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The real reason Platoon stopped modding for Xcom 2 is because he got sick and tired of the Steam community.
sad to hear about platoon - Ian Grice.
:(
I'll honor your effort here, hope that some more people will see Arkhangels post.
Ian Grice, rest well and thank you for your contributions to the workshop.
his real name was Ian Grice.
don't know about the rest of you, but i'm going to honor his memory by adding him to my CP.
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
If you have already, then just ignore my post :)
- Halo 1/2/3
- Noble 6
- Terminator
- Doom
- Mortal Kombat
- MARVEL Super Heroes
- Armors from Ironman/War Machine
- DC Super Heroes
- Quake
- Dead Space
- Dead Rising
- Simpsons
- Gears of War
- Bioshock
- Team Fortress 2
- Jason Voorhees
- Freddy
- Leatherface
- Michael Myers
- Chucky
- Ghostface
- Pin head
- Pumpkin head
- Valentine's Killer
- Portal
- Mass Effect
- (ok, I don't know...
for now.)
Exactly how does the CE helmet have more character than the Halo 4/5 helmet?
I would rather have the helmet model from Halo: Combat Evolved than Halo 4 because at least that one has character, low polygons and all.
Because all previous versions are too low poly / low res and would look awful in XCOM 2.
Next time the armour ? :))
See you soon :D
You are the man
The nanosuit helmet is at minimum clipping size, I spent 2 hours on this alone to get it right. If I downscale it any more you'll start seeing noses and chins through the helmet.
but , nanosuit helmet is too big ㅠ ㅠ