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sounds like a download issue for me then
sometimes this happens with steam workshop mods
they dont get downloaded correctly
theres the blue hydrogen cylinder and the oxygen cylinder
I would of hit you up on steam with this but you always appear offline in the friends list. Says you were last online 2 years ago. Maybe steam got the dumbs, maybe I got the dumbs too.
It isn't supposed to. You have to make Gas Cylinders as stated above in the details. Due to a change made by Keen, O2 Gens (which the evaporator is an O2 Gen block type) now only accept ore fuels so the LH2 must be converted into a Gas Cylinder which is an Ore type item. LH2 is an Ingot type item.
your welcome to sub and switch out the mods before i even finish the description box
That sounds great! I'm not worth much in terms of creating models but I know my way around SBC's pretty well so if you need any assistance with testing or anything please don't hesitate to ask.
I didn't even realize that there was a discrepancy with the time estimates. I don't know that I have ever run out though. Maybe I'm just lucky or more likely too anal about keeping my fuel topped off!
V2 is just awesome so a V3 would be spectacular! I can't wait!
...no seriously. I can't wait. You have 30 minutes. Go!
OK, maybe I'm not actually that impatient, but I am still excited. =-Þ
I have created Hydrogen Fuel Cells that have the same fuel mass as the uranium so that the reactors time left estimate in the HUD is now accurate again and the efficiency is done at the assembler with this
<Item Amount="4.617" TypeId="Ingot" SubtypeId="v2HydrogenGas" />
<Item Amount="10" TypeId="Ingot" SubtypeId="HydrogenFuel" />
No more having to only rely on the control panel view of the reactors to see the real time left ;) AND now you dont have a weight issue with the hydrogen
no promises and no time line :P
I was confused when I saw the blueprint for changing them into gravel, what an odd thing for Keen to do...but if it works, it works. We'll just wrap it in duct tape and toss it into a corner somewhere so we can ignore and forget about it. ~.^
Thanks again for clearing things up. I hope I wasn't too big a pain in your rear.
I understood the whole O2 Generator debacle. Thank you for locating and implementing a fix for the changes Keen made.
I understand about the not wanting to mess up people's games and it is appreciated. As long as there is a method to disassemble the cylinders back into the v2 ingots it shouldn't be an issue. I actually kind of like the extra refining step. It makes sense. Thankfully someone has come up with a mod that lets you assign assemblers with a minimum stock threshold through the normal built in UI. That should make it easy enough to keep limited cylinders on hand without converting all the v2 ingots and leaving nothing for the reactors.
I have no idea why the blueprint pretends to convert to gravel.... thats how keen does it and thats how mods have to do it to.
Are you saying, as a 'fix', that it would be basically a matter of changing the reactors to run on 'hydrogencyl' instead of 'v2HydrogenGas' and then lowering the 'v2HydrogenGas' weight. Which means you would store the fuel as 'v2HydrogenGas' to keep it light and convert it into 'hydrogencyl' on the fly to use it in the reactors?
Am I understanding correctly?
Also, I see a blueprint for 'Oxygengasconcentration' that converts it into gravel. o_O
Is that how you managed to make the evaporators work automatically again?
And does that mean that now in order to use the hydro evaporator we have to convert the 'v2HydrogenGas' into 'hydrogencyl' first, meaning that the reactors can no longer use it?
Yes and that is totally a fix, but everyones reactors will go offline and everyone will need to manually remove the "v2hydrogengas" ingots and then the reactors will pull the new defined item that i suppose we can make in assemblers and control the ship weight by how much fuel we make... its probably not a good idea in practice as theres bound to be people who dont have batteries or solar and cannot reach their reactors without busting out the grinder.
People will get upset, some will have no idea about the update and will get frustrated not knowing wtf just happened, also in a multiplayer setting peoples bases could be rendered offline and defenseless leading to easy pickings for raiders.
The Gas system and the Item system are completely separate and we use the "Gas Generators" to convert items to gas's. an Item has its own definition and a gas has its own definition also.
When talking about the reactors that uses Ore or Ingot (I stick to always using Ingots here) and the burn rate per megawatt is a fixed value that keen has set for the game balance using uranium with keens mass value they set for that.
Mods can define their own fuel burn rate by setting our own mass values.
I know there are ways to set hydrogen gas energy density like in GasProperties.sbc and physical material densities like in PhysicalMaterials.sbc. Is it at all possible to define the cylinders as a PhysicalMaterial and somehow use Density there or some kind of Ore/Ingot version of the gas EnergyDensity parameter?
Adjusted Weights of Resources (Data provided by Annastasya in comments)
(except for Liquid Hydrogen due to mass = fuel efficiency for reactors)
Tritium Long Shells item name was incorrect
Updated reactors FuelID to FuelInfos in XML and implemented fuel conveyor pull rate per minute, set to 20.
i was in the middle of making the changes and it hit me as i type the new mass for the liquid hydrogen.... i cannot change this because the mass is what the game engine uses to calculate fuel mass for the reactors.
Lowering the mass from 2.1656 (based on energy density if i remember correctly compared to uranium) to 0.035 then hydrogen fuel will last a very very very short time in the reactors and no one would want that.
the rest is done, il upload shortly.
Thank you so much for the effort and quick response!
After using this mod, I cannot play Space Engineers without it! It is a must have mod!
( It would be nice though to not weigh my ships down with all the fuel I make. ~.^ )
Just an FYI (and I intended to and probably should have mentioned this before), I used about a dozen different sources/websites to confirm the numbers where correct.
Great job finding a way to fix/work around Keen's blunder with the O2 Generators! Now I won't need to weld a sorter onto each evaporator!
Now that the O2 & H2 "ingots" are acting more like actual ingots that will be converted to tanks/cylinders you may want to re-examine the weight by volume numbers.
(A handy resource is here [www.aqua-calc.com])
Liquid O2 per Liter should have a weight (in 1G) of 1.141Kg
Liquid H2 per Liter should have a weight (in 1G & at 20 Kelvin, which is needed to make it a liquid state) of 0.07Kg
With the volumes and cylinder conversions that you have predefined and set already, the new data would look like so:
<Id>
<TypeId>Ingot</TypeId>
<SubtypeId>v2OxygenGas</SubtypeId>
</Id>
<DisplayName>Liquid Oxygen</DisplayName>
<Icon>Textures\GUI\Icons\ingot\oxygen_bottle.dds</Icon>
<Size>
<X>0.07</X>
<Y>0.07</Y>
<Z>0.07</Z>
</Size>
<Mass>1.141</Mass>
<Volume>1</Volume>
<Model>Models\Ingots\oxygen_tank_ingot.mwm</Model>
<IconSymbol></IconSymbol>
</PhysicalItem>
<PhysicalItem>
<Id>
<TypeId>Ingot</TypeId>
<SubtypeId>v2HydrogenGas</SubtypeId>
</Id>
<DisplayName>Liquid Hydrogen</DisplayName>
<Icon>Textures\GUI\Icons\ingot\hydrogen_bottle.dds</Icon>
<Size>
<X>0.07</X>
<Y>0.07</Y>
<Z>0.07</Z>
</Size>
<Mass>0.035</Mass>
<Volume>0.5</Volume>
<Model>Models\Ingots\hydrogen_tank_ingot.mwm</Model>
<IconSymbol></IconSymbol>
</PhysicalItem>
<Id>
<TypeId>Ore</TypeId>
<SubtypeId>oxygencyl</SubtypeId>
</Id>
<DisplayName>Oxygen Gas Cylinder</DisplayName>
<Icon>Textures\GUI\Icons\ore\oxycyl.dds</Icon>
<Size>
<X>0.07</X>
<Y>0.07</Y>
<Z>0.07</Z>
</Size>
<Mass>11.41</Mass>
<Volume>10</Volume>
<Model>Models\Ingots\oxygen_tank_ingot.mwm</Model>
<IconSymbol>Gas</IconSymbol>
</PhysicalItem>
<PhysicalItem>
<Id>
<TypeId>Ore</TypeId>
<SubtypeId>hydrogencyl</SubtypeId>
</Id>
<DisplayName>Hydrogen Gas Cylinder</DisplayName>
<Icon>Textures\GUI\Icons\ore\gascyl.dds</Icon>
<Size>
<X>0.07</X>
<Y>0.07</Y>
<Z>0.07</Z>
</Size>
<Mass>0.35</Mass>
<Volume>5</Volume>
<Model>Models\Ingots\hydrogen_tank_ingot.mwm</Model>
<IconSymbol>Gas</IconSymbol>
</PhysicalItem>
glad you worked it out.