XCOM 2
Sentinel Class Mod
24 Comments
Mustang0524 11 Jul, 2021 @ 12:41pm 
Can you port this to wotc?
Kendov 26 Jan, 2018 @ 10:53am 
@Little Sister haha yeah have the same thing going with the Infiltrator class mod, give that a good sword and you get 3+ kills in every turn as long as there are enemies... Fleche, re-stealth, relocation, and at least two reaction shots. absolutely nuts, some of them.
LittleSister 27 Aug, 2016 @ 11:29am 
2 armor for 2 turns with every sword slice
Ginishima  [author] 23 Aug, 2016 @ 8:10am 
@LittleSister Woah, he's generating armor? Thank you for bringing this to my attention, that could be usefukl in future developments. This class mod is my oldest to date and also the most abandoned. It was a way to get into modding. Thank you again for alerting me to the whole generating armor thing, I'll be sure to check that out sometime.
LittleSister 18 Aug, 2016 @ 2:46pm 
this class is nuts...i´ve been playing it for a while now and everytime i give one of my soldiers this class he reaches twice as many kills as any other soldier... it is by all means very fun to play but hell i wouldn´t recommend this mod to anyone who wants his game to stay balanced the teleport costs only 1 turn and has no range limit.... he has the shieldbearer ability and is generating 2 armor with every sword attack? with reaper you get 10-12 armor easily and yes he has reaper as well
mediumvillain 7 Mar, 2016 @ 1:06am 
I'd really like to see the abilities w/ changed names/descriptions separated from universally overwriting those abilities. Other class mods use them, when enemies use them (like Officers using Mark) it shows the skill name, and mind controlling does too obviously. It's not ideal.

It could also use a real class icon; besides being strange for an XCOM soldier & not matching other class icons, the Advent icon doesn't line up properly in the soldier list: http://images.akamai.steamusercontent.com/ugc/496891285997038027/8B83B98D3CC16FDA5229C2DBBC86F627C116130E/

I'll follow up w/ bug reporting or balance concerns if necessary.
Ginishima  [author] 6 Mar, 2016 @ 6:25pm 
@Insufferable Smartypants
Hey thanks!
Ginishima  [author] 6 Mar, 2016 @ 6:24pm 
@Brain
None of the abilities in the game have been altered in any way, any ability renamed in the loc text files have been specified of which abilities are now that previous ability.
SophexisYT 5 Mar, 2016 @ 7:53am 
explaination of what the perks do, before downloading the mod would be nice
Insufferable Smartypants 2 Mar, 2016 @ 5:33pm 
Nice evolution from the last Sentinel. Thanks!
Ginishima  [author] 28 Feb, 2016 @ 1:57pm 
@claudiogma
Oh wow thanks a bunch! :steamhappy:
Ootsuki㉩㊊ 28 Feb, 2016 @ 1:50pm 
I loved your mod, that is the reason to try to resolve the name problem. awesome job :steamhappy:
Ginishima  [author] 28 Feb, 2016 @ 1:43pm 
@claudiogma
Oh okay cool, thanks dude! I hope you enjoy my mod. Let me know how you feel about it once you've had the chance to play around a little too, if you want.
Ootsuki㉩㊊ 28 Feb, 2016 @ 1:37pm 
Solved, just removed the "+" from class type tag and everything is fine now. from +[Sentinel X2SoldierClassTemplate] to [Sentinel X2SoldierClassTemplate] in XComGame.int
Ginishima  [author] 28 Feb, 2016 @ 11:42am 
@claudiogma
Very strange... Could you make sure of something for me? That these lines are in your XComGame.int file:

+[Sentinel X2SoldierClassTemplate]
+DisplayName="Sentinel"
+ClassSummary="The Sentinel is highly versatile and can act as either a high damaging frontline soldier, or a very specialized support unit."
+LeftAbilityTreeTitle="Harbinger"
+RightAbilityTreeTitle="Commander"

If not, you could totally always add them! (or parts of it if that's all you need) I'm not sure why the class name itself isn't displaying for you, and I am terribly sorry. When you verify that these lines are in the files, let me know!
Ootsuki㉩㊊ 28 Feb, 2016 @ 11:00am 
everything is working, ability is working normal and displaying name, just class name not
Ginishima  [author] 28 Feb, 2016 @ 10:37am 
@~^1{^5B^8a^1W}^4ana^7xd^4imo
The mod is on the Nexus now. :)
Ginishima  [author] 28 Feb, 2016 @ 10:31am 
@claudiogma
Is it displaying the custom ability tree names? What about the custom ability names themselves?
Ginishima  [author] 28 Feb, 2016 @ 10:25am 
@claudiogma
Hmm.. Strange.. It displays on my computer. Is anyone else having this problem?
Ootsuki㉩㊊ 28 Feb, 2016 @ 10:02am 
dunno why but not showing class name just the icon
Anax 28 Feb, 2016 @ 8:55am 
tnk you mate :D
Ginishima  [author] 28 Feb, 2016 @ 3:50am 
@~^1{^5B^8a^1W}^4ana^7xd^^4imo
I'll try man, I've never made an upload there but I'm sure it'll be quite easy. I'll definitely work on that when I get out of work.
Anax 27 Feb, 2016 @ 10:19pm 
can you upload it at nexus?