Airships: Conquer the Skies

Airships: Conquer the Skies

Ammo Vault
25 commenti
kartoffelmine 1 gen, ore 10:14 
the meta comunity will wheep once they get their eyes onto this
ATLAspanner 30 nov 2018, ore 12:47 
ok
Horcerer  [autore] 6 nov 2018, ore 12:40 
My original intention was for this to be set off by the extreme weight of the module.
ATLAspanner 6 nov 2018, ore 12:07 
is it too much ammo tho? it's nearly as much as a 1x2 small ammo store.
Cowins_x 21 ott 2017, ore 8:45 
YAY a 1x1 ammo now you need to do coal
SoCaliber 26 feb 2017, ore 16:00 
Awesome. Thank you
Horcerer  [autore] 26 feb 2017, ore 15:59 
Yep
SoCaliber 26 feb 2017, ore 15:54 
is it 1x1?
nice
enderpuff 7 mar 2016, ore 16:47 
yay
Horcerer  [autore] 7 mar 2016, ore 11:30 
A firework machine? Sounds fun.
Vektorak_Unar 7 mar 2016, ore 11:05 
You should make a part that just explodes for no reason upon start of battle for no reason. :special:
Horcerer  [autore] 7 mar 2016, ore 8:03 
I've just fixed the exploding bug. Turned out to be something wrong with the "explodeHP" value. I lowered it by quite a bit though. This should be fixed pretty soon.
Hamburger 7 mar 2016, ore 6:13 
Heres a bug for you, the vault explodes once I started to fight
Horcerer  [autore] 6 mar 2016, ore 12:00 
I'll look into it. I have no idea why just thinking about the module why it'd do that, though.
Jaxfon 6 mar 2016, ore 11:08 
i think its just a bug
Jaxfon 6 mar 2016, ore 11:08 
me to


Just Alex :/ 6 mar 2016, ore 5:48 
Help, everytime i start a fight the vaults explode
darling快来救救我 6 mar 2016, ore 2:04 
nive
El Petardo 5 mar 2016, ore 11:26 
:)
Horcerer  [autore] 4 mar 2016, ore 10:32 
Oh, and I do actually have a guide for that in case you didn't know: https://steamhost.cn/steamcommunity_com/app/342560/guides/#scrollTop=0
Horcerer  [autore] 4 mar 2016, ore 10:31 
They're more time consuming than difficult. Graphics are just scaled up pixels, so you could be literally the worst artist in the world (like me :P) and still get by that very well, and most of the time goes into just editing values and typing up names and the like for the module. I'm actually making a ladderless corridor right now just for the sake of cosmetic rooms.
TheBenn 4 mar 2016, ore 10:28 
How difficult are these modules to make? I would try myself, but I fear it would end up sucking.
Horcerer  [autore] 4 mar 2016, ore 10:26 
Actually, I've been thinking about that for awhile. I appreciate the ladder, but it just doesn't look the best. A ladder-less corrider would be pretty easy to make.
TheBenn 4 mar 2016, ore 10:23 
A great idea! What do you think about making a corridor without ladder? I don't like to use decks because they're so open and the corrdior ladder + window combination looks really weird to me :)