Garry's Mod

Garry's Mod

ttt_der_riese_b5
94 Comments
roachisserie chicken  [author] 5 Jun @ 4:29am 
by all means
We go together 4 Jun @ 3:02pm 
Oh. Nevermind then, completely understandable. Just thought an interconnected mega-city would be nice. Mind if I follow you to support your works?
roachisserie chicken  [author] 1 Jun @ 7:55am 
uuuhhhh maybe? i'm not that good at remaking maps by eye, i have a particular process for my map making
We go together 31 May @ 2:02pm 
I've been watching Reboot as of lately and was wondering something as a question for @Roachisserie_Chicken:
Would it be possible for you to make all sectors of mainframe from the hit 90's show "Reboot" a huge explorable map? With Lost Angles included? The smokestacks on this map reminded me somehow of the TOR in the show...
GHForever 15 Feb, 2021 @ 4:49pm 
is there a navmesh, pls make a navmesh
roachisserie chicken  [author] 10 Feb, 2021 @ 10:47am 
oh, OH, yeah you need to do nav-mesh related commands in singleplayer, then when the nav mesh is finished generating, you can go into your maps folder and copy the .nav file into your dedicated server's maps folder
TeamFortress2Boss 10 Feb, 2021 @ 8:40am 
This is running on my dedicated server btw
roachisserie chicken  [author] 10 Feb, 2021 @ 8:03am 
odd, not sure why it wouldn't work
TeamFortress2Boss 10 Feb, 2021 @ 7:54am 
Yes but still nothing changed
roachisserie chicken  [author] 8 Feb, 2021 @ 10:14am 
was nav_edit set to 1 before you used nav_mark_walkable?
TeamFortress2Boss 8 Feb, 2021 @ 10:10am 
I used nav_mark_walkable but still no walkable seeds? Any ideas that can make the map work for nav generation?
roachisserie chicken  [author] 2 May, 2019 @ 8:52am 
no
Kamerad Kommissar 2 May, 2019 @ 7:50am 
Have it AI node?
roachisserie chicken  [author] 9 Jan, 2019 @ 7:20am 
i have never made a config for this map
Hellblazer 9 Jan, 2019 @ 4:41am 
I downloaded your config for that map and whenever i load config there are missing weapons from box weapons
balltostrong83 19 Aug, 2018 @ 2:52am 
@=WL= Rawch Thanks ill try that
roachisserie chicken  [author] 19 Aug, 2018 @ 2:27am 
The models are contained in the map's addon, if you downloaded the map from a server's FastDL but didn't download the models also, therein lies the problem.

Alternatively workshop may not have fully downloaded the addon, in which case you should unsub and resub to the addon.
balltostrong83 18 Aug, 2018 @ 8:19pm 
all the props in the map are errors for example the pack a puch room are errors and the main frame is an error too. Do you know the solution to this? If you do thank you.
roachisserie chicken  [author] 18 Jul, 2018 @ 4:48am 
look at the ground and type nav_mark_walkable
Max <3 17 Jul, 2018 @ 7:42pm 
Cool map and all, but there aren't any walkable seeds, so nav mesh generation is not possible.
pissman 3 Feb, 2018 @ 1:34pm 
Roach! I didn't know you made a der riese map! Cool! Does it have AI_Nodes? In order to use your good'ol zombies, I need some NODES BOI!
Timka Kidala 8 Dec, 2017 @ 12:21pm 
@Rawch | Trade.tf Thanks a lot m8!
roachisserie chicken  [author] 8 Dec, 2017 @ 12:21pm 
sure
Timka Kidala 8 Dec, 2017 @ 12:15pm 
I will credit you ofcourse!
Timka Kidala 8 Dec, 2017 @ 12:08pm 
Can I use your custom models in my map? ;)
Wayne The ♥♥♥♥ Rockson 29 Aug, 2017 @ 8:47am 
heeeey
roachisserie chicken  [author] 5 May, 2017 @ 2:53pm 
It goes up at the start of the preparing phase in TTT.
TyMK 5 May, 2017 @ 2:36pm 
Hey Roach i am having a problem when i play the door doesnt go up like when you start the game the place where pap is wont go up
roachisserie chicken  [author] 16 Apr, 2017 @ 7:55am 
you need to look at the back of them to activate it
VanHalen212 16 Apr, 2017 @ 7:46am 
how do the teleporters work cause when i turn the power on it doesnt do anything
MJRAHOLE 22 Mar, 2017 @ 7:17pm 
Wait the copyrightment is down, Might want to get that checked out, and thank you for making this map, the other one had requirements.
roachisserie chicken  [author] 3 Dec, 2016 @ 4:54pm 
yeah
Angel <3 3 Dec, 2016 @ 4:49pm 
This map model is just like on the map derise off of Call Of Duty World At War or a DLC map map off of COD Black Ops 1
Frostywaffle 25 Nov, 2016 @ 3:49pm 
oh ok, thanks for the info
roachisserie chicken  [author] 25 Nov, 2016 @ 3:37pm 
@Frostywaffle
No, at the moment. I'm waiting for nZombies to gain Hammer support before I recreate it for nZombies.
Frostywaffle 25 Nov, 2016 @ 3:28pm 
Hey, does this work for the Nazi Zombies gamemode?
roachisserie chicken  [author] 16 Nov, 2016 @ 11:49pm 
Yes, as does all TTT maps.
Clipper2018 16 Nov, 2016 @ 4:10pm 
Dose this map need csgo content to work proporly?
Alexandreaa 17 Sep, 2016 @ 6:16am 
in youtube
Alexandreaa 17 Sep, 2016 @ 6:16am 
whats dat running animation
trixie (great/powerful) 3 Sep, 2016 @ 1:14am 
HAHAHAHAHAAAA YES
FireMoonbow 25 May, 2016 @ 12:23am 
ok
roachisserie chicken  [author] 24 May, 2016 @ 11:37pm 
Probably not. I don't do hammer that often.
FireMoonbow 24 May, 2016 @ 4:17pm 
do you think you can make the map Hangar 18 from codwaw pls?
LeanPibBrisky 18 May, 2016 @ 2:47pm 
great map fam
Sleeeepykai 14 May, 2016 @ 7:43am 
shoot.
roachisserie chicken  [author] 14 May, 2016 @ 7:28am 
TTT requires CS:S, so yes.
Sleeeepykai 14 May, 2016 @ 6:54am 
yo roach,does this require CS:S? reason why i`m asking is because it doesn`t say in the desc.
roachisserie chicken  [author] 13 May, 2016 @ 6:31pm 
no, it's a TTT map.
xXSoulSniperXx 13 May, 2016 @ 4:13pm 
Is their any zombies to kill like they break your barricades???