 1:08am 
So all class summons and minions are "fixed"?
Can you make mod with these minnions boosted at max skill level?
Cooperton  [author] 15 Jun, 2016 @ 2:54pm 
uh... thank... you leafonsword... i think?
:)
leafonsword 14 Jun, 2016 @ 4:41am 
完美的召唤合集!
Cooperton  [author] 11 May, 2016 @ 3:08pm 
Thanks for your praise, I really appreciate it. I started making mods for my own use, and really only made them public because I figured: "Eh, someone might like to use this too." I've been very pleased at how many people have really seemed to enjoy them. I don't believe improved engineer summons does allow multiple gunbots. I'm not aware of any mod that does. Honestly even having a permanent gunbot is very strong, that little dude is a beast.

I didn't include the summoner class in the merge to minimize load order issues. But if you'd like to merge them together, feel free, just credit me. :) and a link to my original summoner class would be particularly appreciated.
EdZero 10 May, 2016 @ 7:40pm 
I love your mods, they are fantastic. I expected that this would include the summoner class as well, that'd be handy!

Does the improved engineer summons allow you to have more than one gunbot?
Cooperton  [author] 28 Feb, 2016 @ 11:25am 
No problem. Merging mods is super easy. And, to be honest, I mostly did this for my personal use, but figured some others may want to use it too
steffire3 27 Feb, 2016 @ 7:32am 
Thx for combining this ;)