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Where might we find this if it's integrated into LWotC (as that's being developed out of LW2)? Thanks
I have too many mods that edit stuff, alongside my own basic overhaul mod for personal balance to let some big overhaul mod ruin half of them for me
I'll stick to using this mod, thanks
but if he's asking if engineering gremlins can fill a scientist slot? then obviously no
which is a shame because it was a great mod before
there's also the working scientists mod that replaces some engineer slots by scientist slots
because it makes more sense for scientists to heal your soldiers or train your PSI soldiers that it would for an engineer
It's possible it may be conflicting with another mod I have I guess but no conflicts were showing up in the alt mod launcher.
Just for context, when clicking on the spark to staff it, it showed a list of engineers that I couldn't select. From what you say it sounds like I'm not supposed to see a list of engineers? Strange
From a code review perspective, my mod only overrides the staff slots that are specifically set in the configuration file. It does not alter in any way the staff slots for facilities or screens that are not listed in the configuration file.
In the new dlc, it obviously adds a new MEC/robot class, instead of them being sent to the AWC they sit in the engineering tab and you must now staff them like any other facility to heal them. I believe the mod simply makes it so no Engineer can be selected and it makes it a dummy button.
:D
My bad, wrong scientist mod.. Sorry, was trying to help.
Hope you get well soon /dev/null, you are one of my fave's.
As I said, I am not far enough through to see if this happens. I'll post here once I am that far.
Sit back, rest and get well soon.
I am not so far to test but thought you may want to know (and maybe check it).
Damn, staffing the AWC early on is painful now ;_;
Good job, thanks!