Total War: ATTILA

Total War: ATTILA

Fertility-Increasing Sanitation Buildings
215 Comments
𝓣𝓼𝓪𝓻hIsTiCaL 27 Mar @ 7:40pm 
is this compatible with 1212AD?
SovietShaman 12 Feb @ 5:50pm 
Dude this mod should've been how the game worked from day 1. Bless you. Perfectly balanced, too
Abortion Forest 14 Aug, 2024 @ 12:17pm 
@Toshiro Mifune "Most mods except Radious" Radious is a total conversion so is 1212AD. Use your problem solving skills.
Al 23 Apr, 2024 @ 11:48am 
Is this mod compatible with 1212AD??
Toshiro Mifune 21 Mar, 2024 @ 6:35am 
@Tweetus: B-because in the mod description says:
Q: Is this mod compatible with...
A: Its compatible with most mods. Except Radious.
No Mic Tweetus 30 Jan, 2024 @ 5:19pm 
W-why would it be compatible with 1212AD?
Argakyan 5 Jan, 2024 @ 4:23pm 
The mod seems to be working for me. Fertility effects only apply from the buildings listed in the description. The only thing that's weird there is the level 1 "Waterworks" city sanitation building not being included, as it is a broad term and the long-version building description explicitly mentions water use for agriculture.
michaelpamg 29 Dec, 2023 @ 4:45am 
Is this mod not working with the latest vanilla update? I have no other mods downloaded, but sanitation buildings aren't functioning any different than before.
yutterh 30 Nov, 2023 @ 2:10pm 
This mod is not compatible with 1212AD
Ryden 7 Sep, 2023 @ 2:22pm 
is this mod compatible with classical empires?
Joobi 25 Jul, 2023 @ 7:48pm 
Legitimately one of the most important mods for any campaign. Thank you for all you do.
BlackTiger98 25 Dec, 2022 @ 3:50am 
I love this mod. Thank you very much
Ragnarok 20 Oct, 2022 @ 10:48am 
@ Basileus - Works with FoTE at least, never had any problems
everseok 16 Sep, 2022 @ 9:30pm 
게임 밸런스가 무너지는 모드. 슬라브족들 거대투석기도 없고 기병도 약하고 해서 대신 경제력에 좋은점을 추가한게 비옥도 개선시키는 능력을 준건데 이런식으로 다른팩션도 비옥도 늘리게 가능해지면 슬라브족 팩션은 메리트가 떨어지게 되는 모드. 그리고 보수 유지비가 너무 쌈. 몇천도 아니고 몇백이라니요.
Kroptop 30 Apr, 2022 @ 7:11am 
Hey, that's a perfect and a mod that brings more logic finally. I was just wondering if your mod was compatible with fall of the eagles and Europa perdita since you said radious is not compatible and fote and Europa Pereira are also overhaul mods so I'm not sure. Thanks by advance for the help !
󠀡󠀡 28 Jan, 2022 @ 6:25am 
THE FISHING JETTIES DO NOT PROVIDE FOOD :???!?!??!?
Nicanor 16 Jan, 2022 @ 2:36pm 
It's unlikely you'll ever update this again, but if you do, please consider adding the major canals to eastern factions. Historically the Sasanians had an incredibly extensive canal network throughout their territories, which they used for irrigation in Iraq and Iran.
PSChuckles 2 Nov, 2021 @ 5:48am 
top
Clam Digger Lou 6 Jul, 2021 @ 11:46am 
Do i need to start a new campaign for the mod to take effect?
The Dark Ranger 19 May, 2021 @ 8:25pm 
What other mod's could conflict?
Crimson_Gemini_X 1 Apr, 2021 @ 12:13pm 
I third AbatedFawn for a MK 1212 version please.
✦Skarekrow✦ 13 Mar, 2021 @ 9:16pm 
does this work with Fall of The Eagles + Europa Perdita?
KimJongUnusual 19 Feb, 2021 @ 8:33am 
This is a good system, but if the Romans only have it take an effect on their major waterworks while all others get it on the minor waterworks, isn't this something that buffs heavily in favor of the nonRomans? As a Roman then you can only get +3 fertility in a region, but if I play as the Saxons I can get up to a +6 if I put a sanitation in both of my smaller towns.
Jim Carry 26 Nov, 2020 @ 6:01pm 
How does this mod effect AI play style?
sam.pidgeon 29 Jun, 2020 @ 9:09am 
be good if this worked on ancient empires mod fertility in that mod is nightmare one turn its ood next its pants and buildings consume too much food in that mod
a-really-big-cat 22 Jun, 2020 @ 1:10pm 
Is this compatible with Fall of the Eagles?
napoli 23 May, 2020 @ 4:09pm 
Great mod
Germanicus 25 Feb, 2020 @ 8:37pm 
I am seconding AbatedFawn, please do this for MK 1212
AbatedFawn 5 Jan, 2020 @ 12:31pm 
Can you please do this for Medieval Kingdoms 1212AD?
rcorse 17 Dec, 2019 @ 9:02am 
I have the feeling that AI colonize region due too fertility level evel so for peoples who try this mod didid u see mre movmznt or colonisation. Especially in late campaign when no one moove his has??
danlanda_stm 11 Dec, 2019 @ 2:53pm 
Amazing idea! The concept of being intentionally helpless against something so common as crop failure was absurd and iritating.
The_Yogi  [author] 8 Dec, 2019 @ 3:05pm 
no
Petko_ 30 Nov, 2019 @ 11:33am 
Compatible with Ancient Empires?
The_Yogi  [author] 5 Oct, 2019 @ 3:49am 
no
Marius.Servius 3 Oct, 2019 @ 6:28am 
Does the mod change startpos.esf?
The_Yogi  [author] 15 Sep, 2019 @ 9:27pm 
No
Rupestre 29 Aug, 2019 @ 9:08am 
Couldn't you make a compatibility patch for Radious?
Aksoy 16 Aug, 2019 @ 11:15am 
sehr gut
[HAN]BIGGUO 2 Aug, 2019 @ 3:50am 
好东西,太感谢了!
The_Yogi  [author] 2 May, 2019 @ 4:03pm 
no
Buzzkill 1 May, 2019 @ 4:02pm 
Works with AoC?
Grumpy08 13 Apr, 2019 @ 8:38pm 
So it used to work for me, and when it did I loved it! But right now it doesn't work anymore. Is the mod still supposed to show your improved fertility level with every sanitation?
The_Yogi  [author] 27 Mar, 2019 @ 7:08am 
Not sure, but I guess its capped.
Lucas 24 Mar, 2019 @ 7:47am 
Hey there. First of all, great mod... congrats and thanks for taking the time to make it. Now... I noticed something... about the game, not your mod. It would seem that there is a fertility Cap... while I do see fertility of 6, 7 or 8 in some provinces (with your mod) in the province details tab, the bonus from fertility from agricultural buildings seems to be capped at 5 fertility. So, even if a province has 8 fertility the sheep farm (at its last level) only seems to benefit from 5 fertility, so I only get 50 food + 35 food from fertility (7 per fertility level). Is this correct or is something wrong with my game? Thanks again for the great mod.
Rylanor the Unyielding 16 Mar, 2019 @ 10:41pm 
Thank you.
The_Yogi  [author] 16 Mar, 2019 @ 7:47pm 
Alright, updated.
The_Yogi  [author] 16 Mar, 2019 @ 7:45pm 
Because database wise the update don't change anything. But okay I'll do it, Creative Assembly launcher can be questionable anyway.
Rylanor the Unyielding 16 Mar, 2019 @ 7:18pm 
Are you unaware there is a launcher update which made it incompatible with the latest build of the game? Just click the update button so it won't be broken with the new beta launcher.
The_Yogi  [author] 16 Mar, 2019 @ 5:42pm 
Why should I update it? Its complete and working
Rylanor the Unyielding 14 Mar, 2019 @ 9:09pm 
Update please?