Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dear Daimond, you are right. Perhaps, installing too many new class mods all together may produce some bugs since lots of those new classes do share the exact same name on the class catalog (officer, assassin, rogue, frontliner, scout). All those classes mencioned have double mods with different perks made by different modders. Class images, class insignias and class icons are overlapping each others references. That may be the cause. I have installed all the classes avaliable on x-com 2 steam workshop. Nice gameplay and enjoying leveling up all those soldiers with a so diverse classes spectrum. However, some of those mods are still incomplete and being implemented.
Just hard to source out the problem, when I dont know what direction to go in if it happens to be on my end. If anything I could lest post a possable conflict resolve on the page.
I also seen the ever vigilant listener that I can remake to put into OverSight instead of OverWatch, that I think fits class better.
Well in theory of what I seen in the code, that kind of thing should be possable with a combination of abilities, such as after each kill instead of getting an extra move turn, you would re-conceal. But would be a bit OP with other skills, unless putting in some - to aims or long cool down times, or such. There should always be a negative to a possative to ballance things out.
Yes I have been re-looking at all the skill trees for all my classes. One was moving and changing the ability where shadow strike is. What I came up with but not finished yet is re-working run & gun to take that spot and make it after moving to go into conceal, instead of giving free move, so will change name as well. Still looking into where to put shadow strike, may even make it part of another skill, not sure yet.
Thanks, I am always open to suggestions. Will look at the layout.
The idea behind the current layout, that is planed for more tweaking, as I learn the coding more. The idea for the layout was to be hard choises, and simular skills at each level. That way could not compound them to much to make a OP character in the beginning or end to much.
Such as you start with conceal, and the next level you can take either a boost to aim and crit when shot from conceal, or instead beable to conceal again instead. Its by no means perfect, and I am always looking at improving the abilities. trying best not to move them around if possable, so people dont have to remake the class.
I have tones of ideas and limited skill with UE3. A few of the more basic questions to help me I have posted, but weeks gone by and no responses to the problems. Although I think I have found the solution to one earlyer today. But time to take break today, well for now :)
I will look into that, but if anyones got any indeas how speak up :)
PS:This class+deadeye+chainshot(AWC)+serial is brutal, especially on holo targeted enemies.
I can change in game class name and name shown on steam, cant change the mod name you see on load screen with out screwing things :)
If enough people like, the name can be changed, ingame and on workshop. Best not to change the mod name as that would rear the rather ugly of Xcoms head of missing mod cant load :(
snipers don't need to be hidden, they just need to be out of range
this is more of scout class